[M3devel] join twice?
Tony Hosking
hosking at cs.purdue.edu
Tue Nov 3 17:09:03 CET 2009
On 3 Nov 2009, at 10:49, Randy Coleburn wrote:
> Understand the part about being "torn".
>
> I for one, have always programmed with the understanding that the
> comment was enforced.
>
> IMO: If one needs to pass the result of a thread outside the
> thread's context, one should use an explicit mechanism or data
> structure (e.g., conditions, object data fields, etc.).
>
> If multiple threads need to wait for a thread to finish, that is the
> whole concept of a rendevous (see the "Little Book of Semaphores"
> you referenced earlier).
Agreed.
> If programmers must depend on multiple joins, when is it ever safe
> for the underlying infrastructure to "forget about" the dead thread
> and its return value(s), if any? At what point has it been "too
> long" for you to query about a dead thread's status/return values
> (millisecs, minutes, hours, days, weeks -- for long-running programs
> this can be problematic).
We can forget about the dead thread only when it is GC'd. No-one can
call Join without a reference to it.
> I would argue that it is better for the programmer to be explicit
> in such matters. It is easy enough to implement given the
> capabilities of the language, and indeed, I've done so many times.
Agreed. The odd thing is just that the old "reference" user-level
threads implementation never did the check, and permitted multiple
joins. And the threads spec in SPwM3 is silent on the issue.
> Regards,
> Randy Coleburn
>
> >>> Jay K <jay.krell at cornell.edu> 11/3/2009 10:04 AM >>>
> To me..with a Win32 background..join means "wait for thread to
> finish".
> And there is a separate action "get thread result".
> You could consider these one merged operation "wait for thread to
> finish and get its result".
> In either case, it is reasonable to allow it multiple times.
> Waiting for a thread to finish that has already finished is just fast.
> Getting a thread result that you already got is also easy albeit
> usually unnecessary.
>
> Now, if the operation is "wait for thread to finish, get its result,
> and lose track of its result",
> that isn't idempotent.
>
> I'm torn. The existing implementations all either support multiple
> join or have to go out of
> their way to prevent it. Yet Thread.i3 has been commented so
> presumably forever.
>
> - Jay
>
>
> Date: Tue, 3 Nov 2009 09:36:23 -0500
> From: rcoleburn at scires.com
> To: m3devel at elegosoft.com
> Subject: Re: [M3devel] join twice?
>
> I think the comment in the code is correct.
>
> Semantically, it doesn't make sense to join a thread more than
> once. Join is the compliment to Fork. With fork, one thread
> becomes two. With Join, two threads become one. After they've
> become one, the 2nd thread is no more, so you can't join to it
> anymore.
>
> IMO, the implementation should enforce this behavior. What would be
> the "benefit" of allowing more than one join? What does it "mean"
> to join a "dead thread"?
>
> Regards,
> Randy Coleburn
>
> >>> Tony Hosking <hosking at cs.purdue.edu> 11/2/2009 11:54 PM >>>
> OK, sure. Fair enough.
>
> On 2 Nov 2009, at 16:43, Jay K wrote:
>
> > (Whether the implementation actually prohibits it or not is an
> implementation decision.)
>
> Tony, I'm sympathetic to the smaller version but I think it is wrong.
> "It is a checked runtime error to call this more than once for any t"
> is a much different/stronger statement than e.g.
> "it is implementation defined what happens if you call join more
> than once for any t".
> The printed Reactor 4.1 docs have the same comment as current
> Thread.i3.
>
> You know, ideally if I write:
> Thread.Join(t);
> Thread.Join(t);
>
> and it works today on any system, it will continue to work on all
> systems.
> I think "implementation defined" is something Modula-3 tries to have
> less of.
>
> On the other hand, I think if we foresee it to work trivially on all
> forseeable implementations, we can change the interface by removing
> the comment.
> Win32 WaitForSingleObject(thread, INFINITE) is allowed multiple
> times, though
> that isn't the current implementation.
>
> - Jay
>
> From: hosking at cs.purdue.edu
> To: jay.krell at cornell.edu
> Date: Mon, 2 Nov 2009 12:59:36 -0500
> CC: m3devel at elegosoft.com
> Subject: Re: [M3devel] join twice?
>
> I don't know that there ever was a mandate that join can only be
> called once on a given thread. But, given that pthread_join is
> undefined when called more than once on the same thread we probably
> want to retain the comment. (Whether the implementation actually
> prohibits it or not is an implementation decision.) The point is
> that we should be free to give the error in some later
> implementation, so as to not to restrict what semantics the
> implementation must support.
>
> Antony Hosking | Associate Professor | Computer Science | Purdue
> University
> 305 N. University Street | West Lafayette | IN 47907 | USA
> Office +1 765 494 6001 | Mobile +1 765 427 5484
>
>
>
>
> On 2 Nov 2009, at 10:11, Jay K wrote:
>
> Thread.i3:
>
>
> PROCEDURE Join(t: T): REFANY;
> (* Wait until "t" has terminated and return its result. It is a
> checked runtime error to call this more than once for any "t". *)
>
>
> ThreadWin32.m3:
>
>
> PROCEDURE Join(t: T): REFANY =
> VAR res: REFANY;
> BEGIN
> LOCK t DO
> IF t.joined THEN Die(ThisLine(), "attempt to join with thread
> twice"); END;
> WHILE NOT t.completed DO Wait(t, t.join) END;
> res := t.result;
> t.result := NIL;
> t.joined := TRUE;
> t.join := NIL;
> END;
> RETURN res;
> END Join;
>
> PROCEDURE AlertJoin(t: T): REFANY RAISES {Alerted} = similar
>
>
> ThreadPThread.m3:
>
>
> PROCEDURE Join (t: T): REFANY =
> BEGIN
> LOCK t DO
> WHILE NOT t.completed DO Wait(t, t.join) END;
> END;
> RETURN t.result;
> END Join;
>
> PROCEDURE AlertJoin (t: T): REFANY RAISES {Alerted} = similar
>
>
> Should we just loosen the comment and go with the simpler pthread
> version?
> I'd like Win32 and pthread to be more similar where possible, to
> ease maintenance.
>
>
> - Jay
>
>
>
>
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