[M3devel] FW: Win32/ScrollerVBTClass.m3

Olaf Wagner wagner at elegosoft.com
Mon Dec 14 12:59:50 CET 2009


Quoting Jay K <jay.krell at cornell.edu>:

> I keep trying to understand Trestle but I keep failing.
> I tried to read the comments explaining how its locking
> works and I got lost quickly.

Actually the Trestle locking was `verified' after the implementation
was finished with the Extended Statical Checker written at that time
in Modula-3, too (but reimplemented since then in Java). See
SRC report 159, for example here:

   http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.9943

This is where all the locking level pragmas come from.

> I suspect that compares well to other GUI libraries
> in that they probably just don't do threading well.

I always thought that using threads extensively to keep the application
responding to user request was one of the strong areas of Testle.

> Easy to understand though.
>
> The Trestle apps are all pretty ugly and oddly behaved.
> Granted, I have no "real use" for them. I just exercise
> them a bit as test cases.
>
> I did notice you made the scrollbars look "nice" on Windows.
>
> The close box is marked "C".
> The grow box is marked "G".

I grant that making it look better would probably increase the user
acceptance. IMO there's no reason not to do that; but there hasn't been
anybody interested in working on it yet.

> Yuck.
>
> As I said though, the more I look into Trestle, the more I think
> it is implementing a rather complete "windows system" and not
> just a library of widgets, nor even widgets + resizing algorithms.
> Nor even just widgets + resizing + event routing.
>
> Like, it seems to also manage clipping, knowing what needs
> redrawing, etc.
>
> But I'm not sure.
>
> It adds up to a lot of code, is my concern.
>
> That is good and bad.

Yes. But it's a huge project to integrate another GUI library into M3
and make it as useful as Trestle.

Olaf
-- 
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