[M3devel] INTEGER vs. LONGINT vs. Target.Int in m3cg?
Tony Hosking
hosking at cs.purdue.edu
Fri Oct 1 15:58:36 CEST 2010
What hack?
Why build the entire system in cross? That seems overly complicated. Better to just cross-build the compiler.
On 1 Oct 2010, at 06:17, Jay K wrote:
>
> Huh? You mean hack, cross once, unhack?
> I want to cross build as a regular occurence. The entire system.
> I already do actually. But currently only enough to get cm3.
> The problems occur if you try to build the entire system.
> Ok, right, I left one of the hacks in actually.
> Like TEXTs have a 2GB size limit or such.
>
>
> "Regular" cross builds are normal in other environments these days.
>
>
> - Jay
>
> ----------------------------------------
>> Subject: Re: [M3devel] INTEGER vs. LONGINT vs. Target.Int in m3cg?
>> From: hosking at cs.purdue.edu
>> Date: Thu, 30 Sep 2010 09:42:59 -0400
>> CC: m3devel at elegosoft.com
>> To: jay.krell at cornell.edu
>>
>> Whenever you cross build you should do a subsequent native bootstrap to eliminate those.
>>
>> On 30 Sep 2010, at 07:14, Jay K wrote:
>>
>>>
>>> So..we can't fully cross build a 64bit target from a 32bit host because some code
>>> wants to declare arrays that fill memory, like so that indexing them never fails
>>> an overflow check:
>>>
>>>
>>> TYPE T = ARRAY [0..LAST(INTEGER)] OF CHAR; for example
>>>
>>>
>>> I'm faced with a few choices:
>>> - do nothing
>>> - have the front end pin the sizes to its maximum
>>> Leading to such code to fail if it actually operates on data larger than 2GB
>>> - use Target.Int a lot more, and in parse.c TARGET_INTEGER more, INTEGER less
>>> - use LONGINT a lot more (zero vs. a lot), and in parse.c "long long" in place of "long",
>>> (roughly: "long" suffices instead on most 64bit systems)
>>> - possibly a hybrid of previous two: Target.Int in m3middle/m3front, long long in parse.c
>>>
>>>
>>> Extremely similarly btw:
>>>
>>>
>>> TYPE T1 = ARRAY [0..16_LAST(INTEGER) DIV 4] OF CHAR; for example
>>> TYPE T2 = RECORD a,b,c:T1; END;
>>>
>>>
>>> which is just to say, it isn't just about total array sizes, but also field offsets.
>>>
>>>
>>> (I'll add the obvious: this is the sort of thing where C++ operator overloading really shines...)
>>>
>>>
>>>
>>> I'm dreading that the sort of conservative/portable answer -- Target.Int and TARGET_INTEGER, will touch *a lot* of code.
>>> e.g. m3front/src/types/Type.i3/Info, and then all its users.
>>>
>>> Should these types use a different and unsafe form?
>>> Do we have a convenient unsafe form?
>>>
>>> - Jay
>>>
>>
>
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