[M3devel] Per thread data

Mika Nystrom mika at async.async.caltech.edu
Tue Sep 14 22:28:13 CEST 2010


Something that changes the meaning of the language in such a fundamental
way I think ought to be implemented as a library so that we can simulate
the behavior in other releases...   not as a compiler pragma.  Yes I know
there's an efficiency and expressibility price for this.

    Mika

Jay K writes:
>
>Sure. <* ThreadLocal *> or such=2C be sure it mentions "thread".
>
>=A0- Jay
>
>
>
>________________________________
>> Subject: Re: [M3devel] Per thread data
>> From: hosking at cs.purdue.edu
>> Date: Tue=2C 14 Sep 2010 12:48:22 -0400
>> CC: darko at darko.org=3B m3devel at elegosoft.com
>> To: jay.krell at cornell.edu
>>
>> Ah=2C sorry. I misunderstood. Sounds like we need a thread-local pragma
>> <*LOCAL*>?
>>
>> On 14 Sep 2010=2C at 08:59=2C Jay K wrote:
>>
>> Tony -- then why does pthread_get/setspecific and Win32 TLS exist?
>> What language doesn't support heap allocation were they designed to suppo=
>rt?
>> It is because code often fails to pass all the parameters through all
>> functions.
>>
>> Again the best current answer is:
>> #ifdefed C that uses pthread_get/setspecific / Win32
>> TlsAlloc/GetValue/SetValue=2C ignoring user threads/OpenBSD.
>>
>> As well=2C you'd get very very far with merely:
>> #ifdef _WIN32
>> __declspec(thread)
>> #else
>> __thread
>> #endif
>>
>> Those work adequately for many many purposes=2C are more efficient=2C muc=
>h
>> more convenient=2C and very portable.
>> I believe there is even an "official" C++ proposal along these lines.
>>
>> We could easily abstract this -- the first -- into Modula-3 and then
>> support it on user threads as well.
>> Can anyone propose something?
>> It has to go in m3core=2C as that is the only code that (is supposed to)
>> know which thread implementation is in use.
>>
>> - Jay
>>
>>
>> > From: darko at darko.org
>> > Date: Tue=2C 14 Sep 2010 05:34:59 -0700
>> > To: hosking at cs.purdue.edu
>> > CC: m3devel at elegosoft.com
>> > Subject: Re: [M3devel] Per thread data
>> >
>> > That's the idea but each object can only call another object
>> allocated for the same thread=2C so it needs to find the currently
>> running thread's copy of the desired object.
>> >
>> > On 14/09/2010=2C at 5:08 AM=2C Tony Hosking wrote:
>> >
>> > > If they are truly private to each thread=2C then allocating them in
>> the heap while still not locking them would be adequate. Why not?
>> > >
>> > > On 14 Sep 2010=2C at 01:08=2C Darko wrote:
>> > >
>> > >> I have lots of objects that are implemented on the basis that no
>> calls on them can be re-entered=2C which also avoids the need for locking
>> them in a threaded environment=2C which is impractical. The result is
>> that I need one copy of each object in each thread. There is
>> approximately one allocated object per object type so space is not a
>> big issue. I'm looking at a small number of threads=2C probably maximum
>> two per processor core. With modern processors I'm assuming that a
>> linear search through a small array is actually quicker that a hash
>> table.
>> > >>
>> > >> On 13/09/2010=2C at 9:55 PM=2C Mika Nystrom wrote:
>> > >>
>> > >>> Darko writes:
>> > >>>> I need to have certain data structures allocated on a per thread
>> basis. =3D
>> > >>>> Right now I'm thinking of using the thread id from ThreadF.MyId() =
>to =3D
>> > >>>> index a list. Is there a better=2C more portable way of allocating
>> on a =3D
>> > >>>> per-thread basis?
>> > >>>>
>> > >>>> Cheers=2C
>> > >>>> Darko.
>> > >>>
>> > >>> In my experience what you suggest works just fine (remember to lock=
> the
>> > >>> doors=2C though!) But you can get disappointing performance on some
>> thread
>> > >>> implementations (ones that involve switching into supervisor mode m=
>ore
>> > >>> than necessary when accessing pthread structures).
>> > >>>
>> > >>> Generally speaking I avoid needing per-thread structures as much
>> as possible
>> > >>> and instead put what you need in the Closure and then pass
>> pointers around.
>> > >>> Of course you can mix the methods for a compromise between speed an=
>d
>> > >>> cluttered code...
>> > >>>
>> > >>> I think what you want is also not a list but a Table.
>> > >>>
>> > >>> Mika
>> > >>
>> > >
>> >
>>
> 		 	   		  =



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