[M3devel] INTEGER vs. LONGINT vs. Target.Int in m3cg?
Dragiša Durić
dragisha at m3w.org
Thu Sep 30 13:24:29 CEST 2010
I went this route a decade or so ago... When I was porting pm3 to
Linux/ALPHA... John Polstra employed same technique later for ezm3...
Standard bootstrap process splits build process at assembly level. For
Windows it is split at object code level.
What I did was to split it ad GCC "IR" level. that way, 32->64 bit
crosscompiler was never required.
On Thu, 2010-09-30 at 11:14 +0000, Jay K wrote:
> So..we can't fully cross build a 64bit target from a 32bit host
> because some code
> wants to declare arrays that fill memory, like so that indexing them
> never fails
> an overflow check:
>
>
>
--
Dragiša Durić <dragisha at m3w.org>
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