<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;">Hi all:<br>Jay let me make a statement, perhaps if some can follow me to agree in this, a claim from a Professor here, very pro FOSS anyway:<br>"The cost of hardware are always descending and growing up in technology capabilities, this is not the case in software terms, there is little improvement in the techniques and yet they are more excessive expensive each time it has a new version". I would agree if one looks to some companies, like in M$ fields, this is the case certainly, as Win ships in every machine human has seen almost, ok but in other responsible houses this was not the case, Digital Equipment Corporation if I may say so, they had very good machines, Professor told you could specify very precisely what do you would want of it and they shipped and were very endurable. Of software though they didn't make a revolution they did the best
achievements in the software I have seen so far, runtime capabilities of this compiler I have see so far anything like this and specially static analysis tools, very impressive, even some people would tell and have told certainly already and certainly they are greater than I am.<br>Thanks in advance<br>Thanks in advance<br><br>--- El <b>jue, 10/2/11, Jay K <i><jay.krell@cornell.edu></i></b> escribió:<br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"><br>De: Jay K <jay.krell@cornell.edu><br>Asunto: RE: [M3devel] threading on Windows?<br>Para: dabenavidesd@yahoo.es, "Tony" <hosking@cs.purdue.edu><br>CC: "m3devel" <m3devel@elegosoft.com><br>Fecha: jueves, 10 de febrero, 2011 19:36<br><br><div id="yiv863291047">
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Daniel, you generally make very little sense to me. Please consider additional English training.<br>
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"Modula-3" defines and implements its own threading library, it's own I/O library, it's own traced and untraced memory allocator (traced == garbage collected), it's own GUI library (Trestle).<br>
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It is its own portabilty layer, akin to various other options, e.g. using pthreads and then implementing pthreads on Windows, using Tk or Qt, etc., and depending on them to be ported. etc.<br>
Yes, I am deliberately confusing "language" and "library".<br>
Which are people interested in? One, the other, or both?<br>
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Now, granted, we are portable between essentially only two platforms Win32/NT and "Posix", where "Posix" is defined as including pthreads and X Windows, and even in a sense gcc.<br>
(Even if Modula-3 predates Posix, the dependencies are pretty light, such that they have mostly always been almost consistent across the board -- open/read/write/close, socket/accept/connect/recv/send/listen, a few variations for signals).<br>
(Personally I would like to change the backend to generate C...)<br>
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One could "get out of this (library) business" and target another intermediate portability layer, i.e. write "bindings" for Tk, Qt, etc., and then use Modula-3 "just" as a language, and not an associated large set of libraries.<br>
<br>
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In general, it is desired for portability layers to be thin in terms of performance and possibly state.<br>
Ideally, given the choice of writing to Win32 threads and getting the smallest fastest program that runs only on Wondows, or pthreads and getting the smallest fastest program that runs on Posix, nobody should shy away from using Modula-3 threads, since they run pretty much just as well as Win32 and pthreads. Pretty much.<br>
Actually condition variables can't be done super well on Win32 prior to Vista, but they are done in a pretty ok way now.<br>
Still, threads and mutexes at least are very thin layers.<br>
<br>
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Implementing threading more completely yourself, on many systems, precludes you from actually running on more than one processor.<br>
Win7's "user mode scheduling" offers an option with more control and still the ability to run on multiple processors.<br>
But I suspect we aren't very interested, at least not currently.<br>
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- Jay<br> <br>
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Date: Thu, 10 Feb 2011 23:40:48 +0000<br>From: dabenavidesd@yahoo.es<br>To: hosking@cs.purdue.edu; jay.krell@cornell.edu<br>CC: m3devel@elegosoft.com<br>Subject: Re: [M3devel] threading on Windows?<br><br>
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<td valign="top">Hi all:<br>is useful to say here that the compiler linker approach at some extent was done in the same way as was in Modula-3, now Open Watcom, used same runtime structure and required as far as I know no better enlightment in the original versions of it, I read it some quite time ago in its sources, hard to tell you where it was, but if OpenWatcom sold it as a Windows solution in its runtime why not in the Modula-3 one, indeed how it would be to port its linker to work for Modula-3 and tune it for the required works of it. Is better to adapt to a better portable (Linux, etc) solution than to adapt to a non-portable still solution as I believe.<br>Thanks in advance<br><br>--- El <b>jue, 10/2/11, Jay K <i><jay.krell@cornell.edu></i></b> escribió:<br>
<blockquote style="padding-left: 5px; margin-left: 5px;"><br>De: Jay K <jay.krell@cornell.edu><br>Asunto: Re: [M3devel] threading on Windows?<br>Para: "Tony" <hosking@cs.purdue.edu><br>CC: "m3devel" <m3devel@elegosoft.com><br>Fecha: jueves, 10 de febrero, 2011 17:11<br><br>
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Why is it better? Because rebinding to a different function is just a matter of changing an INTERFACE in the libraries, rather than hacking the compiler.<br><br>
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<div>On Feb 10, 2011, at 6:01 AM, <a rel="nofollow" target="_blank" href="http:///mc/compose?to=jay.krell@cornell.edu">jay.krell@cornell.edu</a> wrote:</div><br class="yiv863291047ecxyiv295862095ecxApple-interchange-newline">
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<div>1. I never understood why this any better.<br>2. It how things are currently.</div>
<div>3. Why not m3cg.alloca? (but see #2)</div>
<div><br> - Jay/iPad</div>
<div><br> </div>
<div>You really think there's a way to do this w/o a special case in the compiler? I highly doubt that.</div>
<div>Granted, I haven't looked at it and I will spend a few minutes doing so, but again, I highly doubt this can be anything but a very special case.</div>
<div>Maybe runtime hooks allow for an enum comparison instead of a string comparison.</div>
<div>m3cg.alloca allows the most direct route w/o discovering the special case in a general purpose path.</div>
<div> </div>
<div> </div>
<div>Inlining...well, on NT, the stack pages must be touched in order.</div>
<div>Code that does merely: void f() { char foo[4097]; } incurs a function calls in the prolog.</div>
<div>The function called is _chkstk.</div>
<div>It is a long standing bug in the NT/x86 backend that it doesn't do this.</div>
<div>Given that jmpbuf is always way smaller than 4K, doing merely sub esp,Jmpbuf__size is probably reasonable.</div>
<div>As well, oh...well, that's not m3cg.Alloca, that's reall m3cg.AllocaJmpbufSize...which is specific enough,</div>
<div>that if the backend wants to know the target jmpbuf size, it can optimize slightly thereof.</div>
<div>We could make it be m3cg.AllocaSmallValue(name: TEXT).</div>
<div>I'm torn. Many many many almost identical options.</div>
<div> </div>
<div> </div>
<div>As well, Target.i3 could contain a jumpbuf size, default it to 0. If it is zero, use the code I have now.</div>
<div>If it isn't zero, use the old code. Something like that.</div>
<div>Yes, I realize there are changes in the EH code possibly implied.</div>
<div> </div>
<div> </div>
<div>Again, _chkstk has a highly custom calling convention, both its input parameter and output don't follow convention.</div>
<div>RTHooks makes that not a special case? I'll look later..</div>
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<div>- Jay</div></div></blockquote></div></div></blockquote></td></tr></tbody></table><br>
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