[M3devel] a "need" for multi-pass m3cg (or different order of calls)
Jay K
jay.krell at cornell.edu
Fri Sep 7 04:23:01 CEST 2012
I'm not really suggesting any change to any existing code..
Though, the frontend, I gather, is already multi-pass,
so it might be nice if it did things in an order more
convenient for backends.e.g. it'd be nice if all the import_procedure calls came in before any begin_procedure;as it stands, many come in early, and then more come in in the middle of code.
I'm motivating that my C/C++ generating backend could
benefit from internally having multiple passes.
Which might be convenient to implement via a general
mechanism for combining multiple "partial" passes. Such mechanism would naturally "temporarily persist"
a faithful m3cg representation in memory.
Very similar to the existing temporary binary files
we feed to parse.c, but without all the encoding for
compactness. i.e. an array of records I guess I'll still try to ignore this matter for now.
I'm getting by with one pass that generates invalid C++ but valid C. Possibly I can provide a "nicely reordering m3cg"
that buffers it all up and then plays it back
in a slightly better order, that is more amenable
to a simple implementation, e.g. again getting
all the import_procedure calls in before any begin_procedure.
Moving all the init_* calls to near the start instead of near the end.
etc. i.e. I'm not really sure multiple passes are needed, it's just thatthe current ordering is kind of surprising sometimes.
- JaySubject: Re: [M3devel] a "need" for multi-pass m3cg (or different order of calls)
From: hosking at cs.purdue.edu
Date: Thu, 6 Sep 2012 17:13:14 -0400
CC: m3devel at elegosoft.com
To: jay.krell at cornell.edu
I’ll respond to this in more detail, but briefly, I object strongly to a multipass m3cg. If you need multiple passes then you probably need a different internal representation (just like m3cg has a different internal representation). M3CG is a simple single-pass linear representation of a program. If you need multiple passes to understand it then that is your problem. I imagine that any backend will itself need to be multipass anyway (if it is to do something useful). I think your C backend should be multipass too. It certainly will need to read M3CG IR and import it into some reasonable internal representation. This is exactly the strategy I am taking with M3CG to LLVM IR. I will have some minor tweaks to M3CG just to lift its level of abstraction slightly (to better communicate typed indexing of arrays and fields, for example). But I see no need to make M3CG do any more heavy lifting.
On Sep 6, 2012, at 4:40 AM, Jay K <jay.krell at cornell.edu> wrote:/* The following is legal C but not C++: */
struct Foo_t;typedef struct Foo_t Foo_t;static struct Foo_t Foo; /* illegal C++; C forward/tentative definition */
int F1(void) { return *(int*)&Foo; }
struct Foo_t { int i; };static Foo_t Foo = { 123 };
This is a reason that either1) I "need" to make M3C.m3 "multi pass"2) or at least buffer everything in memoryin multiple pieces and then concat at the end
I could also make it less efficient:
struct Foo_t; /* segment */ typedef struct Foo_t Foo_t; static struct Foo_t * /*const*/ Foo;
int F1(void) { return *(int*)&Foo; }
struct Foo_t { int i; }; static Foo_t _Foo = { 123 }; static Foo_t* /*const*/ Foo = &_Foo;
But that seems unfortunate.
I will want to generate C++ at some point, for efficient portable exceptionhandling. But that comes later.
Also later, the C code needs a reordering in order to refer to fields in "segments".
- Jay
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