[M3devel] I know, I know...
Dragiša Durić
dragisha at m3w.org
Thu Aug 23 21:42:51 CEST 2012
I have a friend, working for large software company and he just recently ported some message router from SPARC to Linux/Intel… Lots of "network order" data, same as with my current projects. Network, communication in general, network order is everywhere.
Insisting on some god-given data ordering is a bit… What is nice word here? :) Outlandish? Outimeish?
This is not first time I started discussion like this here. Every single time Jay explains to me how Modula-3 cannot handle it. I am handling it, as I have shown in my example, with Modula-3 code. With a bit of effort I can make it almost-transparent (subfolder/platform) over various platforms. Of course, as I am developing a full product (not software to be run on arbitrary platform) I don't have to worry about too many platforms. One is enough here, but I still think Modula-3 can benefit, and a lot, if it supported explicit byte/bit ordering/packing/aligning pragmas.
Also, unlike GCC, pointer alignment in Modula-3 is 64bit on x86_64. It is 32bit in GCC, and x86_64 is totally happy with it. Wr have 64bit so we must write piece of software in C to be what? Compatible with API's all systems are compatible with without any hassle.
TIA
--
Divided by a common language
Dragiša Durić
dragisha at m3w.org
On Aug 23, 2012, at 9:29 PM, Dragiša Durić wrote:
> You mean, for system programming I have to use C?
>
> --
> Divided by a common language
>
> Dragiša Durić
> dragisha at m3w.org
>
>
>
>
> On Aug 23, 2012, at 9:26 PM, Jay K wrote:
>
>> How about you just use "bytes" or integers and helper functions like this:
>>
>>
>> typedef struct _BIT_FIELD {
>> UINT8 ByteOffset;
>> UINT8 BitOffset;
>> UINT8 BitCount;
>> } BIT_FIELD;
>>
>>
>> HRESULT
>> ExtractBitField(__in const BIT_FIELD* BitField,
>> __in const UINT8* Bytes,
>> __in size_t Size,
>> __out_opt UINT8* Value)
>> /*++
>> Extract a bitfield from an array of bytes, as specified
>> by a byte offset, a bit offset within the first byte, and a bit count.
>> The bitfield is presumed to be no more than 8 bits -- however that could be easily fixed.
>> The bitfield can definitely cross byte boundaries.
>> --*/
>> {
>> UINT8 const bitCount = BitField->BitCount;
>> UINT8 const bitOffset = BitField->BitOffset;
>> UINT8 const byteOffset = BitField->ByteOffset;
>> UINT8 const FF = (UINT8)~(UINT8)0;
>> BOOL8 const twoBytes = ((bitOffset + bitCount) > 8);
>> UINT8 const secondBitOffset = (8 - bitOffset);
>> UINT8 localValue = { 0 };
>> HRESULT error = { 0 };
>> if (Value)
>> *Value = 0;
>> if ((bitCount > 8) || (bitOffset > 7) || (bitCount == 0))
>> {
>> error = E_INVALIDARG;
>> goto Exit;
>> }
>> if ((byteOffset + twoBytes) >= Size)
>> {
>> error = HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
>> goto Exit;
>> }
>> localValue = (Bytes[byteOffset] >> bitOffset);
>> if (twoBytes)
>> {
>> localValue &= ~(FF << secondBitOffset);
>> localValue |= (Bytes[byteOffset + 1] << secondBitOffset);
>> }
>> localValue &= ~(FF << bitCount);
>> error = 0;
>> if (Value)
>> *Value = localValue;
>> Exit:
>> return error;
>> }
>>
>>
>> arrays of bytes are really the only way to control the layout.
>> Look at how GNU binutils works, for example...
>> Bitfields in C don't yield predictable/portable layout either.
>>
>>
>> - Jay
>>
>> > From: hosking at cs.purdue.edu
>> > Date: Thu, 23 Aug 2012 09:30:57 -0400
>> > To: dragisha at m3w.org
>> > CC: m3devel at elegosoft.com
>> > Subject: Re: [M3devel] I know, I know...
>> >
>> > PACKED?
>> >
>> > Sent from my iPad
>> >
>> > On Aug 23, 2012, at 3:24 AM, Dragiša Durić <dragisha at m3w.org> wrote:
>> >
>> > > I know this will probably be very dense subject, but. What about:
>> > >
>> > > TSPacketHeader = <* ENDIAN = BIG*>RECORD
>> > > sync: BITS 8 FOR [16_0..16_ff]; (* Always 0x47 *)
>> > > tErrInd, (* Transport Error Indicator *)
>> > > pusi: BITS 1 FOR BOOLEAN; (* Payload Unit Start Indicator *)
>> > > transPrio: BITS 1 FOR [0..1];
>> > > pid: BITS 13 FOR PID;
>> > > transScramControl: BITS 2 FOR [0..3]; (* 00 means no scrambling *)
>> > > afc: BITS 2 FOR [0..3]; (* 01 - no adaptation field, payload only *)
>> > > cc: BITS 4 FOR Nibble;
>> > > END;
>> > >
>> > > Meaning: bit data is packed from left to right, and all multi-byte data is packed MSB first.
>> > >
>> > > Right now I am doing this, based on knowledge of my platform (little endian, x86_64), like this:
>> > >
>> > > TSPacketHeader = RECORD
>> > > sync: BITS 8 FOR [16_0..16_ff]; (* Always 0x47 *)
>> > >
>> > > pidHi: BITS 5 FOR [16_00..16_1f];
>> > > transPrio: BITS 1 FOR [0..1];
>> > > pusi,
>> > > tErrInd: BITS 1 FOR BOOLEAN;
>> > >
>> > > pidLo: BITS 8 FOR [16_00..16_ff];
>> > >
>> > > cc: BITS 4 FOR Nibble;
>> > > afc: BITS 2 FOR [0..3]; (* 01 - no adaptation field, payload only *)
>> > > transScramControl: BITS 2 FOR [0..3]; (* 00 means no scrambling *)
>> > > END;
>> > >
>> > > And please don't tell me "write in C", because then I will just "offload" this problem to C preprocessor and still only hope for the best. Modula-3 is provably very adept to systems programming and I hope it can be more so.
>> > >
>> > > Thanks in advance..
>> > > --
>> > > Divided by a common language
>> > >
>> > > Dragiša Durić
>> > > dragisha at m3w.org
>> > >
>> > >
>> > >
>> > >
>
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