<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">HI Jay,<div><br></div><div>Sorry, I didn't mean to sound deprecating about interoperability with native threads. The only thing really needed is a contract that when a native thread calls into Modula-3 code that it must first register with the Modula-3 runtime so that the collector knows about it and can cope with any traced references it holds. As I noted, this should be a simple API addition to register the native thread.</div><div><br></div><div>With respect to run-time module loading and initialisation from native code, we already have all the necessary machinery for that.</div><div><br><div>
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"><div><font class="Apple-style-span" color="#0000FF"><font class="Apple-style-span" face="Gill Sans"><span class="Apple-style-span" style="color: rgb(0, 0, 255); font-family: 'Gill Sans'; "><span class="Apple-style-span" style="color: rgb(0, 0, 255); font-family: 'Gill Sans'; ">Antony Hosking</span></span></font></font><font class="Apple-style-span" face="Gill Sans"><span class="Apple-style-span" style="font-family: 'Gill Sans'; "><span class="Apple-style-span" style="font-family: 'Gill Sans'; "><span class="Apple-converted-space"> </span>|<span class="Apple-converted-space"> </span></span></span><span class="Apple-style-span" style="font-family: 'Gill Sans'; "><span class="Apple-style-span" style="font-family: 'Gill Sans'; ">Associate Professor</span></span><span class="Apple-style-span" style="font-family: 'Gill Sans'; "><span class="Apple-style-span" style="font-family: 'Gill Sans'; "> | Computer Science | Purdue University</span></span></font></div><div><font class="Apple-style-span" face="GillSans-Light"><span class="Apple-style-span" style="font-family: GillSans-Light; 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<br><div><div>On 26 Sep 2010, at 23:26, Jay K wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><div><br>Tony, I don't know, but sometimes I think you are too unforgiving of unsafe code.<br>I guess in this case though it will null deref soon enough, and that is highly similar to anything else we might do.<br><br><br>I have another take on things, not easy to achieve currently.<br><br><br>That is, I should be able to write "some" program, any program, in C or C++, with an "extensibility model" -- where it can load .dlls discovered through some mechanism, not know that initial authoring/compile/link-time, and those .dlls should work whether they use C and/or C++ and/or Modula-3.<br><br><br>I should be able to create threads using the native Win32 CreateThread or pthread_create.<br>I shouldn't have to call Modula-3's Thread.Fork.<br><br><br>This reality already exists for C and C++.<br>But it isn't easy to achieve for Modula-3.<br>Currently we basically divide the world between Modula-3 code and other code.<br>They don't interact as well as they should.<br>At least not in both directions.<br>I can call C from Modula-3 just fine and use C/C++ on Modula-3 threads.<br>But not the other way around.<br><br><br>(There is an indication of a counterpoint, the existance of _beginthread/_beginthreadex suggests that C has the same problem, that native CreateThread won't do there either, but this is almost entirely false. _beginthread has no advantage over CreateThread if the caller is a .dll or if it uses the C runtime in a .dll, as the C runtime manages its thread locals in DllMain and on-demand. It makes some difference if you use the static C runtime (which is discouraged) and are in an .exe.)<br><br><br>Partly I'm alluding to two different design principles:<br> sort of more static, monolithic, where more stuff is known at build-time<br> Every initialization function called from a central place that knows to coordinate and knows what call to call.<br><br> vs. a more distributed dynamic construction where anyone can declare they have initialization and it discovered and called as needed<br><br><br> In reality these are kind of the same. It's just that on both Windows and all/most Posix systems there already exists a central dynamic mechanism available to C and Modula-3, but Modula-3 doesn't use it.<br><br> Specifically on Windows this is DllMain. C++ has these things, globals with constructors/destructors. You can have them in a .dll. They tie into DllMain.<br><br><br> C++ has these everywhere and the problem is solved some way everywhere.<br> I believe typical ELF systems use .init/.fini ELF sections, similar to how C++ constructors/destructors work -- section is an array of pointers that some special code knows to call at the right time.<br><br><br>Very possible Modula-3 should use these mechanisms.<br>However it is somewhat of a portability nightmare.<br>By doing things itsself, Modula-3 gets *almost* as good functionality, with one portable implementation.<br>Kind of like the $ORIGIN stuff.<br><br><br> - Jay<br><br><br>----------------------------------------<br><blockquote type="cite">From: <a href="mailto:hosking@cs.purdue.edu">hosking@cs.purdue.edu</a><br></blockquote><blockquote type="cite">Date: Sun, 26 Sep 2010 10:20:27 -0400<br></blockquote><blockquote type="cite">To: <a href="mailto:jay.krell@cornell.edu">jay.krell@cornell.edu</a><br></blockquote><blockquote type="cite">CC: <a href="mailto:m3devel@elegosoft.com">m3devel@elegosoft.com</a><br></blockquote><blockquote type="cite">Subject: Re: [M3devel] thread calls on non-modula3 threads, win32 vs. posix<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">We don't need the checks. If someone calls from native threads to M3 threads they are programming "UNSAFE"ly anyway, and will have to pay the piper. We could consider an UNSAFE interface that allows native threads to register themselves for GC, etc. But this would only be for super-hackers.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">On 26 Sep 2010, at 09:59, Jay K wrote:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Understood -- that is seemingly the point of the Win32 checks. Should they be present on Posix then too?<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Merely hitting "TRY" I expect would access violate.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">- Jay<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">----------------------------------------<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">From: <a href="mailto:hosking@cs.purdue.edu">hosking@cs.purdue.edu</a><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Date: Sun, 26 Sep 2010 09:56:29 -0400<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">To: <a href="mailto:jay.krell@cornell.edu">jay.krell@cornell.edu</a><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">CC: <a href="mailto:m3devel@elegosoft.com">m3devel@elegosoft.com</a><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Subject: Re: [M3devel] thread calls on non-modula3 threads, win32 vs. posix<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">In general that would be dangerous. If it is a thread not created by Modula-3 Thread.Fork then how will we have the machinery to stop it for GC so its roots can be scanned. In principle, native threads are untraced, whereas M3 threads are traced. Untraced things are not allowed to refer to traced things.