<html><body><div style="color:#000; background-color:#fff; font-family:HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif;font-size:12pt">Hi all:<br>I'm retired for Modula-3 work for now, but the ASCII table had codes for Greek alphabet are you sure you can't print that with ASCII?<br>http://www.ascii-codes.com/cp869.html<br><br><br>Thanks in advance<br><div><br><span></span></div><div style="color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida Grande,sans-serif; background-color: transparent; font-style: normal;">PD: I will have time In January, if you want I can help port your app (if it doens't have too much goto's)<br></div><div style="display: block;" class="yahoo_quoted"> <br> <br> <div style="font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida Grande,sans-serif; font-size: 12pt;"> <div style="font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida
Grande,sans-serif; font-size: 12pt;"> <div dir="ltr"> <font face="Arial" size="2"> El Jueves 28 de noviembre de 2013 1:54, Olaf Wagner <wagner@elegosoft.com> escribió:<br> </font> </div> <div class="y_msg_container">I know that there have been controverse discussions about the right<br>way to do unicode support.<br><br>Is there any way to help Elmar Stellnberger with a quick solution?<br><br>Olaf<br><br>Begin forwarded message:<br><br>Date: Wed, 27 Nov 2013 20:13:54 +0100<br>From: Elmar Stellnberger <<a ymailto="mailto:estellnb@elstel.org" href="mailto:estellnb@elstel.org">estellnb@elstel.org</a>><br>To: <a ymailto="mailto:m3-support@elego.de" href="mailto:m3-support@elego.de">m3-support@elego.de</a><br>Subject: UTF-16: Greek alphabet with CM3<br><br><br>Dear Supporters of CM3, Elegosoft<br><br> Wanting to make use of CM3s new UTF-16 feature I have tried to use <br>greek letters by VAL(945+code,WIDECHAR) where 945 is alpha and 946
is <br>beta in the unicode table. However I soon had to notice that outputing <br>widechars is not supported by Trestle which still seems to be based on <br>X11R4. Some analysis of the problem has shown that TextVBT calls <br>VBT.PaintText which does however use the CHAR type internally rather <br>than Widechar calling PaintSub to output text instead of the X11R6 <br>function XDrawString16. Is it true that you plan real unicode support <br>for CM3 or is there any way to hack the trestle toolkit into allowing <br>X11R6 functions? If yes or no how could I convert current X11R6 includes <br>for being used with Modula-3? Nonetheless I would really welcome true <br>native utf-16 support (as nowadays given by the iso10646-1 X core fonts <br>like also 'fixed') because that would be the only way to make use of <br>utf-16 for Windows ports. Otherwise I will have to consider whether I <br>can use Modula-3 at all for my current project which is about converting
<br>the automaton simulator www.elstel.org/coan from Object Pascal into a <br>currently supported language and publishing it as open source.<br>Thanks a lot for your effort!<br><br>Yours,<br>Elmar Stellnberger<br>-- <br>Olaf Wagner -- elego Software Solutions GmbH -- <a href="http://www.elegosoft.com/" target="_blank">http://www.elegosoft.com</a><br> Gustav-Meyer-Allee 25 / Gebäude 12, 13355 Berlin, Germany<br>phone: +49 30 23 45 86 96 mobile: +49 177 2345 869 fax: +49 30 23 45 86 95<br>Geschäftsführer: Michael Diers, Olaf Wagner | Sitz: Berlin<br>Handelregister: Amtsgericht Charlottenburg HRB 77719 | USt-IdNr: DE163214194<br><br></div> </div> </div> </div> </div></body></html>