[M3devel] FreeSlots/lookup slot locking
jay.krell at cornell.edu
jay.krell at cornell.edu
Thu Nov 12 20:50:21 CET 2009
Yes volatile can be useful, but Modula-3 does not really expose it.
- Jay (phone)
On Nov 12, 2009, at 9:28 AM, hendrik at topoi.pooq.com wrote:
> On Thu, Nov 12, 2009 at 04:17:12AM +0000, Jay K wrote:
>>
>> I do currently still use the critical section "throughout 'all' of
>> AssignSlot".
>>
>> The memory barrier doesn't replace it there. Just makes it carefully
>> ordered so other readers see things reasonably well.
>
> Just curious: C had "volatile" variables, meaning variables whose
> writes and reads cannot be reordered or deleted by an optimiser.
> They're intended for things like memory-mapped I/O. Wouldn't they be
> the kinds of things we need here? How does the gcc intermediate code
> represent them? By memory barriers? Or by some other means?
>
> -- hendrik
>
>>
>>
>>
>> I DO suspect the locking in AssignSlot can be reduced but haven't
>> done so yet.
>>
>> Maybe it doesn't work out.
>>
>>
>>
>> - Jay
>>
>>
>>
>>
>> From: hosking at cs.purdue.edu
>> To: jay.krell at cornell.edu
>> Date: Wed, 11 Nov 2009 09:23:59 -0500
>> CC: m3devel at elegosoft.com
>> Subject: Re: [M3devel] FreeSlots/lookup slot locking
>>
>>
>>
>>
>>
>> It's not the allocation I worry about.
>> How do you avoid two threads getting the same slot?
>>
>>
>> On 11 Nov 2009, at 01:11, Jay K wrote:
>>
>> Tony:
>>
>>> Also, I am unconvinced that the current implementation of
>>> AssignSlot can ever
>>> be correct without the critical section. It requires atomic update
>>> of both
>>> the slots array pointer (with the new slots) *and* the array
>>> elements. This
>>> requires a proper CS instead of non-blocking synchronization.
>>
>>
>> I don't see it.
>> I could be wrong.
>>
>> The writes are done within a critical section, to avoid racing with
>> other writers.
>>
>> Writes interact with readers in that:
>>
>> SUBARRAY (new_slots^, 0, n) := slots^;
>> finish writing to the array elements
>> MemoryBarrier
>> slots := new_slots;
>>
>>
>> so readers don't see slots unless it has been fully initialized.
>>
>> AssignSlots should also be able to be lock free via
>> InterlockedCompareExchangePointer.
>>
>>
>> - Jay
>>
>>
>>
>
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