[M3devel] STL algorithms? sort/unique?

Antony Hosking hosking at cs.purdue.edu
Sun Sep 30 03:53:30 CEST 2012


Jay, there is UNTRACED OBJECT in M3 so you can have non-collected objects with methods.
The whole notion that you don’t need a collector for non-trivial programs in this day and age is pretty well discredited.  Java has proved that.
C# is Microsoft’s response.
C++ still has its uses but use of C++ is way down compared to Java and other managed languages (JavaScript, etc.).

On Sep 29, 2012, at 4:25 PM, Jay K <jay.krell at cornell.edu> wrote:

> There is probably more here you are unaware of. I strongly urge you to read more.
> 
> 
> Here are some important points:
> 
> 
> 1) The complexity of basically everything in STL is documented, part of the interface.
> The cost of adding to a vector. To a list. To a set.
> And btw, they specify which container modifications invalidate iterators.
> 
> 
> 2) The fact that quicksort requires a random access iterator is documented and checked at runtime.
> 
> 
> If I try something like:
> std::list<int> a;
> std::sort(a.begin(), a.end());
> 
> 
> I believe I get a compilation error.
> Historically maybe not a good one, but it is a popular area to complain about and compiler/library writers have made progress.
> 
> 
> There are some holes in the library.
> For example, binary_search returns a boolean, not the item found. That bothers me.
> But you are supposed to use lower_bound instead.
> 
> It isn't as obvious imho as it should be how to bulk add to containers, and how to bulk add sorted items to a container.
> 
> 
> OO certainly shouldn't require heap.
> This is a failing of Modula-3.
> The OBJECT/METHOD sytax is decent.
> Optional garbage collection is good.
> But I should be able to separate them.
> Without resorting to putting function pointers in records..which isn't so bad, but the nice thing about "METHOD" (and virtual function pointers) is the implied/automatic/cheap/safe downcast of the "this" pointer. With function pointers in structs/records, you have some chance of not needing a cast, but it is very very common in both C++ and Modula-3 for their to be, again, that implied/automatic/cheap/safe downcast.
> 
> 
> I should spend some time applying the STL design to Modula-3 and see if the language supports it. But I'm too busy right now. :(
> 
> 
>  - Jay
> 
> 
> > To: jay.krell at cornell.edu
> > Date: Sat, 29 Sep 2012 13:10:33 -0700
> > From: mika at async.caltech.edu
> > CC: m3devel at elegosoft.com
> > Subject: Re: [M3devel] STL algorithms? sort/unique?
> > 
> > 
> > Yeah, OK, you could do this with GENERICs as well, by introducing
> > a convention. (In fact there is already one, t.iterate.)
> > 
> > I still say it's a bit of a bug. If you have very generic methods that
> > can take different orders of time, then applying quicksort to a data structure
> > with high time complexity for those methods won't be very quick at all (except
> > to type). It can be very misleading unless you really know how everything 
> > hangs together under the covers. I think that's the C/C++ mentality in general...
> > 
> > (BTW I think C++ is a truly impressive programming language. The way you can do OO 
> > programming without using the heap is really impressive. I just don't trust
> > myself, or anyone I know, to use it right. When even Stroustrup writes in his book,
> > about certain features, "ask an expert if you want to do this" you have to wonder.)
> > 
> > Jay K writes:
> > >--_13e6ee6a-034c-469d-aa83-18379d050866_
> > >Content-Type: text/plain; charset="iso-8859-1"
> > >Content-Transfer-Encoding: quoted-printable
> > >
> > > > The separation of algorithms from containers sounds a bit like a bug.
> > >It isn't. It is a leap that allows for far greater code reuse. Efficiently.=
> > >(You could do it inefficiently with lots of function pointers -- templates =
> > >allowfor inlinability. C++ beats C for performance here.)
> > >
> > >Imagine I have written quicksort.In C++ we have at least the following wort=
> > >hwhile "array-like" data structures:
> > >
> > > The builtin arrays. Like Modula-3 fixed arrays.
> > >
> > > Arrays you get with new[]. Like Modula-3 open arrays=2C but they don't ex=
> > >pose their size.
> > >
> > > std::vector<>. Like Modula-3 "sequence" -- a simple growable array. Grows=
> > > by a constant factor greater than 1 (typically 2)=2C so that long runs of =
> > >"appends" are amortized cheap.
> > >
> > > std::deque<>. More like Modula-3 sequence=2C in that you can amortized ch=
> > >eap at/remove from the front or the back. I believe this can be implemented=
> > > as simply an "offset array". Element 0 starts in the middle=2C and wheneve=
> > >r you grow it=2C you "center" it -- equal gaps at front and back.
> > >
> > >Now=2C with the iterator/algorithm separation=2C one quicksort implementati=
> > >on can be applied to all these types. The input to "quicksort" is "random a=
> > >ccess iterators"=2C which is very much like a "pointer"=2C but isn't necess=
> > >arily a pointer. It can be incremented=2C decremented=2C added to an intege=
> > >r=2C subtracted from another iterator=2C have an integer subtracted from it=
> > >=2C dereferenced=2C and assigned and compared with other iterators of the s=
> > >ame type -- all constant time fast operations.
> > >
> > >There are "input iterators" which can=2C roughly speaking=2C only be increm=
> > >ented and dereferenced. They are all some containers can expose and all som=
> > >e algorithms require -- for example=2C a singly linked list and linear sear=
> > >ch.
> > >
> > >There are "bidirectional iterators" which can=2C roughly speaking=2C only b=
> > >e incremented and decremented and dereferenced. Doubly linked lists expose =
> > >these.
> > >
> > >There are "output iterators".They are similar to "input".
> > >
> > >input streams (cin=2C like stdin) exposes an input iterator.You can copy fr=
> > >om it.Copy is another simple reusable algorithm.
> > >
> > >output streams (cout=2C like stdout) exposes an output iterator.You can cop=
> > >y to it.
> > >
> > >There are many more examples.Of course=2C besides quick sort=2C there is a =
> > >stable sort.There is finding sequences.There is binary_search.There is uppe=
> > >r_bound/lower_bound/equal_range which are like binary_search.There is uniqu=
> > >e.There is partition.Many many more=2C "built in" to the library.That work =
> > >with multiple "built in" containers=2C and can work with custom containers =
> > >as well.
> > >
> > >I strongly recommend you read up on this stuff.It is really quite illimunin=
> > >ating. Good stuff.Teaches us how to better factor our code.And to strive fo=
> > >r better factoring=2C when we find people have invented/discovered such thi=
> > >ngs.
> > >
> > >"Iterators" already do occur in Modula-3 libraries.
> > >
> > >All I want is a sorted vector that "closely knows" when it is being written=
> > > vs. read=2C and when there are a series of writes with no intervening read=
> > >s=2C it can amortize down the cost of maintaining the ordering.
> > >
> > >I hand coded something.It took me a while to get it to work due to stupid s=
> > >mall details.The result is significantly worse than I would have gotten in =
> > >C++.Bigger code. Slower code. More copies. More heap allocations.I can elim=
> > >inate one of the allocations by merging the next step.But in C++ I naturall=
> > >y wouldn't have had it anyway.Not great.
> > >
> > > - Jay
> > >
> > >
> > >> To: jay.krell at cornell.edu
> > >> CC: mika at async.caltech.edu=3B m3devel at elegosoft.com
> > >> Subject: Re: [M3devel] STL algorithms? sort/unique?
> > >> Date: Sat=2C 29 Sep 2012 11:29:48 -0700
> > >> From: mika at async.caltech.edu
> > >>=20
> > >>=20
> > >> Well that depends on how you maintain the vector=2C no?
> > >>=20
> > >> SortedTable uses "treaps" which are supposed to be good data structures.
> > >> Too new to have made it into Knuth=2C last I checked. The amortized cost
> > >> of your operations shouldn't be much worse than with your method=2C with
> > >> the additional benefit that the sorted order is maintained dynamically.
> > >>=20
> > >> The separation of algorithms from containers sounds a bit like a bug.
> > >> You have to be careful so you don't shoot yourself in the foot there!
> > >> (Sorting a list using an algorithm that randomly accesses elements=2C
> > >> say...)
