[M3devel] I know, I know...
Jay
jay.krell at cornell.edu
Fri Aug 24 03:54:29 CEST 2012
Look at the code in m3core or libm3 that picks apart floats? The unsafe/loophole part isn't relevant.
- Jay (briefly/pocket-sized-computer-aka-phone)
On Aug 23, 2012, at 12:42 PM, Dragiša Durić <dragisha at m3w.org> wrote:
> I have a friend, working for large software company and he just recently ported some message router from SPARC to Linux/Intel… Lots of "network order" data, same as with my current projects. Network, communication in general, network order is everywhere.
>
> Insisting on some god-given data ordering is a bit… What is nice word here? :) Outlandish? Outimeish?
>
> This is not first time I started discussion like this here. Every single time Jay explains to me how Modula-3 cannot handle it. I am handling it, as I have shown in my example, with Modula-3 code. With a bit of effort I can make it almost-transparent (subfolder/platform) over various platforms. Of course, as I am developing a full product (not software to be run on arbitrary platform) I don't have to worry about too many platforms. One is enough here, but I still think Modula-3 can benefit, and a lot, if it supported explicit byte/bit ordering/packing/aligning pragmas.
>
> Also, unlike GCC, pointer alignment in Modula-3 is 64bit on x86_64. It is 32bit in GCC, and x86_64 is totally happy with it. Wr have 64bit so we must write piece of software in C to be what? Compatible with API's all systems are compatible with without any hassle.
>
> TIA
> --
> Divided by a common language
>
> Dragiša Durić
> dragisha at m3w.org
>
>
>
>
> On Aug 23, 2012, at 9:29 PM, Dragiša Durić wrote:
>
>> You mean, for system programming I have to use C?
>>
>> --
>> Divided by a common language
>>
>> Dragiša Durić
>> dragisha at m3w.org
>>
>>
>>
>>
>> On Aug 23, 2012, at 9:26 PM, Jay K wrote:
>>
>>> How about you just use "bytes" or integers and helper functions like this:
>>>
>>>
>>> typedef struct _BIT_FIELD {
>>> UINT8 ByteOffset;
>>> UINT8 BitOffset;
>>> UINT8 BitCount;
>>> } BIT_FIELD;
>>>
>>>
>>> HRESULT
>>> ExtractBitField(__in const BIT_FIELD* BitField,
>>> __in const UINT8* Bytes,
>>> __in size_t Size,
>>> __out_opt UINT8* Value)
>>> /*++
>>> Extract a bitfield from an array of bytes, as specified
>>> by a byte offset, a bit offset within the first byte, and a bit count.
>>> The bitfield is presumed to be no more than 8 bits -- however that could be easily fixed.
>>> The bitfield can definitely cross byte boundaries.
>>> --*/
>>> {
>>> UINT8 const bitCount = BitField->BitCount;
>>> UINT8 const bitOffset = BitField->BitOffset;
>>> UINT8 const byteOffset = BitField->ByteOffset;
>>> UINT8 const FF = (UINT8)~(UINT8)0;
>>> BOOL8 const twoBytes = ((bitOffset + bitCount) > 8);
>>> UINT8 const secondBitOffset = (8 - bitOffset);
>>> UINT8 localValue = { 0 };
>>> HRESULT error = { 0 };
>>> if (Value)
>>> *Value = 0;
>>> if ((bitCount > 8) || (bitOffset > 7) || (bitCount == 0))
>>> {
>>> error = E_INVALIDARG;
>>> goto Exit;
>>> }
>>> if ((byteOffset + twoBytes) >= Size)
>>> {
>>> error = HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
>>> goto Exit;
>>> }
>>> localValue = (Bytes[byteOffset] >> bitOffset);
>>> if (twoBytes)
>>> {
>>> localValue &= ~(FF << secondBitOffset);
>>> localValue |= (Bytes[byteOffset + 1] << secondBitOffset);
>>> }
>>> localValue &= ~(FF << bitCount);
>>> error = 0;
>>> if (Value)
>>> *Value = localValue;
>>> Exit:
>>> return error;
>>> }
>>>
>>>
>>> arrays of bytes are really the only way to control the layout.
>>> Look at how GNU binutils works, for example...
>>> Bitfields in C don't yield predictable/portable layout either.
>>>
>>>
>>> - Jay
>>>
>>> > From: hosking at cs.purdue.edu
>>> > Date: Thu, 23 Aug 2012 09:30:57 -0400
>>> > To: dragisha at m3w.org
>>> > CC: m3devel at elegosoft.com
>>> > Subject: Re: [M3devel] I know, I know...
>>> >
>>> > PACKED?
>>> >
>>> > Sent from my iPad
>>> >
>>> > On Aug 23, 2012, at 3:24 AM, Dragiša Durić <dragisha at m3w.org> wrote:
>>> >
>>> > > I know this will probably be very dense subject, but. What about:
>>> > >
>>> > > TSPacketHeader = <* ENDIAN = BIG*>RECORD
>>> > > sync: BITS 8 FOR [16_0..16_ff]; (* Always 0x47 *)
>>> > > tErrInd, (* Transport Error Indicator *)
>>> > > pusi: BITS 1 FOR BOOLEAN; (* Payload Unit Start Indicator *)
>>> > > transPrio: BITS 1 FOR [0..1];
>>> > > pid: BITS 13 FOR PID;
>>> > > transScramControl: BITS 2 FOR [0..3]; (* 00 means no scrambling *)
>>> > > afc: BITS 2 FOR [0..3]; (* 01 - no adaptation field, payload only *)
>>> > > cc: BITS 4 FOR Nibble;
>>> > > END;
>>> > >
>>> > > Meaning: bit data is packed from left to right, and all multi-byte data is packed MSB first.
>>> > >
>>> > > Right now I am doing this, based on knowledge of my platform (little endian, x86_64), like this:
>>> > >
>>> > > TSPacketHeader = RECORD
>>> > > sync: BITS 8 FOR [16_0..16_ff]; (* Always 0x47 *)
>>> > >
>>> > > pidHi: BITS 5 FOR [16_00..16_1f];
>>> > > transPrio: BITS 1 FOR [0..1];
>>> > > pusi,
>>> > > tErrInd: BITS 1 FOR BOOLEAN;
>>> > >
>>> > > pidLo: BITS 8 FOR [16_00..16_ff];
>>> > >
>>> > > cc: BITS 4 FOR Nibble;
>>> > > afc: BITS 2 FOR [0..3]; (* 01 - no adaptation field, payload only *)
>>> > > transScramControl: BITS 2 FOR [0..3]; (* 00 means no scrambling *)
>>> > > END;
>>> > >
>>> > > And please don't tell me "write in C", because then I will just "offload" this problem to C preprocessor and still only hope for the best. Modula-3 is provably very adept to systems programming and I hope it can be more so.
>>> > >
>>> > > Thanks in advance..
>>> > > --
>>> > > Divided by a common language
>>> > >
>>> > > Dragiša Durić
>>> > > dragisha at m3w.org
>>> > >
>>> > >
>>> > >
>>> > >
>>
>
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