[M3devel] reference to globals in globals?
Daniel Alejandro Benavides D.
dabenavidesd at yahoo.es
Wed Aug 15 21:46:39 CEST 2012
Hi all:
we
need to calculate first Module instantiation in Modula-3 in SPIN
MODULE_UNIT, that is trying to establish first Module instantiation,
initialization, and then you can extract CONST "address" in the actual
case is similar to that, a pointer to an address of the actual value,
if pointer is NIL valued then it needed initialization in compile time
else is a RT error to use its value, as we have proposed in other cases.
Jay, please see this BitC language, has constructors for all those RT structures of your new back-end (hope you enjoy it, see p. 14, s. 3.6.2, Tag Representation):
http://bitc-lang.org/docs/bitc/spec.pdf
).
This leads in some special architectures to a double pointer-sized machine word type, which is why I talked about LONGADDRESS proposal.
Thanks in advance
--- El mié, 15/8/12, Jay
<jay.krell at cornell.edu> escribió:
De: Jay <jay.krell at cornell.edu>
Asunto: Re: [M3devel] reference to globals in globals?
Para: "Tony Hosking" <hosking at cs.purdue.edu>
CC: "m3devel at elegosoft.com developers" <m3devel at elegosoft.com>, "Jay K" <jay.krell at cornell.edu>
Fecha: miércoles, 15 de agosto, 2012 11:56
I
restructured the code but it still bothers me. Getting the levels of
indirection correct is checked for you in C/C++ as '&' returns a
stronger type than 'ADR'.
I didn't want the array only because then I could only access the data more verbosely/slowly via the array. More later, maybe.
- Jay (briefly/pocket-sized-computer-aka-phone)
On Aug 15, 2012, at 12:11 PM, Tony Hosking <hosking at cs.purdue.edu> wrote:
> Jay,
>
> Any time you want to pass a reference to a local/global as a parameter you can use VAR/READONLY parameter mode.
>
> I don’t know enough about your use-case to understand what you are trying to do.
>
>
> On Aug 15, 2012, at 10:51 AM, "Rodney M. Bates" <rodney_bates at lcwb.coop> wrote:
>
>>
>>
>> On 08/14/2012 10:04 PM, Jay K wrote:
>>> Isn't it safe to take the address of a global?
>>>
>>
>> Do you mean can't you use the ADR function in safe code
>> if you apply it only to a global variable? The answer
>> to that is no. The ADR function is illegal altogether in
>> safe code.
>>
>> As to why, I can only speculate, but see below. I suspect
>> even in this case, it is not as simple as it seems.
>>
>>>
>>> I have something like this:
>>>
>>>
>>> CONST UID_INTEGER = 1234;
>>> CONST UID_FLOAT = 4567;
>>> ... several more ...
>>>
>>>
>>> TYPE CType = OBJECT .. END;
>>>
>>>
>>> VAR t_int: CType := ...;
>>> VAR t_float: CType := ...;
>>> ... several more ...
>>>
>>>
>>> MapTypeIdToType(UID_INTEGER, t_int);
>>> MapTypeIdToType(UID_FLOAT, FLOAT);
>>> ... several more ...
>>>
>>>
>>> but what I really want is more like:
>>>
>>>
>>> TYPE RECORD = BuiltinUid_t
=
>>> typeid: INTEGER;
>>> ctype: REF CType;
>>
>> ^UNTRACED REF? If it were just REF, that would imply that
>> your global variable (the pointer it contains) is a heap object, that
>> it has heap allocator/GC overhead data attached to it, and that the GC
>> should trace it, none of which is true.
>>
>>
>>> END;
>>>
>>>
>>> CONST BuiltinUids = ARRAY OF BuiltinUids {
>>> BuiltinUids{UID_INTEGER, &t_int},
>>> BuiltinUids{UID_FLOAT, &t_float},
>>
>> ADR instead of &? If so, you are still not there, because ADR
>> returns a value of type ADDRESS, i.e., an untraced reference to
>> we-don't-know-what. Somewhere, you would also have to use a
>> LOOPHOLE to
get it to UNTRACED REF CType.
>>
>>> ... several more ...
>>> };
>>>
>>>
>>> FOR i := FIRST(BuiltinUids) TO LAST(BuiltinUids) DO
>>> MapTypeIdToType(BuiltinUids[i].typeid, BuiltinUids[i].ctype);
>>> END;
>>>
>>
>> I don't know what the signature of MapTypeIdToType is, but above,
>> you are passing a variable of object type to its 2nd parameter,
>> (which contains a traced reference to the actual heap object).
>> But here, you pass the _address_ of the above. Inconsistent
>> number of levels of indirection. A static safe language is
>> much more likely to help with things like this.
>>
>> Maybe you just want to say
>>
>> TYPE RECORD = BuiltinUid_t =
>> typeid: INTEGER;
>> ctype:
CType;
>>
>> and
>>
>> BuiltinUids{UID_INTEGER, t_int}?
>>
>> This would be equivalent to your first way, and doesn't require any
>> unsafe coding at all.
>>
>> Or, you could do away with global variable t_int altogether and
>> just initialize directly into BuiltinUids[..].ctype with whatever
>> expression you used to initialize t_int. It looks like your array
>> makes the t_int and cousins redundant.
>>
>>>
>>> Heck, even if these weren't global, is it that unreasonble,
>>> from the programmer's point of view, for the language/compiler
>>> to do some pointer escape analysis and let me take the address
>>> of a local, as long as I don't store it somewhere that outlives
>>> the local?
>>>
>>
>> This is ultimately an
undecidable problem and even conservative
>> approximations of reasonable sophistication are far too involved
>> for a language to require of every compiler.
>>
>>>
>>> You can see this particular pattern currently in
>>> m3-sys/m3cc/gcc/gcc/m3cg/parse.c
>>>
>>>
>>> and I'm pretty busy now working on m3-sys/m3back/src/M3C.m3
>>> where I encounter this.
>>>
>>>
>>> Working in safe languages can be frustrating...
>>>
>>
>> It's just an instant/deferred gratification thing. Safe languages often
>> make you stop and fix it before you run it. Unsafe languages let you naively
>> forge ahead to the next step, where the bug is likely to be *much* harder to
>> diagnose, assuming you even have enough test cases to notice it at all
during
>> development. Your code here is a good example.
>>
>> Of course, safe languages occasionally make you unnecessarily write a bit more
>> code to do it the safe way. E.g., the famous fake pointer to the root of a
>> linked list example. In my personal experience, these times are at least
>> one order of magnitude less frequent than the times safe languages reduce
>> great pain to minor pain, albeit sooner. If fact, if you are accustomed to
>> thinking in type-safe terms, it is seldom any harder to code it safely in the
>> first place.
>>
>> You're making it too difficult.
>>
>>>
>>> Thank you,
>>> - Jay
>>
>
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