> > >>=20
> > >> The Modula-3 approach is that you figure out what you want to do=2C pick
> > >> the ADT you want that provides the minimal set of operations=2C import
> > >> that interface=2C then instantiate a more carefully chosen implementation
> > >> of the ADT. The language itself obviously can be coaxed into supporting =
> > >the
> > >> algorithm/data structure separation but no one uses it that way as
> > >> far as I know. (Modula-3 generics are not that well explored=2C actually=
> > >.
> > >> I suspect there are many things you can do with them that no one has
> > >> tried.)
> > >>=20
> > >> Mika
> > >>=20
> > >> Jay K writes:
> > >> >--_7877d7e8-cb4a-4989-bdcd-d406e5b1f51f_
> > >> >Content-Type: text/plain=3B charset=3D"iso-8859-1"
> > >> >Content-Transfer-Encoding: quoted-printable
> > >> >
> > >> >The following is very efficient:
> > >> >
> > >> >run through a bunch of records=3D2C picking out one number from some of =
> > >thema=3D
> > >> >ppend those numbers to a growing vectorsort the vectorunique the vector
> > >> >
> > >> >sequence allows for random access..but only via a function...or maybe an=
> > > it=3D
> > >> >erator
> > >> >
> > >> >STL has this wonderful separation of algorithms from containers=3D2C via=
> > > iter=3D
> > >> >ators.I suspect very few other libraries do.And it could be that most la=
> > >ngu=3D
> > >> >ages don't support it.It doesn't appear I can easily sort a sequence=3D2=
> > >C unl=3D
> > >> >ess I copy the data out into an array -- gross inefficiency.
> > >> >
> > >> >I've hacked something very manual together..and it is taking forever to =
> > >get=3D
> > >> > it to work. It turns out I can reasonably well bound the size of the d=
> > >ata=3D
> > >> >=3D2C so I'm using an open array...and I have to keep track of my positi=
> > >on in=3D
> > >> >stead of using addhi/push_back.Not happy.At some point I might give up a=
> > >nd =3D
> > >> >write the backend in C++..at which point I might as well write a C++ fro=
> > >nte=3D
> > >> >nd anywa.
> > >> >
> > >> >
> > >> >I absolutely do not want a sorted table and unique upon insert.That is m=
> > >uch=3D
> > >> > less efficient.What I'm describing uses temporarily larger working set =
> > >but=3D
> > >> > vastly less CPU.An array that gets sorted/uniqued occasionally=3D2C lik=
> > >e jus=3D
> > >> >t once.And not ongoing maintainence for every single add.
> > >> >
> > >> >
> > >> > - Jay
> > >> >
> > >> >
> > >> >> To: jay.krell at cornell.edu
> > >> >> CC: m3devel at elegosoft.com
> > >> >> Subject: Re: [M3devel] STL algorithms? sort/unique?
> > >> >> Date: Fri=3D2C 28 Sep 2012 01:04:48 -0700
> > >> >> From: mika at async.caltech.edu
> > >> >>=3D20
> > >> >>=3D20
> > >> >> BTW I had the same experience when I first started using Modula-3.
> > >> >> It was painful to jump through all its hoops=3D2C coming from C=3D2C w=
> > >here yo=3D
> > >> >u
> > >> >> can do whatever you want to whatever bits happen to be sloshing around
> > >> >> your machine. C++ from what I have seen mainly lets you do that to
> > >> >> more bits in fewer lines of code.
> > >> >>=3D20
> > >> >> But after a while I really came to appreciate the value of things like=
> > > th=3D
> > >> >e
> > >> >> language's telling me I'm using the wrong data structure instead of
> > >> >> just letting me use the same "nice=3D2C terse=3D2C efficient" syntax t=
> > >o write
> > >> >> a crappy program :-)
> > >> >>=3D20
> > >> >> mika writes:
> > >> >> >You're using the wrong (abstract) data structure if you want sort and=
> > > un=3D
> > >> >ique.
> > >> >> >
> > >> >> >A "sequence" is meant to be accessed sequentially...
> > >> >> >
> > >> >> >Not knowing precisely what you're doing it sounds like you might want=
> > > a
> > >> >> >SortedTable... you can get unique on insert and access it in increasi=
> > >ng
> > >> >> >or decreasing order.
> > >> >> >
> > >> >> > Mika
> > >> >> >
> > >> >> >Jay K writes:
> > >> >> >>--_d2a02ece-d492-410e-88fb-fb53737d7219_
> > >> >> >>Content-Type: text/plain=3D3B charset=3D3D"iso-8859-1"
> > >> >> >>Content-Transfer-Encoding: quoted-printable
> > >> >> >>
> > >> >> >> I have an IntSeq.T with a bunch of integers. =3D3D20
> > >> >> >> What is a good terse efficient idiom for sort and unique? =3D3=
> > >D20
> > >> >> >>
> > >> >> >> In C++ I would say: vector<int> a=3D3D3B a.push_ba=
> > >ck(..=3D
> > >> >.)=3D3D3B =3D3D
> > >> >> >> a.push_back(...)=3D3D3B std::sort(a.begin()=3D3D2C a.e=
> > >nd())=3D
> > >> >=3D3D3B =3D3D
> > >> >> >> a.resize(std::unique(a.begin()=3D3D2C a.end()) - a.begin())=3D3D3B =
> > > =3D
> > >> >for (aut=3D3D
> > >> >> >>o i =3D3D3D a.begin()=3D3D3B i !=3D3D3D a.end()=3D3D3B ++i) {
> > >> >> >> do stuff with *i }=3D3D20
> > >> >> >> Nice=3D3D2C terse=3D3D2C efficient. In Modula-3? =3D3D2=
> > >0
> > >> >> >>
> > >> >> >>I know that unique is one of the easiest algorithms to manually writ=
> > >e i=3D
> > >> >nlin=3D3D
> > >> >> >>e=3D3D2Cbut I shouldn't have to.
> > >> >> >>
> > >> >> >>(I'm really trying to stay in Modula-3 here=3D3D2C but it is definit=
> > >ely a=3D
> > >> > strug=3D3D
> > >> >> >>gle. :( )
> > >> >> >>
> > >> >> >>Thank you=3D3D2C - Jay
> > >> >> >>
> > >> >> >> =3D3D
> > >> >> >>
> > >> >> >>--_d2a02ece-d492-410e-88fb-fb53737d7219_
> > >> >> >>Content-Type: text/html=3D3B charset=3D3D"iso-8859-1"
> > >> >> >>Content-Transfer-Encoding: quoted-printable
> > >> >> >>
> > >> >> >><html>
> > >> >> >><head>
> > >> >> >><style><!--
> > >> >> >>.hmmessage P
> > >> >> >>{
> > >> >> >>margin:0px=3D3D3B
> > >> >> >>padding:0px
> > >> >> >>}
> > >> >> >>body.hmmessage
> > >> >> >>{
> > >> >> >>font-size: 12pt=3D3D3B
> > >> >> >>font-family:Calibri
> > >> >> >>}
> > >> >> >>--></style></head>
> > >> >> >><body class=3D3D3D'hmmessage'><div dir=3D3D3D'ltr'>&nbsp=3D3D3B &nbs=
> > >p=3D3D3B&nb=3D
> > >> >sp=3D3D3BI have =3D3D
> > >> >> >>an IntSeq.T with a bunch of integers.&nbsp=3D3D3B &nbsp=3D3D3B&nbsp=
> > >=3D3D3B<br=3D
> > >> >><div><spa=3D3D
> > >> >> >>n style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</s=
> > >pan><span s=3D
> > >> >tyle=3D3D3D"font=3D3D
> > >> >> >>-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span>What is a good terse efficie=
> > >nt idio=3D
> > >> >m for so=3D3D
> > >> >> >>rt and unique?<span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D=
> > >3B &nbsp=3D
> > >> >=3D3D3B</span><=3D3D
> > >> >> >>span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span></div>=
> > ><div><br>=3D
> > >> ></div><div=3D3D
> > >> >> >>><br></div><div>&nbsp=3D3D3B &nbsp=3D3D3B In C++ I would say:<span s=
> > >tyle=3D3D=3D
> > >> >3D"font-si=3D3D
