[M3devel] packing problem… how exactly does modula-3 pack data into records?? … "solved"
Daniel Alejandro Benavides D.
dabenavidesd at yahoo.es
Thu Jan 26 15:38:45 CET 2012
Hi Jay:
Pretty much is good question that you are asking. I believe mostly the guys in SPIN did pretty much what you suggest, using the Multiflow C compiler for dynamic event dispatching optimization:
http://oldwww.cs.pitt.edu/~mock/papers/wcsss96.pdf
and AVOCA x-kernel subsystem using C but with Modula-3 keywords (so there was an abstract specification, e.g INTERFACE) and its implementation in C with Modula-3 idiom, p.77 with a Graph Description Language:
http://arizona.openrepository.com/arizona/bitstream/10150/185158/1/azu_td_9103022_sip1_m.pdf
Hope it helps. Thanks in advance.
--- El jue, 26/1/12, Jay K <jay.krell at cornell.edu> escribió:
De: Jay K <jay.krell at cornell.edu>
Asunto: Re: [M3devel] packing problem… how exactly does modula-3 pack data into records?? … "solved"
Para: dragisha at m3w.org
CC: "m3devel" <m3devel at elegosoft.com>
Fecha: jueves, 26 de enero, 2012 00:46
Let's say we have something defined by hardware, I'm making this up,
and we have a C header already for it:
typedef struct x86_pte /* fictional page table entry */
{
unsigned valid : 1;
unsigned execute : 1;
unsigned writable : 1;
unsigned physical_page : 29;
} x86_pte;
and I want to interface with this hardware from Modula-3.
What do I do?
?Find the documenation, let's say it goes like:
?
x86_pte_valid 0x80000000
x86_pte_executable 0x40000000
x86_pte_writable 0x20000000
?Translate that into Modula-3.
Do I write:
x86_pte = BITS 32 FOR RECORD
valid: BITS 1 FOR BOOLEAN;
executable: BITS 1 FOR BOOLEAN;
writable: BITS 1 FOR BOOLEAN;
physical_page: BITS 29 FOR [0...16_1FFFFFFF];
END;
or do I write:
x86_pte = BITS 32 FOR RECORD
physical_page: BITS 29 FOR [0...16_1FFFFFFF];
writable: BITS 1 FOR BOOLEAN;
executable: BITS 1 FOR BOOLEAN;
valid: BITS 1 FOR BOOLEAN;
END;
?or do I write something else (maybe physical_page isn't unpacked properly)
?or do I write something unambiguous but possibly slow:
x86_pte_opaque = RECORD:
opaque: BITS 32 FOR ARRAY OF BITS 8 FOR [0..255];
END;
PROCEDURE Valid(pte: x86_pte): BOOLEAN =
BEGIN
RETURN Word.And(pte.opaque[0], 16_80) # 0;
END Valid;
PROCEDURE Writable(pte: x86_pte): BOOLEAN =
BEGIN
RETURN Word.And(pte.opaque[0], 16_40) # 0;
END Writable;
PROCEDURE Executable(pte: x86_pte): BOOLEAN =
BEGIN
RETURN Word.And(pte.opaque[0], 16_20) # 0;
END Executable;
PROCEDURE PhysicalPage(pte: x86_pte): CARDINAL =
BEGIN
RETURN Word.Or(Word.Or(Word.Or(Word.LeftShift(Word.And(pte.opaque[0], 16_1F), 24), Word.LeftShift(pte.opaque[1], 16)), Word.LeftShift(pte.opaque[2], 8), pte.opaque[3]); (* approx *)
END PhysicalPage;
Or maybe:
RECORD UnpackedPTE = RECORD
Valid, Executable, Writable: BOOLEAN;
Page: CARDINAL;
END;
filled in by the above functions and then accessed directly?
But I also want to write some sort of simulator -- i.e. I'm not necessarily running on a little endian system.
I believe the original authors desired a "straight" translation from C headers -- the first Modula-3 version above.
This allows for easier transliteration of /usr/include into m3core/unix.
However it does not allow for the "simulator scenario" -- where the host's C compiler is
different than the one that interprets the C struct I showed.
Nor does it allow well for what you want to do -- portability across machines.
C programmers face the same dilemna.
Know that their compiler is somehow sane and predictable and use nice/convenient bitfields,
or take no dependency on the unspecified bitfield behavior and unpack bits/bytes manually.
Where C programmers depend on bitfields, and where Modula-3 transliterates C headers,
it is profitable for Modula-3 to try to emulate the platform's C compiler's behavior.
I have gone and removed m3core's dependency on this.
Again, I believe that was the original authors' intent.
Clearly there are pluses and minuses to the various approaches.
If you look at the GNU binutils, I think they do stuff like:
struct packed_foo
{
unsigned char foo[2];
unsigned char bar[4];
unsigned char abc[8];
|;
struct unpacked_foo
{
unsigned short foo;
unsigned long bar;
unsigned long long abc;
};
void unpack_foo(packed_foo* packed, unpacked_foo* unpacked)
{
unpack_little_endian(packed->foo, sizeof(packed->foo), &unpacked->foo, sizeof(&unpacked->foo));
}
void unpack_little_endian(unsigned char* packed, size_t packed_size, void* unpacked, size_t unpacked_size)
{
unsigned long long value = { 0 };
size_t i = { 0 };
assert(unpacked_size >= packed_size);
for (i = 0; < packed_size)
value = (value << 8) | packed[i];
if (unpacked_size == 1)
*(unsigned char*)unpacked = (unsigned char)value;
else if (unpacked_size == sizeof(unsigned short))
*(unsigned short*)unpacked = (unsigned short)value;
else if (unpacked_size == sizeof(unsigned long))
*(unsigned long*)unpacked = (unsigned long)value;
else if (unpacked_size == sizeof(unsigned long long))
*(unsigned long long*)unpacked = (unsigned long long)value;
else
assert(false);
}
This has the cost/tedium of copying, but it is very portable, while still letting the
compiler do a little of the layout for you.
If you are defining your own protocol, I think the opaque/unpacking strategy is safest,
albeit slowest and most tedious.
You could also be wasteful and not use bitfields in your protocol.
- Jay
From: dragisha at m3w.org
Date: Fri, 20 Jan 2012 22:59:34 +0100
To: jay.krell at cornell.edu
CC: m3devel at elegosoft.com
Subject: Re: [M3devel] packing problem… how exactly does modula-3 pack data into records?? … "solved"
Ok, it is your standpoint. I don't share it.
Right now my problem is solved. If I encounter its variation again, I'l fix it for myself.
Excuse "C does it too" does not ring too Modulee for me :).
dd
On Jan 20, 2012, at 7:11 PM, Jay wrote:
As in C, if you need portability and predictability, just don't use bitfields. Use integer types of size 8, 16, 32, or possibly 64 bits, and do the appropriate shifting and masking, possibly endian-dependent.
Actually, to avoid endian and packing/alignment concerns, use only 8 bit integers and optionally pack/unpack into more convenient types.
- Jay (phone)
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