<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">On 26 Sep 2010, at 09:51, Jay K wrote:<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">What is supposed to happen if you call into Modula-3 code on a non-Modula-3 thread?<br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">- Jay<br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">----------------------------------------<br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">From: <a href="mailto:hosking@cs.purdue.edu">hosking@cs.purdue.edu</a><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Date: Sun, 26 Sep 2010 09:13:09 -0400<br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">To: <a href="mailto:jay.krell@cornell.edu">jay.krell@cornell.edu</a><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">CC: <a href="mailto:m3devel@elegosoft.com">m3devel@elegosoft.com</a><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Subject: Re: [M3devel] thread calls on non-modula3 threads, win32 vs. posix<br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Why does a native thread need M3-supported thread locals? The idea is to keep native and M3 threads separate, right?<br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">On 26 Sep 2010, at 08:21, Jay K wrote:<br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">I think it is problematic in both.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">If I understand you.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">The thread locals could be allocated on-demand which might<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">address some situations. Though that can also fail.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">A reasonable seeming place to allocate thread locals is m3core.DllMain(thread attach).<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">That even allows you to fail (due to low memory).<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">However that doesn't work as well as one might hope.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">In particular, any number of threads can be created before a particular .dll is loaded.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">And a .dll can be unloaded while the threads still exist -- making also thread detach<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">not so ideal for freeing. What you have to do is:<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">- be willing to allocate on demand<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">- have some story for failure<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">- track all the thread locals through a global (!) and free them in thread/process detach<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">(but note that there are two .dll unload scenarios: FreeLibrary and ExitProcess;<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">there is a parameter that distinguishes them; best to do nothing, quickly in<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">the ExitProcess).<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Best really really really really best to avoid thread locals.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">But that is probably impossible.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Cygwin does wacky stuff where it puts its thread locals at the top of the stack.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Which doesn't solve the problems.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">- Jay<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">----------------------------------------<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">From: <a href="mailto:hosking@cs.purdue.edu">hosking@cs.purdue.edu</a><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Date: Sat, 25 Sep 2010 10:32:21 -0400<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">To: <a href="mailto:jay.krell@cornell.edu">jay.krell@cornell.edu</a><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">CC: <a href="mailto:m3devel@elegosoft.com">m3devel@elegosoft.com</a><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Subject: Re: [M3devel] thread calls on non-modula3 threads, win32 vs. posix<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Is it ok in the WIn32 implementation for the thread to be native.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">I think it is ok for pthread.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">On 25 Sep 2010, at 05:35, Jay K wrote:<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">PROCEDURE AlertWait (m: Mutex; c: Condition) RAISES {Alerted} =<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">(* LL = m *)<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">VAR self := GetActivation();<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">BEGIN<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">IF DEBUG THEN ThreadDebug.AlertWait(m, c); END;<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">IF self = NIL THEN Die(ThisLine(), "AlertWait called from non-Modula-3 thread") END;<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">XWait(m, c, self, alertable := TRUE);<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">END AlertWait;<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">The pthread code doesn't have the check for NIL and call to Die.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Nor for that matter, the uses of ThreadDebug -- which I added.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">I think these should be more similar.<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">What I was really wondering about, again, is more common code between Win32 and Posix<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">in the thread code...<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">- Jay<br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><span class="Apple-tab-span" style="white-space:pre"> </span><span class="Apple-tab-span" style="white-space:pre"> </span> <span class="Apple-tab-span" style="white-space:pre"> </span> <span class="Apple-tab-span" style="white-space:pre"> </span><span class="Apple-tab-span" style="white-space:pre"> </span> <br></blockquote></div></blockquote></div><br></div></body></html>