> > >> >> >>ze: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=3D3D3D=
> > >"font-size:=3D
> > >> > 12pt=3D3D3B ">&=3D3D
> > >> >> >>nbsp=3D3D3B</span></div><div><span style=3D3D3D"font-size: 12pt=3D3D=
> > >3B ">&nbs=3D
> > >> >p=3D3D3B &nbsp=3D3D
> > >> >> >>=3D3D3B</span><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D=
> > >3B</span>ve=3D
> > >> >ctor&lt=3D3D3Bin=3D3D
> > >> >> >>t&gt=3D3D3B a=3D3D3B<span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbs=
> > >p=3D3D3B &nbs=3D
> > >> >p=3D3D3B</span><sp=3D3D
> > >> >> >>an style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span></div><d=
> > >iv><span =3D
> > >> >style=3D3D3D"f=3D3D
> > >> >> >>ont-size: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=
> > >=3D3D3D"font=3D
> > >> >-size: 12pt=3D3D
> > >> >> >>=3D3D3B ">&nbsp=3D3D3B</span>a.push_back(...)=3D3D3B<span style=3D3D=
> > >3D"font-siz=3D
> > >> >e: 12pt=3D3D3B "=3D3D
> > >> >> >>>&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=3D3D3D"font-size: 12pt=
> > >=3D3D3B ">&n=3D
> > >> >bsp=3D3D3B</span=3D3D
> > >> >> >>></div><div><div><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=
> > >=3D3D3B &nb=3D
> > >> >sp=3D3D3B</spa=3D3D
> > >> >> >>n><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span>a.p=
> > >ush_back(=3D
> > >> >...)=3D3D3B<sp=3D3D
> > >> >> >>an style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</=
> > >span><span =3D
> > >> >style=3D3D3D"fon=3D3D
> > >> >> >>t-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span></div><div><span style=3D3D=
> > >3D"font-s=3D
> > >> >ize: 12pt=3D3D
> > >> >> >>=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=3D3D3D"font-si=
> > >ze: 12pt=3D3D=3D
> > >> >3B ">&nbsp=3D3D3B<=3D3D
> > >> >> >>/span>std::sort(a.begin()=3D3D2C a.end())=3D3D3B<span style=3D3D3D"f=
> > >ont-size:=3D
> > >> > 12pt=3D3D3B "=3D3D
> > >> >> >>>&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=3D3D3D"font-size: 12pt=
> > >=3D3D3B ">&n=3D
> > >> >bsp=3D3D3B</span=3D3D
> > >> >> >>></div><div><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B=
> > > &nbsp=3D3D=3D
> > >> >3B</span><sp=3D3D
> > >> >> >>an style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span>a.resize=
> > >(std::uni=3D
> > >> >que(a.begi=3D3D
> > >> >> >>n()=3D3D2C a.end()) - a.begin())=3D3D3B<span style=3D3D3D"font-size:=
> > > 12pt=3D3D3=3D
> > >> >B ">&nbsp=3D3D3B=3D3D
> > >> >> >> &nbsp=3D3D3B</span><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbs=
> > >p=3D3D3B</s=3D
> > >> >pan></div><d=3D3D
> > >> >> >>iv><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D=
> > >3D3B for (a=3D
> > >> >uto i =3D3D3D a.=3D3D
> > >> >> >>begin()=3D3D3B i !=3D3D3D a.end()=3D3D3B ++i)</span></div><div><span=
> > > style=3D3D=3D
> > >> >3D"font-size=3D3D
> > >> >> >>: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B {<br>&nbsp=3D3D3B &nbsp=3D=
> > >3D3B &nbsp=3D3D=3D
> > >> >3B do stuff with=3D3D
> > >> >> >> *i</span></div><div><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nb=
> > >sp=3D3D3B=3D
> > >> > &nbsp=3D3D3B =3D3D
> > >> >> >>}</span></div><div>&nbsp=3D3D3B</div><div><br></div><div><span style=
> > >=3D3D3D=3D
> > >> >"font-si=3D3D
> > >> >> >>ze: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=3D3D3D=
> > >"font-size:=3D
> > >> > 12pt=3D3D3B ">&=3D3D
> > >> >> >>nbsp=3D3D3B</span>Nice=3D3D2C terse=3D3D2C efficient.<span style=3D3=
> > >D3D"font-si=3D
> > >> >ze: 12pt=3D3D3B =3D3D
> > >> >> >>">&nbsp=3D3D3B &nbsp=3D3D3B</span><span style=3D3D3D"font-size: 12pt=
> > >=3D3D3B ">&=3D
> > >> >nbsp=3D3D3B</spa=3D3D
> > >> >> >>n></div><div><span style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3=
> > >B &nbsp=3D
> > >> >=3D3D3B</span><s=3D3D
> > >> >> >>pan style=3D3D3D"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B</span>In Modu=
> > >la-3?<spa=3D
> > >> >n style=3D3D3D=3D3D
> > >> >> >>"font-size: 12pt=3D3D3B ">&nbsp=3D3D3B &nbsp=3D3D3B</span><span styl=
> > >e=3D3D3D"fo=3D
> > >> >nt-size: 12p=3D3D
> > >> >> >>t=3D3D3B ">&nbsp=3D3D3B</span></div><div><br></div><div><br></div><d=
> > >iv>I kn=3D
> > >> >ow that =3D3D
> > >> >> >>unique is one of the easiest algorithms to manually write inline=3D3=
> > >D2C</=3D
> > >> >div><d=3D3D
> > >> >> >>iv>but I shouldn't have to.</div><div><br></div><div><br></div><div>=
> > >(I'=3D
> > >> >m re=3D3D
> > >> >> >>ally trying to stay in Modula-3 here=3D3D2C but it is definitely a s=
> > >trugg=3D
> > >> >le. :(=3D3D
> > >> >> >> )</div><div><br></div><div><br></div><div>Thank you=3D3D2C</div><di=
> > >v>&nb=3D
> > >> >sp=3D3D3B-=3D3D
> > >> >> >> Jay</div><br><br></div> </div></body>
> > >> >> >></html>=3D3D
> > >> >> >>
> > >> >> >>--_d2a02ece-d492-410e-88fb-fb53737d7219_--
> > >> > =3D
> > >> >
> > >> >--_7877d7e8-cb4a-4989-bdcd-d406e5b1f51f_
> > >> >Content-Type: text/html=3B charset=3D"iso-8859-1"
> > >> >Content-Transfer-Encoding: quoted-printable
> > >> >
> > >> ><html>
> > >> ><head>
> > >> ><style><!--
> > >> >.hmmessage P
> > >> >{
> > >> >margin:0px=3D3B
> > >> >padding:0px
> > >> >}
> > >> >body.hmmessage
> > >> >{
> > >> >font-size: 12pt=3D3B
> > >> >font-family:Calibri
> > >> >}
> > >> >--></style></head>
> > >> ><body class=3D3D'hmmessage'><div dir=3D3D'ltr'><div><span style=3D3D"fon=
> > >t-size: 1=3D
> > >> >2pt=3D3B ">The following is very efficient:</span></div><div><br></div><=
> > >div><=3D
> > >> >br></div><div>run through a bunch of records=3D2C picking out one number=
> > > from=3D
> > >> > some of them</div><div>append those numbers to a growing vector</div><d=
> > >iv>=3D
> > >> >sort the vector</div><div>unique the vector</div><div><br></div><div><br=
> > >></=3D
> > >> >div><div>sequence allows for random access..but only via a function...</=
> > >div=3D
> > >> >><div>or maybe an iterator</div><div><br></div><div><br></div><div>STL h=
> > >as =3D
> > >> >this wonderful separation of algorithms from containers=3D2C via iterato=
> > >rs.</=3D
> > >> >div><div>I suspect very few other libraries do.</div><div>And it could b=
> > >e t=3D
> > >> >hat most languages don't support it.</div><div>It doesn't appear I can e=
> > >asi=3D
> > >> >ly sort a sequence=3D2C unless I copy the data out into an array -- gros=
> > >s ine=3D
> > >> >fficiency.</div><div><br></div><div><br></div><div>I've hacked something=
> > > ve=3D
> > >> >ry manual together..and it is taking forever to get it to work.</div><di=
> > >v>&=3D
> > >> >nbsp=3D3B It turns out I can reasonably well bound the size of the data=
> > >=3D2C so=3D
> > >> > I'm using an open array...and I have to keep track of my position inste=
> > >ad =3D
