[M3devel] more assembly symbols please?

Jay jayk123 at hotmail.com
Sat Jan 19 19:49:32 CET 2008


Thanks. m3cg -y for full tracing also dumps relevant stuff at the end.
I'll try m3cgcat too. I should just be able to build/run an NT386 version.
My C tracing does "prove" the problem is RTHeapInfo, but I still haven't figured out why.
I've started skimming the code that builds that data...still a ways off from solving this I think.
I have some suspicion the linker is moving things around that were otherwise correct, but I am far from proving that or fixing it.
I'd like to first verify that the "m3front" / m3cg output is correct.
The lack of labels in the as actually is a counter point to the movement theory, hard for linker to get a handle on anything to move around, it's just one blob.
 
 - Jay



> CC: m3devel at elegosoft.com> From: hosking at cs.purdue.edu> Subject: Re: [M3devel] more assembly symbols please?> Date: Sat, 19 Jan 2008 12:33:08 -0500> To: jayk123 at hotmail.com> > Take a look at the .mc intermediate code output if you want to see > that section of the data. There are at least comments. Use m3cgcat - > binary < x.mc > x.mo to view it (You can run m3cgcat on any other CM3 > install).> > On Jan 19, 2008, at 6:02 AM, Jay wrote:> > > Any chance the m3cg output could have, um, some symbols for the > > global data?> > It's kind of a pain to decode..> >> > The module/import info is ok a lot, lots of runtime links ok.> > I think the bad one might be RTHeapInfo but I have to decode the > > very bare of symbols assembly..> > or comments? Like for record fields?> > Still thinking of sticking a call out to C code...Even > > OutputDebugString since RTIO isn't working...> >> > I looked through the m3cg --help, didn't find anything.> >> > Tony?> >> > _MM_RTHeapInfo:> > 0 .long _L_1+224> > 4 .long _MM_RTHeapInfo+52> > 8 .long _MM_RTHeapInfo+308> > 12,16 .space 8> > 20 .long _L_1+152> > 24 .space 4> > 28 .long _L_1+220> > 32 .long _L_1+220> > 36 .long _MM_RTHeapInfo+160> > 40 .space 4> > .long _RTHeapInfo_M3> >> > I get to count out to 160 bytes from here..:> >> > _L_1:> > 0 .byte 48> > 1 .byte 49> > 2 .byte 50> > 3 .byte 51> > 4 .byte 52> > 5 .byte 53> > 6 .byte 54> > 7 .byte 55> > 8 .byte 56> > 9 .byte 57> > a .byte 97> > b .byte 98> > c .byte 99> > d .byte 100> > e .byte 101> > f .byte 102> > 10 .long _RTHooks__TextLitInfo> > 14 .long _RTHooks__TextLitGetChar> > 18 .long _RTHooks__TextLitGetWideChar> > 1c .long _RTHooks__TextLitGetChars> > 20 .long _RTHooks__TextLitGetWideChars> > 24 .long 2> > 28 .long _L_1+16> > 2c .long 7> > 30 .ascii "shownew"> > 37 .space 1> > 38 .long 2> > 3c .long _L_1+16> > 40 .long 6> > 44 .ascii "update"> > 4a .space 2> > 4c .ascii "RTHeapInfo_M3"> > 50 .space 1> > .ascii "Init"> > .space 1> >> > I'll try the C code..> >> > - Jay> >> >> >> >> >> > Connect and share in new ways with Windows Live. Get it now!> 
_________________________________________________________________
Shed those extra pounds with MSN and The Biggest Loser!
http://biggestloser.msn.com/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://m3lists.elegosoft.com/pipermail/m3devel/attachments/20080119/a0b5b552/attachment-0002.html>


More information about the M3devel mailing list