[M3devel] winuser.i3
Jay
jayk123 at hotmail.com
Fri Aug 1 16:43:17 CEST 2008
Yes, I wouldn't mind that either. Windows.i3, MSWindows.i3.
For now thought I have preserved the structure and moved the font to WinGDI.i3, since it is in WinGDI.h.
I commented out the others, until such time as they are found *somewhere*, so I can least verify their correctness.
(NOT that I am in general verifying everything, just random samples.)
- Jay
CC: m3devel at elegosoft.comFrom: darko at darko.orgTo: jayk123 at hotmail.comSubject: Re: [M3devel] winuser.i3Date: Fri, 1 Aug 2008 16:29:15 +0200
I have no Idea where there came from or where they go. Personally I'm of the opinion that all the Windows defs should go in one big file (Win.i3).
On 01/08/2008, at 3:04 PM, Jay wrote:
Darko, 1) Where did these come from? (* Where did these come from? *) MFS_MASK = 16_0000108B; MFS_HOTTRACKDRAWN = 16_10000000; MFS_CACHEDBMP = 16_20000000; MFS_BOTTOMGAPDROP = 16_40000000; MFS_TOPGAPDROP = 16_80000000; MFS_GAPDROP = 16_C0000000;I can't find them in "real" headers. 2) Why DEFAULT_GUI_FONT here? It belongs in WinGDI.i3. I'm moving it. - Jay
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