> > >> >of using addhi/push_back.</div><div>Not happy.</div><div>At some point I=
> > > mi=3D
> > >> >ght give up and write the backend in C++..at which point I might as well=
> > > wr=3D
> > >> >ite a C++ frontend anywa.</div><div><br></div><div><br></div><div><br></=
> > >div=3D
> > >> >><div>I absolutely do not want a sorted table and unique upon insert.</d=
> > >iv>=3D
> > >> ><div>That is much less efficient.</div><div>What I'm describing uses tem=
> > >por=3D
> > >> >arily larger working set but vastly less CPU.</div><div>An array that ge=
> > >ts =3D
> > >> >sorted/uniqued occasionally=3D2C like just once.</div><div>And not ongoi=
> > >ng ma=3D
> > >> >intainence for every single add.</div><div><br></div><div><br></div><div=
> > >><b=3D
> > >> >r></div><div>&nbsp=3D3B- Jay</div><div><br><br><br><div><div id=3D3D"Sky=
> > >DrivePl=3D
> > >> >aceholder"></div>&gt=3D3B To: jay.krell at cornell.edu<br>&gt=3D3B CC: m3de=
> > >vel at ele=3D
> > >> >gosoft.com<br>&gt=3D3B Subject: Re: [M3devel] STL algorithms? sort/uniqu=
> > >e?<br=3D
> > >> >>&gt=3D3B Date: Fri=3D2C 28 Sep 2012 01:04:48 -0700<br>&gt=3D3B From: mi=
> > >ka at async.=3D
> > >> >caltech.edu<br>&gt=3D3B <br>&gt=3D3B <br>&gt=3D3B BTW I had the same exp=
> > >erience w=3D
> > >> >hen I first started using Modula-3.<br>&gt=3D3B It was painful to jump t=
> > >hroug=3D
> > >> >h all its hoops=3D2C coming from C=3D2C where you<br>&gt=3D3B can do wha=
> > >tever you=3D
> > >> > want to whatever bits happen to be sloshing around<br>&gt=3D3B your mac=
> > >hine.=3D
> > >> > C++ from what I have seen mainly lets you do that to<br>&gt=3D3B more =
> > >bits =3D
> > >> >in fewer lines of code.<br>&gt=3D3B <br>&gt=3D3B But after a while I rea=
> > >lly cam=3D
> > >> >e to appreciate the value of things like the<br>&gt=3D3B language's tell=
> > >ing m=3D
> > >> >e I'm using the wrong data structure instead of<br>&gt=3D3B just letting=
> > > me u=3D
> > >> >se the same "nice=3D2C terse=3D2C efficient" syntax to write<br>&gt=3D3B=
> > > a crappy=3D
> > >> > program :-)<br>&gt=3D3B <br>&gt=3D3B mika writes:<br>&gt=3D3B &gt=3D3BY=
> > >ou're using=3D
> > >> > the wrong (abstract) data structure if you want sort and unique.<br>&gt=
> > >=3D3B=3D
> > >> > &gt=3D3B<br>&gt=3D3B &gt=3D3BA "sequence" is meant to be accessed seque=
> > >ntially..=3D
> > >> >.<br>&gt=3D3B &gt=3D3B<br>&gt=3D3B &gt=3D3BNot knowing precisely what yo=
> > >u're doing =3D
> > >> >it sounds like you might want a<br>&gt=3D3B &gt=3D3BSortedTable... you c=
> > >an get =3D
> > >> >unique on insert and access it in increasing<br>&gt=3D3B &gt=3D3Bor decr=
> > >easing =3D
> > >> >order.<br>&gt=3D3B &gt=3D3B<br>&gt=3D3B &gt=3D3B Mika<br>&gt=3D3B &gt=
> > >=3D3B<br>&gt=3D3B=3D
> > >> > &gt=3D3BJay K writes:<br>&gt=3D3B &gt=3D3B&gt=3D3B--_d2a02ece-d492-410e=
> > >-88fb-fb537=3D
> > >> >37d7219_<br>&gt=3D3B &gt=3D3B&gt=3D3BContent-Type: text/plain=3D3B chars=
> > >et=3D3D"iso-8=3D
> > >> >859-1"<br>&gt=3D3B &gt=3D3B&gt=3D3BContent-Transfer-Encoding: quoted-pri=
> > >ntable<br=3D
> > >> >>&gt=3D3B &gt=3D3B&gt=3D3B<br>&gt=3D3B &gt=3D3B&gt=3D3B I have an Int=
> > >Seq.T with a bu=3D
> > >> >nch of integers. =3D3D20<br>&gt=3D3B &gt=3D3B&gt=3D3B What is a goo=
> > >d terse eff=3D
> > >> >icient idiom for sort and unique? =3D3D20<br>&gt=3D3B &gt=3D3B&gt=3D3B=
> > ><br>&gt=3D3B =3D
> > >> >&gt=3D3B&gt=3D3B In C++ I would say: vector&lt=3D3Bint&gt=3D3B=
> > > a=3D3D3B =3D
> > >> > a.push_back(...)=3D3D3B =3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B a.p=
> > >ush_back(...)=3D
> > >> >=3D3D3B std::sort(a.begin()=3D3D2C a.end())=3D3D3B =3D3D<br=
> > >>&gt=3D3B &gt=3D
> > >> >=3D3B&gt=3D3B a.resize(std::unique(a.begin()=3D3D2C a.end()) - a.begin()=
> > >)=3D3D3B =3D
> > >> > for (aut=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bo i =3D3D3D a.begin()=3D3=
> > >D3B i !=3D3D3D a.=3D
> > >> >end()=3D3D3B ++i) {<br>&gt=3D3B &gt=3D3B&gt=3D3B do stuff with *=
> > >i }=3D3D20=3D
> > >> ><br>&gt=3D3B &gt=3D3B&gt=3D3B Nice=3D3D2C terse=3D3D2C efficient. =
> > > In Modula=3D
> > >> >-3? =3D3D20<br>&gt=3D3B &gt=3D3B&gt=3D3B<br>&gt=3D3B &gt=3D3B&gt=3D3BI=
> > > know that unique=3D
> > >> > is one of the easiest algorithms to manually write inlin=3D3D<br>&gt=3D=
> > >3B &gt=3D
> > >> >=3D3B&gt=3D3Be=3D3D2Cbut I shouldn't have to.<br>&gt=3D3B &gt=3D3B&gt=3D=
> > >3B<br>&gt=3D3B &g=3D
> > >> >t=3D3B&gt=3D3B(I'm really trying to stay in Modula-3 here=3D3D2C but it =
> > >is defini=3D
> > >> >tely a strug=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bgle. :( )<br>&gt=3D3B &gt=
> > >=3D3B&gt=3D3B<br>&=3D
> > >> >gt=3D3B &gt=3D3B&gt=3D3BThank you=3D3D2C - Jay<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3B<br>&gt=3D3B &gt=3D
> > >> >=3D3B&gt=3D3B =3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B<br>&gt=3D3B =
> > >&gt=3D3B&gt=3D3B--_d2=3D
> > >> >a02ece-d492-410e-88fb-fb53737d7219_<br>&gt=3D3B &gt=3D3B&gt=3D3BContent-=
> > >Type: tex=3D
> > >> >t/html=3D3B charset=3D3D"iso-8859-1"<br>&gt=3D3B &gt=3D3B&gt=3D3BContent=
> > >-Transfer-Enc=3D
> > >> >oding: quoted-printable<br>&gt=3D3B &gt=3D3B&gt=3D3B<br>&gt=3D3B &gt=3D3=
> > >B&gt=3D3B&lt=3D3B=3D
> > >> >html&gt=3D3B<br>&gt=3D3B &gt=3D3B&gt=3D3B&lt=3D3Bhead&gt=3D3B<br>&gt=3D3=
> > >B &gt=3D3B&gt=3D3B&lt=3D
> > >> >=3D3Bstyle&gt=3D3B&lt=3D3B!--<br>&gt=3D3B &gt=3D3B&gt=3D3B.hmmessage P<b=
> > >r>&gt=3D3B &gt=3D3B=3D
> > >> >&gt=3D3B{<br>&gt=3D3B &gt=3D3B&gt=3D3Bmargin:0px=3D3D3B<br>&gt=3D3B &gt=
> > >=3D3B&gt=3D3Bpadding=3D
> > >> >:0px<br>&gt=3D3B &gt=3D3B&gt=3D3B}<br>&gt=3D3B &gt=3D3B&gt=3D3Bbody.hmme=
> > >ssage<br>&gt=3D3B=3D
> > >> > &gt=3D3B&gt=3D3B{<br>&gt=3D3B &gt=3D3B&gt=3D3Bfont-size: 12pt=3D3D3B<br=
> > >>&gt=3D3B &gt=3D3B&=3D
> > >> >gt=3D3Bfont-family:Calibri<br>&gt=3D3B &gt=3D3B&gt=3D3B}<br>&gt=3D3B &gt=
> > >=3D3B&gt=3D3B--&g=3D
> > >> >t=3D3B&lt=3D3B/style&gt=3D3B&lt=3D3B/head&gt=3D3B<br>&gt=3D3B &gt=3D3B&g=
> > >t=3D3B&lt=3D3Bbody cl=3D
> > >> >ass=3D3D3D'hmmessage'&gt=3D3B&lt=3D3Bdiv dir=3D3D3D'ltr'&gt=3D3B&amp=3D3=
> > >Bnbsp=3D3D3B &amp=3D
> > >> >=3D3Bnbsp=3D3D3B&amp=3D3Bnbsp=3D3D3BI have =3D3D<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3Ban IntSeq.T wi=3D
> > >> >th a bunch of integers.&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&amp=3D3=
> > >Bnbsp=3D3D3B&lt=3D
> > >> >=3D3Bbr&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bspa=3D3D<br>&gt=3D3B &gt=3D3B&=
> > >gt=3D3Bn style=3D3D3D"f=3D
> > >> >ont-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B=
> > >&lt=3D3B/span&gt=3D
> > >> >=3D3B&lt=3D3Bspan style=3D3D3D"font=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B-si=
> > >ze: 12pt=3D3D3B "&g=3D
