[M3devel] backend interface vs. types vs. forward references?
Jay K
jay.krell at cornell.edu
Mon Oct 4 20:05:57 CEST 2010
I think I understand and I think so.
Rather than lowing to gimple though, it could just be before all that, right?
I mean, walking the gcc trees and converting from "pre-gimple" to "pre-gimple", right?
i.e. not lowering, just transform within same "space"?
What I was talking about though was walking the m3cg opcode IR.
At least the initial type declaration part.
A new m3cg call to just forward declare types might be good too, instead.
- Jay
________________________________
> From: hosking at cs.purdue.edu
> Date: Mon, 4 Oct 2010 13:49:51 -0400
> To: jay.krell at cornell.edu
> CC: m3devel at elegosoft.com
> Subject: Re: [M3devel] backend interface vs. types vs. forward references?
>
> I see no problem walking the IR trees again to fill in the type
> information. Can't you make it part of the lowering pass to GIMPLE?
>
>
> Antony Hosking | Associate Professor | Computer Science | Purdue University
> 305 N. University Street | West Lafayette | IN 47907 | USA
> Office +1 765 494 6001 | Mobile +1 765 427 5484
>
>
>
>
> On 4 Oct 2010, at 13:23, Jay K wrote:
>
>
> ps: gcc has a very large number of passes over its trees, at least when
> optimizing.
> Like tens or 100+.
> The Modula-3 frontend also makes a few passes over everything, just a few.
> I don't know where the cost is, but I don't expect to add much. We'll see.
> I can try to limit it to not even walk the non-type data.
> I should see if the frontend reliably front-loads the type data. It seems to.
> We could also put in an end-types opcode to make it easier to notice.
> I think we could also address it in the frontend, by introducing
> a type forward declaration call.
>
>
> How big are the intermediate files for all our own sources?
>
>
> A few months ago I took a quick survey.
> This is when I grew the buffer fromwhateve it was to 64K.
> I couldn't justify larger because so many would fit in 64K.
>
> I lied somewhat about working set.
> If you use a small buffer and iterate in place, your working
> set can only grow by the size of the buffer.
> If you read the entire thing into memory and walk it linearly,
> well, the operating system doesn't necessarily know you won't
> walk backwards so it'll let your working set grow, only to throw
> out the memory later as needed. This is my rough understanding
> based on OS principles. As well, using more address space
> has a little extra cost, vs. looping over a small buffer multiple times.
>
> We might might might be able to make some optimizations though,
> such as having strings be direct pointers into the buffer instead
> of copying them out. There is the matter of the terminal nuls though.
> And checking that they fit in the buffer.
>
> Can you write out some statistics?
>
>
> Yeah..
> I routinely use cm3 -keep, then just -l target/*c
>
>
> - Jay
>
> ----------------------------------------
> From: jay.krell at cornell.edu
> To: wagner at elegosoft.com;
> m3devel at elegosoft.com
> Date: Mon, 4 Oct 2010 17:03:08 +0000
> Subject: Re: [M3devel] backend interface vs. types vs. forward references?
>
>
> The passes I'm talking about I think will be fast.
> True the backend is very slow but I don't think this will matter.
> The earlier will passes will ignore most of the data.
> The cost will only be in the extra but ignored serialization.
> And even then, it might be better -- if the ordering is a certain way
> and guaranteed, once it hits certain opcodes, it will know the types
> are all done and start over, without walking each opcode one at a time.
>
> I tried building m3cc on virtual machines with only 256MB and it failed.
> I had to up to 384 MB. If I cal recall correctly.
>
> Granted, we don't always build m3cc.
>
> Remember that optimized builds would often use "unit at once"
> compilation, so the entire gcc tree would be in memory.
> Now, currently, we never do that for Modula-3, because of a bug
> where it throws out functions that are needed to be kept.
> But for C/C++ it is not unusual (again, including compiling m3cc).
> The tree representation is presumably not much different/smaller than
> the m3cg representation. For actual C/C++ there might be a bigger difference,
> what with comments/whitespace removed.
> But from the gcc point of view, Modula-3 source is already in an
> encoded binary form.
> Granted, the strings are duplicatd.
>
> Still, the access pattern remains linear.
> So it doesn't increase working set. Just virtual address space requiremens.
>
> This is something I learned reeently working with large data -- linear access
> patterns are what is good and keeps working set down, vs. random access.
>
> Plus, the file gets closed which does free a little of resources, though
> probably less than are being additional consumed.
>
> - Jay
>
> ----------------------------------------
> Date: Mon, 4 Oct 2010 16:45:46 +0200
> From: wagner at elegosoft.com
> To: m3devel at elegosoft.com
> Subject: Re: [M3devel] backend interface vs. types vs. forward references?
>
> Quoting Jay K :
>
> I think I'll just solve this in the backend by making a few passes.
> Maybe something with specific passes where early passes only pay
> attention to certain opcodes, that declare types.
>
> I'm not really happy with multiple passes within the backend just to
> make gcc happy. The performance of the gcc backend is already poor
> compared to an integrated backend and to what M3 should be able to
> achieve. How much will it cost wrt. performance?
>
> The new/current "replay" stuff will maybe go away.
>
> Hm, I must have missed that.
>
> The new/current keeping of the entire file in memory will stay
> unless someone has strong evidence/argument that is shouldn't.
>
> Keeping the whole (intermediate code) file in memory should be fine,
> unless we get problems for large generated files on small machines
> somewhere.
>
> How big are the intermediate files for all our own sources?
> Can you write out some statistics?
>
> Olaf
> --
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