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From: jayk123@hotmail.com<BR>To: dabenavidesd@yahoo.es; m3devel@elegosoft.com; m3-support@elego.de; m3-support@elegosoft.com<BR>Subject: cm3/win32 micro status..<BR>Date: Tue, 4 Sep 2007 09:08:18 +0000<BR><BR>
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fixed and /drastically/ churned hand.c<BR> problem reported by Daniel, though I went overboard in my way :)<BR> (send flames if you don't like and MAYBE I'll change my ways...)<BR><BR>added MyHeapState to thread\win32\ThreadF.i3 to fix compilation of RTCollector.m3<BR> fixed typo somewhere I think ThreadWin32.m3\MyHeapState to fix compile<BR><BR>remove unimplemented MyAllocPool from thread\win32\ThreadF.i3 to fix compile<BR> Tony? Maybe you just forgot to commit the use of it?<BR>new release at ~jkrell\*.tar.bz2 on m3.elegosoft.com<BR> made with cm3\scripts\win\make-dist.cmd (have I mentioned this before? :) )<BR>mail not coming through here; I'll keep sending, covering my butt :)<BR><BR>int64 support still MIA sorry I have<BR>been reading some of the relevant code, at this rate could be a week could be a year..<BR><BR>Juno.exe starts up displays a bunch of stuff looks like it is "initializing"<BR>C:\cm3\bin>Juno.exe<BR><BR>***<BR>*** runtime error:<BR>*** <*ASSERT*> failed.<BR>*** file "..\src\winvbt\WinContext.m3", line 165<BR>***<BR>Stack trace:<BR> FP PC Procedure<BR>--------- --------- -------------------------------<BR>0x5aaf830 0xf41c9a PushPixmap + 0x43c in ..\src\winvbt\WinContext.m3<BR>0x5aaf8f8 0xf4fc1c PixmapCom + 0x932 in ..\src\winvbt\WinPaint.m3<BR>0x5aafd54 0xf4db45 PaintBatch + 0x225 in ..\src\winvbt\WinPaint.m3<BR>0x5aafdbc 0xf4843e PaintBatchVBT + 0x12d in ..\src\winvbt\WinTrestle.m3<BR>0x5aafe04 0xf46d3d WindowProc + 0x699 in ..\src\winvbt\WinTrestle.m3<BR>0x5aafe30 0x7e418734 <???><BR>0x5aafe98 0x7e418816 <???><BR>0x5aafef8 0x7e4189cd <???><BR>0x5aaff08 0x7e4196c7 <???><BR>0x5aaff50 0xf4baf4 MessengerApply + 0x21f in ..\src\winvbt\WinTrestle.m3<BR>......... ......... ... more frames ...<BR><BR>I have "cracked" my legitimate copy of CM3 4.1 cminstall and cm3<BR> so cminstall doesn't prompt for license and cm3 doesn't care about license<BR> haven't automated, just poking in debugge<BR> Would like to hear about the legality here before telling people how,<BR> but, uh, really..if you can use the Windows ntsd/cdb debugger, it is quite easy..<BR> You even have the source to cminstall.<BR> I'll probably automate applying the patch, or running an unpatched copy and patch it<BR> in memory or something. But again I'd like to know the legality, and if<BR> there is any need/interest in making a 4.1 binary distribution.<BR><BR>Has anyone thought about versioning and .dlls with Modula-3?<BR>Like should exported names include typecodes?<BR>Or is it just that all the .dlls and .exes in the same directory should<BR>be built and rebuilt together and that's it?<BR><BR> - <BR><BR>
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