> > >> >t=3D3B&amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3BWhat is a good terse effi=
> > >cient idiom f=3D
> > >> >or so=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Brt and unique?&lt=3D3Bspan style=
> > >=3D3D3D"font-siz=3D
> > >> >e: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3=
> > >B/span&gt=3D3B&lt=3D
> > >> >=3D3B=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bspan style=3D3D3D"font-size: 12pt=
> > >=3D3D3B "&gt=3D3B&a=3D
> > >> >mp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&g=
> > >t=3D3B&lt=3D3Bbr&gt=3D
> > >> >=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B&g=
> > >t=3D3B&lt=3D3Bbr&gt=3D3B&=3D
> > >> >lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=
> > >=3D3D3B In C++ I wo=3D
> > >> >uld say:&lt=3D3Bspan style=3D3D3D"font-si=3D3D<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3Bze: 12pt=3D3D3=3D
> > >> >B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3=
> > >B&lt=3D3Bspan style=3D
> > >> >=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3B=3D3D<br>&gt=3D3B &gt=
> > >=3D3B&gt=3D3Bnbsp=3D3D3=3D
> > >> >B&lt=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bspa=
> > >n style=3D3D3D"font=3D
> > >> >-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D<br>&=
> > >gt=3D3B &gt=3D3B&gt=3D
> > >> >=3D3B=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12=
> > >pt=3D3D3B "&gt=3D3B=3D
> > >> >&amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3Bvector&amp=3D3Blt=3D3D3Bin=3D3D=
> > ><br>&gt=3D3B &gt=3D3B=3D
> > >> >&gt=3D3Bt&amp=3D3Bgt=3D3D3B a=3D3D3B&lt=3D3Bspan style=3D3D3D"font-size:=
> > > 12pt=3D3D3B "&gt=3D
> > >> >=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=
> > >=3D3Bsp=3D3D<br>&gt=3D3B =3D
> > >> >&gt=3D3B&gt=3D3Ban style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3=
> > >Bnbsp=3D3D3B&lt=3D
> > >> >=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bspan st=
> > >yle=3D3D3D"f=3D3D<br>=3D
> > >> >&gt=3D3B &gt=3D3B&gt=3D3Bont-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D=
> > >3D3B &amp=3D3Bnbsp=3D
> > >> >=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D=
> > >3D<br>&gt=3D3B &g=3D
> > >> >t=3D3B&gt=3D3B=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B=
> > >a.push_back(...)=3D3D=3D
> > >> >3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "=3D3D<br>&gt=3D3B &g=
> > >t=3D3B&gt=3D3B&gt=3D
> > >> >=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=
> > >=3D3Bspan style=3D3D3D"=3D
> > >> >font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B&lt=3D3B/span=3D3D<b=
> > >r>&gt=3D3B &gt=3D3B=3D
> > >> >&gt=3D3B&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bdiv&gt=3D=
> > >3B&lt=3D3Bspan style=3D
> > >> >=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnb=
> > >sp=3D3D3B&lt=3D3B/s=3D
> > >> >pa=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bn&gt=3D3B&lt=3D3Bspan style=3D3D3D"f=
> > >ont-size: 12pt=3D3D=3D
> > >> >3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3Ba.push_back(...)=3D=
> > >3D3B&lt=3D3Bsp=3D3D=3D
> > >> ><br>&gt=3D3B &gt=3D3B&gt=3D3Ban style=3D3D3D"font-size: 12pt=3D3D3B "&gt=
> > >=3D3B&amp=3D3Bnbs=3D
> > >> >p=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3Bspan style=3D3=
> > >D3D"fon=3D3D<br>&gt=3D
> > >> >=3D3B &gt=3D3B&gt=3D3Bt-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B&=
> > >lt=3D3B/span&gt=3D3B&=3D
> > >> >lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-siz=
> > >e: 12pt=3D3D<br>&=3D
> > >> >gt=3D3B &gt=3D3B&gt=3D3B=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bn=
> > >bsp=3D3D3B&lt=3D3B/span=3D
> > >> >&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D3B&amp=
> > >=3D3Bnbsp=3D3D3B&lt=3D
> > >> >=3D3B=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B/span&gt=3D3Bstd::sort(a.begin()=
> > >=3D3D2C a.end())=3D
> > >> >=3D3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "=3D3D<br>&gt=3D=
> > >3B &gt=3D3B&gt=3D3B=3D
> > >> >&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&l=
> > >t=3D3Bspan style=3D3D=3D
> > >> >3D"font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B&lt=3D3B/span=3D3=
> > >D<br>&gt=3D3B &gt=3D
> > >> >=3D3B&gt=3D3B&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bspan=
> > > style=3D3D3D"font-si=3D
> > >> >ze: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D=
> > >3B/span&gt=3D3B&lt=3D
> > >> >=3D3Bsp=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Ban style=3D3D3D"font-size: 12pt=
> > >=3D3D3B "&gt=3D3B&a=3D
> > >> >mp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3Ba.resize(std::unique(a.begi=3D3D<=
> > >br>&gt=3D3B &gt=3D
> > >> >=3D3B&gt=3D3Bn()=3D3D2C a.end()) - a.begin())=3D3D3B&lt=3D3Bspan style=
> > >=3D3D3D"font-size=3D
> > >> >: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B=3D3D<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3B &amp=3D3Bnbsp=3D
> > >> >=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D=
> > >3D3B "&gt=3D3B&am=3D
> > >> >p=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bd=3D3D=
> > ><br>&gt=3D3B &gt=3D3B&g=3D
> > >> >t=3D3Biv&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D=
> > >3B&amp=3D3Bnbsp=3D
> > >> >=3D3D3B &amp=3D3Bnbsp=3D3D3B for (auto i =3D3D3D a.=3D3D<br>&gt=3D3B &gt=
> > >=3D3B&gt=3D3Bbegin(=3D
> > >> >)=3D3D3B i !=3D3D3D a.end()=3D3D3B ++i)&lt=3D3B/span&gt=3D3B&lt=3D3B/div=
> > >&gt=3D3B&lt=3D3Bdiv=3D
> > >> >&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size=3D3D<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3B: 12pt=3D3D3B =3D
> > >> >"&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B {&lt=3D3Bbr&gt=3D3B&a=
> > >mp=3D3Bnbsp=3D3D3B &a=3D
> > >> >mp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B do stuff with=3D3D<br>&gt=3D3B &=
> > >gt=3D3B&gt=3D3B *i&=3D
> > >> >lt=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bspan =
> > >style=3D3D3D"font-s=3D
> > >> >ize: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B =3D3=
> > >D<br>&gt=3D3B &gt=3D
> > >> >=3D3B&gt=3D3B}&lt=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D=
> > >3B&amp=3D3Bnbsp=3D3D3B&=3D
> > >> >lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bbr&gt=3D3B&lt=3D3B/div&gt=
> > >=3D3B&lt=3D3Bdiv&gt=3D3B=3D
> > >> >&lt=3D3Bspan style=3D3D3D"font-si=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bze: 1=
> > >2pt=3D3D3B "&gt=3D
> > >> >=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=
> > >=3D3Bspan style=3D3D3D"=3D
> > >> >font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3B=3D3D<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3Bnbsp=3D3D3B&lt=3D
> > >> >=3D3B/span&gt=3D3BNice=3D3D2C terse=3D3D2C efficient.&lt=3D3Bspan style=
