[M3devel] small objects

hendrik at topoi.pooq.com hendrik at topoi.pooq.com
Sun Mar 29 21:10:56 CEST 2009


There are many times I want to express data which could be efficiently 
coded as the disjoing union of (small) integer and pointer to object.  
The pointer-to-object is used in the case where tho objects are big;  
the (small) integer for the more common case where the objects are 
small.

High-level languages seem to pe quite paranoid about admitting thise 
kind of data into the fold, except maybe for Lisp systems, which have 
been doing this from time immemorial.  (I believe CAML does this, too).  
These languages use it internally, and manage to (mostly) hide it from 
the user.

The X toolkit uses this trick too -- there's a constant somewhere, and 
if an integer is less than this constant, it's passed to an X toolkit 
function as an integer; otherwise by reference.  The idea there is that 
there's a range of addresses of storage that can never be used as 
parameters for the X toolkit functions (presumably because of hardware 
or OS limitations), and that the bit patterns that are unavailable for 
addresses can be used as small integers.

Now the semantics of such a union, efficiently coded, are quite clear.  
There's a range of numbers that can be packed unamiguously into 
pointers, and if your integer can be so packed, you do it; 
otherwise you use a reference to sime kind of INTEGER object 
elsewhere.  There are operations for packing integers and object 
pointers into such words, and others for unpacking them (complete with 
type-test).  The actual physical representation can be machine- or 
implemetation dependent -- you could do a bit of shifting and pack 
integers into words with the low bit set (if pointers to objects are 
usually aligned in some way, the integers will stand out as being 
unalinged)  Or you could use an uppoer bound on "small" integers, as C 
does.  And on a machine where such packing is impossible (for whatever 
reason) you could simply set the upper bound of (the absolute alue 
of) such packable integers to be zero, so there wouldn't be any.

Is there any way such a thing can be done in Modula 3?  Remember -- I do 
want the garbage collector to be aware of such conventions and do proper 
tracing on the pointers?

(I suspect the answer is "no".  But would be a pity.)

-- hendrik




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