[M3devel] quake continue

Jay K jay.krell at cornell.edu
Sat Jul 3 13:21:44 CEST 2010


It'd be very nice if quake had "continue".
I find myself having to indent loops further and further and further when continue is really want I want.
You can fake it by moving code into a function and using return but...

 - Jay




 		 	   		  


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