> > >=3D3D3D"font-siz=3D
> > >> >e: 12pt=3D3D3B =3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B"&gt=3D3B&amp=3D3Bnbsp=
> > >=3D3D3B &amp=3D3Bnbsp=3D
> > >> >=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D=
> > >3D3B "&gt=3D3B&am=3D
> > >> >p=3D3Bnbsp=3D3D3B&lt=3D3B/spa=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bn&gt=3D3B=
> > >&lt=3D3B/div&gt=3D3B&lt=3D
> > >> >=3D3Bdiv&gt=3D3B&lt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D=
> > >3B&amp=3D3Bnbsp=3D
> > >> >=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3Bs=3D3D<br>&gt=
> > >=3D3B &gt=3D3B&gt=3D3Bpan=3D
> > >> > style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B&lt=3D=
> > >3B/span&gt=3D3BIn=3D
> > >> > Modula-3?&lt=3D3Bspan style=3D3D3D=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B"fo=
> > >nt-size: 12pt=3D
> > >> >=3D3D3B "&gt=3D3B&amp=3D3Bnbsp=3D3D3B &amp=3D3Bnbsp=3D3D3B&lt=3D3B/span&=
> > >gt=3D3B&lt=3D3Bspan s=3D
> > >> >tyle=3D3D3D"font-size: 12p=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bt=3D3D3B "&g=
> > >t=3D3B&amp=3D3Bnbsp=3D
> > >> >=3D3D3B&lt=3D3B/span&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=
> > >=3D3Bbr&gt=3D3B&lt=3D3B/d=3D
> > >> >iv&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bbr&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=
> > >=3D3Bdiv&gt=3D3BI know =3D
> > >> >that =3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bunique is one of the easiest algo=
> > >rithms to m=3D
> > >> >anually write inline=3D3D2C&lt=3D3B/div&gt=3D3B&lt=3D3Bd=3D3D<br>&gt=3D3=
> > >B &gt=3D3B&gt=3D3Bi=3D
> > >> >v&gt=3D3Bbut I shouldn't have to.&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B=
> > >&lt=3D3Bbr&gt=3D
> > >> >=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bbr&gt=3D3B&lt=3D3B/d=
> > >iv&gt=3D3B&lt=3D3Bdiv&g=3D
> > >> >t=3D3B(I'm re=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3Bally trying to stay in Mo=
> > >dula-3 here=3D
> > >> >=3D3D2C but it is definitely a struggle. :(=3D3D<br>&gt=3D3B &gt=3D3B&gt=
> > >=3D3B )&lt=3D3B=3D
> > >> >/div&gt=3D3B&lt=3D3Bdiv&gt=3D3B&lt=3D3Bbr&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=
> > >=3D3Bdiv&gt=3D3B&lt=3D
> > >> >=3D3Bbr&gt=3D3B&lt=3D3B/div&gt=3D3B&lt=3D3Bdiv&gt=3D3BThank you=3D3D2C&l=
> > >t=3D3B/div&gt=3D3B&lt=3D
> > >> >=3D3Bdiv&gt=3D3B&amp=3D3Bnbsp=3D3D3B-=3D3D<br>&gt=3D3B &gt=3D3B&gt=3D3B =
> > >Jay&lt=3D3B/div&gt=3D3B=3D
> > >> >&lt=3D3Bbr&gt=3D3B&lt=3D3Bbr&gt=3D3B&lt=3D3B/div&gt=3D3B &lt=
> > >=3D3B/div&gt=3D3B&lt=3D
> > >> >=3D3B/body&gt=3D3B<br>&gt=3D3B &gt=3D3B&gt=3D3B&lt=3D3B/html&gt=3D3B=3D3=
> > >D<br>&gt=3D3B &gt=3D3B&=3D
> > >> >gt=3D3B<br>&gt=3D3B &gt=3D3B&gt=3D3B--_d2a02ece-d492-410e-88fb-fb53737d7=
> > >219_--<br><=3D
> > >> >/div></div> </div></body>
> > >> ></html>=3D
> > >> >
> > >> >--_7877d7e8-cb4a-4989-bdcd-d406e5b1f51f_--
> > > =
> > >
> > >--_13e6ee6a-034c-469d-aa83-18379d050866_
> > >Content-Type: text/html; charset="iso-8859-1"
> > >Content-Transfer-Encoding: quoted-printable
> > >
> > ><html>
> > ><head>
> > ><style><!--
> > >.hmmessage P
> > >{
> > >margin:0px=3B
> > >padding:0px
> > >}
> > >body.hmmessage
> > >{
> > >font-size: 12pt=3B
> > >font-family:Calibri
> > >}
> > >--></style></head>
> > ><body class=3D'hmmessage'><div dir=3D'ltr'><pre style=3D"line-height: 21.81=
> > >818199157715px=3B white-space: normal=3B font-size: 15.454545021057129px=3B=
> > > background-color: rgb(255=2C 255=2C 255)=3B ">&nbsp=3B&gt=3B The separatio=
> > >n of algorithms from containers sounds a bit like a bug.</pre><div><br></di=
> > >v>It isn't. It is a leap that allows for far greater code reuse. Efficientl=
> > >y.<div>(You could do it inefficiently with lots of function pointers -- tem=
> > >plates allow</div><div>for inlinability. C++ beats C for performance here.)=
> > ></div><div><div><br></div><div><br></div><div>Imagine I have written quicks=
> > >ort.</div><div>In C++ we have at least the following worthwhile "array-like=
> > >" data structures:</div><div><br></div><div><br></div><div>&nbsp=3B The bui=
> > >ltin arrays. Like Modula-3 fixed arrays.</div><div><br></div><div><br></div=
> > >><div>&nbsp=3B Arrays you get with new[]. Like Modula-3 open arrays=2C but =
> > >they don't expose their size.</div><div><br></div><div><br></div><div>&nbsp=
> > >=3B std::vector&lt=3B&gt=3B. Like Modula-3 "sequence" -- a simple growable =
> > >array. Grows by a constant factor greater than 1 (typically 2)=2C so that l=
> > >ong runs of "appends" are amortized cheap.</div><div><br></div><div><br></d=
> > >iv><div>&nbsp=3B std::deque&lt=3B&gt=3B. More like Modula-3 sequence=2C in =
> > >that you can amortized cheap at/remove from the front or the back. I believ=
> > >e this can be implemented as simply an "offset array". Element 0 starts in =
> > >the middle=2C and whenever you grow it=2C you "center" it -- equal gaps at =
> > >front and back.</div><div><br></div><div><br></div><div>Now=2C with the ite=
> > >rator/algorithm separation=2C one quicksort implementation can be applied t=
> > >o all these types. The input to "quicksort" is "random access iterators"=2C=
> > > which is very much like a "pointer"=2C but isn't necessarily a pointer. It=
> > > can be incremented=2C decremented=2C added to an integer=2C subtracted fro=
> > >m another iterator=2C have an integer subtracted from it=2C dereferenced=2C=
> > > and assigned and compared with other iterators of the same type -- all con=
> > >stant time fast operations.</div><div><br></div><div><br>There are "input i=
> > >terators" which can=2C roughly speaking=2C only be incremented and derefere=
> > >nced. They are all some containers can expose and all some algorithms requi=
> > >re -- for example=2C a singly linked list and linear search.</div><div><br>=
> > ></div><div><br></div><div>There are "bidirectional iterators" which can=2C =
> > >roughly speaking=2C only be incremented and decremented and dereferenced. D=
> > >oubly linked lists expose these.</div><div><br></div><div><br></div><div>Th=
> > >ere are "output iterators".</div><div>They are similar to "input".</div><di=
> > >v><br></div><div><br></div><div>input streams (cin=2C like stdin) exposes a=
> > >n input iterator.</div><div>You can copy from it.</div><div>Copy is another=
> > > simple reusable algorithm.</div><div><br></div><div><br></div><div>output =
> > >streams (cout=2C like stdout) exposes an output iterator.</div><div>You can=
> > > copy to it.</div><div><br></div><div><br></div><div>There are many more ex=
> > >amples.</div><div>Of course=2C besides quick sort=2C there is a stable sort=
