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<body class='hmmessage'><div dir='ltr'>Do you understand hereabouts m3front/src/exprs/MethodExpr.m3?<br><br><br>PROCEDURE Compile (p: P) =<br> VAR<br> x := ObjectType.MethodOffset (p.holder);<br> method: Method.Info;<br> BEGIN<br> Type.Compile (p.object);<br> Method.SplitX (p.method, method);<br><br> Type.LoadInfo (p.object, M3RT.OTC_defaultMethods, addr := TRUE);<br> IF (x >= 0) THEN<br> INC (method.offset, x);<br> ELSE (* runtime offset to methods *)<br> Type.LoadInfo (p.holder, M3RT.OTC_methodOffset);<br> CG.Index_bytes (Target.Byte);<br> END;<br> CG.Boost_alignment (Target.Address.align);<br> CG.Load_indirect (CG.Type.Addr, method.offset, Target.Address.size);<br> CG.Boost_alignment (Target.Address.align);<br> END Compile;<br><br><br>"runtime offset to methods"?<br><br><br>ObjectType.MethodOffset:<br><br>PROCEDURE MethodOffset (t: Type.T): INTEGER =<br> VAR p := Confirm (t);<br> BEGIN<br> IF (p = NIL) THEN RETURN Unknown_w_magic END;<br> GetOffsets (p, use_magic := TRUE);<br> RETURN p.methodOffset;<br> END MethodOffset;<br><br><br>PROCEDURE Confirm (t: Type.T): P =<br> VAR info: Type.Info;<br> BEGIN<br> LOOP<br> t := Type.CheckInfo (t, info);<br> IF (info.class = Type.Class.Object) THEN<br> RETURN t;<br> ELSIF (info.class = Type.Class.Opaque) THEN<br> t := Revelation.LookUp (t);<br> ELSE<br> RETURN NIL;<br> END;<br> END;<br> END Confirm;<br><br><br>...<br><br><br><br> - Jay<br><br><br><br><br><br><div><div id="SkyDrivePlaceholder"></div><hr id="stopSpelling">Subject: Re: [M3devel] layout of objects?<br>From: hosking@cs.purdue.edu<br>Date: Fri, 22 Mar 2013 01:44:37 -0500<br>CC: jay.krell@cornell.edu; m3devel@elegosoft.com<br>To: dragisha@m3w.org<br><br>Not quite. I just checked RTAllocator.m3 and it is pointer to methods at offset 0, followed by fields.<div>Heap header is at -ADRSIZE(Header).</div><div>The type information in RT0 is used to initialize the object instances.<br><div>
<br><div><div>On Mar 22, 2013, at 1:34 AM, Dragiša Durić <<a href="mailto:dragisha@m3w.org">dragisha@m3w.org</a>> wrote:</div><br class="ecxApple-interchange-newline"><blockquote><div style="word-wrap:break-word;">It's not m3front, it's RT0.<div><br></div><div>First data field is at offset 0, and pointer to type information is at -BYTESIZE(POINTER). Type information records are specified in RT0.</div><div>
<br><div><div>On Mar 22, 2013, at 5:56 AM, Jay K wrote:</div><br class="ecxApple-interchange-newline"><blockquote><span class="ecxApple-style-span" style="border-collapse:separate;font-family:Helvetica;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;orphans:2;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;font-size:medium;"><div class="ecxhmmessage" style="font-size:12pt;font-family:Calibri;"><div dir="ltr">layout of objects?<br><br><br><br>How are Modula-3 objects layed out?<br>i.e. "OBJECT"/"METHODS"/"OVERRIDES"<br>I skimmed m3front and it wasn't obvious.<br><br><br><br>A common way for C++ "objects" to be layed out,<br>in the face of no RTTI and only single inheritance,<br>and virtual functions, is that a pointer to a record<br>of function pointers is first in the record.<br><br><br>Like this:<br><br><br>class Type<br>{<br>virtual void F1();<br>virtual void F2();<br>int data1;<br>int data2;<br>};<br><br><br>ends up lik more this:<br><br><br>struct TypeFunctions<br>{<br> void (*F1)(Type*);<br> void (*F2)(Type*);<br>};<br><br><br>struct Type<br>{<br>TypeFunctions* Functions; /* always first,<br>or at least a fixed offset, and located independent<br>of the size of the data; could also be at "-1" or such */.<br>int data1;<br>int data2;<br>};<br><br><br>Type* x;<br>x->F1();<br><br><br>=><br>x->Functions->F1(x);<br><br><br>Functions added in more derived types go at the end.<br>Ditto for data.<br>In the absence of multiple-inheritance and RTTI, it is simple and predictable.<br>(RTTI makes only small modifications.)<br><br><br>Looking through m3front, it wasn't at all obvious if it works this way.<br><br><br>I would like to declare something in C (or possibly C++, but not likely),<br>such that I might actually recognize the various low level operations<br>and "uncompile" it back to a typeful/typesafe form, like the above C++<br>to C transform.<br><br><br><br>I can't likely uncompile to C++ with virtual functions,<br>because the actual layout in C++ is not guaranteed.<br><br><br><br>Granted, I am being lazy.<br>I should/could compile some small samples.<br>But I might not get the entire story that way.<br><br><br><br>Thanks,<br>- Jay<br><br></div></div></span></blockquote></div><br></div></div></blockquote></div><br></div></div><br><br><div>
<span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;orphans:2;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;font-size:medium;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;orphans:2;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;"><div style="word-wrap:break-word;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><div style="word-wrap:break-word;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><span class="ecxApple-style-span" style="border-collapse:separate;color:rgb(0, 0, 0);font-family:Helvetica;font-size:12px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-indent:0px;text-transform:none;orphans:2;white-space:normal;widows:2;word-spacing:0px;"><div><font class="ecxApple-style-span" color="#0000FF"><font class="ecxApple-style-span" face="Gill Sans"><span class="ecxApple-style-span" style="color:rgb(0, 0, 255);font-family:'Gill Sans';"><span class="ecxApple-style-span" style="color:rgb(0, 0, 255);font-family:'Gill Sans';">Antony Hosking</span></span></font></font><font class="ecxApple-style-span" face="Gill Sans"><span class="ecxApple-style-span" style="font-family:'Gill Sans';"><span class="ecxApple-style-span" style="font-family:'Gill Sans';"><span class="ecxApple-converted-space"> </span>|<span class="ecxApple-converted-space"> </span></span></span><span class="ecxApple-style-span" style="font-family:'Gill Sans';"><span class="ecxApple-style-span" style="font-family:'Gill Sans';">Associate Professor</span></span><span class="ecxApple-style-span" style="font-family:'Gill Sans';"><span class="ecxApple-style-span" style="font-family:'Gill Sans';"> | Computer Science | Purdue University</span></span></font></div><div><font class="ecxApple-style-span" face="GillSans-Light"><span class="ecxApple-style-span" style="font-family:GillSans-Light;">305 N. 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