> > >.</div><div>There is finding sequences.</div><div>There is binary_search.</=
> > >div><div>There is upper_bound/lower_bound/equal_range which are like binary=
> > >_search.</div><div>There is unique.</div><div>There is partition.</div><div=
> > >>Many many more=2C "built in" to the library.</div><div>That work with mult=
> > >iple "built in" containers=2C and can work with custom containers as well.<=
> > >/div><div><br></div><div><br></div><div>I strongly recommend you read up on=
> > > this stuff.</div><div>It is really quite illimuninating. Good stuff.</div>=
> > ><div>Teaches us how to better factor our code.</div><div>And to strive for =
> > >better factoring=2C when we find people have invented/discovered such thing=
> > >s.</div><div><br></div><div><br></div><div>"Iterators" already do occur in =
> > >Modula-3 libraries.</div><div><br></div><div><br></div><div>All I want is a=
> > > sorted vector that "closely knows" when it is being written vs. read=2C an=
> > >d when there are a series of writes with no intervening reads=2C it can amo=
> > >rtize down the cost of maintaining the ordering.</div><div><br></div><div><=
> > >br></div><div>I hand coded something.</div><div>It took me a while to get i=
> > >t to work due to stupid small details.</div><div>The result is significantl=
> > >y worse than I would have gotten in C++.</div><div>Bigger code. Slower code=
> > >. More copies. More heap allocations.</div><div>I can eliminate one of the =
> > >allocations by merging the next step.</div><div>But in C++ I naturally woul=
> > >dn't have had it anyway.</div><div>Not great.</div><div><br></div><div><br>=
> > ></div><div>&nbsp=3B- Jay<br><br><br><div><div id=3D"SkyDrivePlaceholder"></=
> > >div>&gt=3B To: jay.krell at cornell.edu<br>&gt=3B CC: mika at async.caltech.edu=
> > >=3B m3devel at elegosoft.com<br>&gt=3B Subject: Re: [M3devel] STL algorithms? =
> > >sort/unique?<br>&gt=3B Date: Sat=2C 29 Sep 2012 11:29:48 -0700<br>&gt=3B Fr=
> > >om: mika at async.caltech.edu<br>&gt=3B <br>&gt=3B <br>&gt=3B Well that depend=
> > >s on how you maintain the vector=2C no?<br>&gt=3B <br>&gt=3B SortedTable us=
> > >es "treaps" which are supposed to be good data structures.<br>&gt=3B Too ne=
> > >w to have made it into Knuth=2C last I checked. The amortized cost<br>&gt=
> > >=3B of your operations shouldn't be much worse than with your method=2C wit=
> > >h<br>&gt=3B the additional benefit that the sorted order is maintained dyna=
> > >mically.<br>&gt=3B <br>&gt=3B The separation of algorithms from containers =
> > >sounds a bit like a bug.<br>&gt=3B You have to be careful so you don't shoo=
> > >t yourself in the foot there!<br>&gt=3B (Sorting a list using an algorithm =
> > >that randomly accesses elements=2C<br>&gt=3B say...)<br>&gt=3B <br>&gt=3B T=
> > >he Modula-3 approach is that you figure out what you want to do=2C pick<br>=
> > >&gt=3B the ADT you want that provides the minimal set of operations=2C impo=
> > >rt<br>&gt=3B that interface=2C then instantiate a more carefully chosen imp=
> > >lementation<br>&gt=3B of the ADT. The language itself obviously can be coa=
> > >xed into supporting the<br>&gt=3B algorithm/data structure separation but n=
> > >o one uses it that way as<br>&gt=3B far as I know. (Modula-3 generics are =
> > >not that well explored=2C actually.<br>&gt=3B I suspect there are many thin=
> > >gs you can do with them that no one has<br>&gt=3B tried.)<br>&gt=3B <br>&gt=
> > >=3B Mika<br>&gt=3B <br>&gt=3B Jay K writes:<br>&gt=3B &gt=3B--_7877d7e=
> > >8-cb4a-4989-bdcd-d406e5b1f51f_<br>&gt=3B &gt=3BContent-Type: text/plain=3B =
> > >charset=3D"iso-8859-1"<br>&gt=3B &gt=3BContent-Transfer-Encoding: quoted-pr=
> > >intable<br>&gt=3B &gt=3B<br>&gt=3B &gt=3BThe following is very efficient:<b=
> > >r>&gt=3B &gt=3B<br>&gt=3B &gt=3Brun through a bunch of records=3D2C picking=
> > > out one number from some of thema=3D<br>&gt=3B &gt=3Bppend those numbers t=
> > >o a growing vectorsort the vectorunique the vector<br>&gt=3B &gt=3B<br>&gt=
> > >=3B &gt=3Bsequence allows for random access..but only via a function...or m=
> > >aybe an it=3D<br>&gt=3B &gt=3Berator<br>&gt=3B &gt=3B<br>&gt=3B &gt=3BSTL h=
> > >as this wonderful separation of algorithms from containers=3D2C via iter=3D=
> > ><br>&gt=3B &gt=3Bators.I suspect very few other libraries do.And it could b=
> > >e that most langu=3D<br>&gt=3B &gt=3Bages don't support it.It doesn't appea=
> > >r I can easily sort a sequence=3D2C unl=3D<br>&gt=3B &gt=3Bess I copy the d=
> > >ata out into an array -- gross inefficiency.<br>&gt=3B &gt=3B<br>&gt=3B &gt=
> > >=3BI've hacked something very manual together..and it is taking forever to =
> > >get=3D<br>&gt=3B &gt=3B it to work. It turns out I can reasonably well bou=
> > >nd the size of the data=3D<br>&gt=3B &gt=3B=3D2C so I'm using an open array=
> > >...and I have to keep track of my position in=3D<br>&gt=3B &gt=3Bstead of u=
> > >sing addhi/push_back.Not happy.At some point I might give up and =3D<br>&gt=
> > >=3B &gt=3Bwrite the backend in C++..at which point I might as well write a =
> > >C++ fronte=3D<br>&gt=3B &gt=3Bnd anywa.<br>&gt=3B &gt=3B<br>&gt=3B &gt=3B<b=
> > >r>&gt=3B &gt=3BI absolutely do not want a sorted table and unique upon inse=
> > >rt.That is much=3D<br>&gt=3B &gt=3B less efficient.What I'm describing uses=
> > > temporarily larger working set but=3D<br>&gt=3B &gt=3B vastly less CPU.An =
> > >array that gets sorted/uniqued occasionally=3D2C like jus=3D<br>&gt=3B &gt=
> > >=3Bt once.And not ongoing maintainence for every single add.<br>&gt=3B &gt=
> > >=3B<br>&gt=3B &gt=3B<br>&gt=3B &gt=3B - Jay<br>&gt=3B &gt=3B<br>&gt=3B &gt=
> > >=3B<br>&gt=3B &gt=3B&gt=3B To: jay.krell at cornell.edu<br>&gt=3B &gt=3B&gt=3B=
> > > CC: m3devel at elegosoft.com<br>&gt=3B &gt=3B&gt=3B Subject: Re: [M3devel] ST=
> > >L algorithms? sort/unique?<br>&gt=3B &gt=3B&gt=3B Date: Fri=3D2C 28 Sep 201=
> > >2 01:04:48 -0700<br>&gt=3B &gt=3B&gt=3B From: mika at async.caltech.edu<br>&gt=
> > >=3B &gt=3B&gt=3B=3D20<br>&gt=3B &gt=3B&gt=3B=3D20<br>&gt=3B &gt=3B&gt=3B BT=
> > >W I had the same experience when I first started using Modula-3.<br>&gt=3B =
> > >&gt=3B&gt=3B It was painful to jump through all its hoops=3D2C coming from =
> > >C=3D2C where yo=3D<br>&gt=3B &gt=3Bu<br>&gt=3B &gt=3B&gt=3B can do whatever=
> > > you want to whatever bits happen to be sloshing around<br>&gt=3B &gt=3B&gt=
> > >=3B your machine. C++ from what I have seen mainly lets you do that to<br>=
> > >&gt=3B &gt=3B&gt=3B more bits in fewer lines of code.<br>&gt=3B &gt=3B&gt=
> > >=3B=3D20<br>&gt=3B &gt=3B&gt=3B But after a while I really came to apprecia=
> > >te the value of things like th=3D<br>&gt=3B &gt=3Be<br>&gt=3B &gt=3B&gt=3B =
> > >language's telling me I'm using the wrong data structure instead of<br>&gt=
> > >=3B &gt=3B&gt=3B just letting me use the same "nice=3D2C terse=3D2C efficie=
> > >nt" syntax to write<br>&gt=3B &gt=3B&gt=3B a crappy program :-)<br>&gt=3B &=
> > >gt=3B&gt=3B=3D20<br>&gt=3B &gt=3B&gt=3B mika writes:<br>&gt=3B &gt=3B&gt=3B=
> > > &gt=3BYou're using the wrong (abstract) data structure if you want sort an=
> > >d un=3D<br>&gt=3B &gt=3Bique.<br>&gt=3B &gt=3B&gt=3B &gt=3B<br>&gt=3B &gt=
> > >=3B&gt=3B &gt=3BA "sequence" is meant to be accessed sequentially...<br>&gt=
> > >=3B &gt=3B&gt=3B &gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3BNot knowing precisely =
> > >what you're doing it sounds like you might want a<br>&gt=3B &gt=3B&gt=3B &g=
> > >t=3BSortedTable... you can get unique on insert and access it in increasing=
> > ><br>&gt=3B &gt=3B&gt=3B &gt=3Bor decreasing order.<br>&gt=3B &gt=3B&gt=3B &=
> > >gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B Mika<br>&gt=3B &gt=3B&gt=3B &gt=3B<b=
> > >r>&gt=3B &gt=3B&gt=3B &gt=3BJay K writes:<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=
> > >=3B--_d2a02ece-d492-410e-88fb-fb53737d7219_<br>&gt=3B &gt=3B&gt=3B &gt=3B&g=
> > >t=3BContent-Type: text/plain=3D3B charset=3D3D"iso-8859-1"<br>&gt=3B &gt=3B=
> > >&gt=3B &gt=3B&gt=3BContent-Transfer-Encoding: quoted-printable<br>&gt=3B &g=
> > >t=3B&gt=3B &gt=3B&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B I have an In=
> > >tSeq.T with a bunch of integers. =3D3D20<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=
> > >=3B What is a good terse efficient idiom for sort and unique? =3D3D20<=
> > >br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B =
> > >In C++ I would say: vector&lt=3Bint&gt=3B a=3D3D3B a.push_bac=
> > >k(..=3D<br>&gt=3B &gt=3B.)=3D3D3B =3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B=
> > > a.push_back(...)=3D3D3B std::sort(a.begin()=3D3D2C a.end())=
> > >=3D<br>&gt=3B &gt=3B=3D3D3B =3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B=
> > > a.resize(std::unique(a.begin()=3D3D2C a.end()) - a.begin())=3D3D3B =
> > >=3D<br>&gt=3B &gt=3Bfor (aut=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bo i =
> > >=3D3D3D a.begin()=3D3D3B i !=3D3D3D a.end()=3D3D3B ++i) {<br>&gt=3B &gt=
> > >=3B&gt=3B &gt=3B&gt=3B do stuff with *i }=3D3D20<br>&gt=3B &gt=3B&g=
> > >t=3B &gt=3B&gt=3B Nice=3D3D2C terse=3D3D2C efficient. In Modula-3=
> > >? =3D3D20<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=
> > >=3B&gt=3BI know that unique is one of the easiest algorithms to manually wr=
> > >ite i=3D<br>&gt=3B &gt=3Bnlin=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Be=3D3=
> > >D2Cbut I shouldn't have to.<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B<br>&gt=3B &=
> > >gt=3B&gt=3B &gt=3B&gt=3B(I'm really trying to stay in Modula-3 here=3D3D2C =
> > >but it is definitely a=3D<br>&gt=3B &gt=3B strug=3D3D<br>&gt=3B &gt=3B&gt=
> > >=3B &gt=3B&gt=3Bgle. :( )<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B<br>&gt=3B &gt=
> > >=3B&gt=3B &gt=3B&gt=3BThank you=3D3D2C - Jay<br>&gt=3B &gt=3B&gt=3B &gt=3B&=
> > >gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B =3D3D<br>&gt=3B &gt=3B=
> > >&gt=3B &gt=3B&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B--_d2a02ece-d492-410=
> > >e-88fb-fb53737d7219_<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3BContent-Type: text/=
> > >html=3D3B charset=3D3D"iso-8859-1"<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3BConte=
> > >nt-Transfer-Encoding: quoted-printable<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B<=
> > >br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B&lt=3Bhtml&gt=3B<br>&gt=3B &gt=3B&gt=3B =
> > >&gt=3B&gt=3B&lt=3Bhead&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B&lt=3Bstyle=
> > >&gt=3B&lt=3B!--<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B.hmmessage P<br>&gt=3B &=
> > >gt=3B&gt=3B &gt=3B&gt=3B{<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bmargin:0px=3D3=
> > >D3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bpadding:0px<br>&gt=3B &gt=3B&gt=3B &=
> > >gt=3B&gt=3B}<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bbody.hmmessage<br>&gt=3B &g=
> > >t=3B&gt=3B &gt=3B&gt=3B{<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bfont-size: 12pt=
> > >=3D3D3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bfont-family:Calibri<br>&gt=3B &g=
> > >t=3B&gt=3B &gt=3B&gt=3B}<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B--&gt=3B&lt=3B/=
> > >style&gt=3B&lt=3B/head&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B&lt=3Bbody =
> > >class=3D3D3D'hmmessage'&gt=3B&lt=3Bdiv dir=3D3D3D'ltr'&gt=3B&amp=3Bnbsp=3D3=
> > >D3B &amp=3Bnbsp=3D3D3B&amp=3Bnb=3D<br>&gt=3B &gt=3Bsp=3D3D3BI have =3D3D<br=
> > >>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Ban IntSeq.T with a bunch of integers.&amp=
> > >=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&amp=3Bnbsp=3D3D3B&lt=3Bbr=3D<br>&gt=3B &g=
> > >t=3B&gt=3B&lt=3Bdiv&gt=3B&lt=3Bspa=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B=
> > >n style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=
> > >=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan s=3D<br>&gt=3B &gt=3Btyle=3D3D3D"font=3D=
> > >3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=
> > >=3D3D3B&lt=3B/span&gt=3BWhat is a good terse efficient idio=3D<br>&gt=3B &g=
> > >t=3Bm for so=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Brt and unique?&lt=3Bsp=
> > >an style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbs=
> > >p=3D<br>&gt=3B &gt=3B=3D3D3B&lt=3B/span&gt=3B&lt=3B=3D3D<br>&gt=3B &gt=3B&g=
> > >t=3B &gt=3B&gt=3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbs=
> > >p=3D3D3B&lt=3B/span&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B=3D<b=
> > >r>&gt=3B &gt=3B&lt=3B/div&gt=3B&lt=3Bdiv=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B=
> > >&gt=3B&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&amp=3Bnbsp=3D3D3B=
> > > &amp=3Bnbsp=3D3D3B In C++ I would say:&lt=3Bspan style=3D3D=3D<br>&gt=3B &=
> > >gt=3B3D"font-si=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bze: 12pt=3D3D3B "&g=
> > >t=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan style=
> > >=3D3D3D"font-size:=3D<br>&gt=3B &gt=3B 12pt=3D3D3B "&gt=3B&amp=3B=3D3D<br>&=
> > >gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3B/div&gt=3B=
> > >&lt=3Bdiv&gt=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=
> > >=3Bnbs=3D<br>&gt=3B &gt=3Bp=3D3D3B &amp=3Bnbsp=3D3D<br>&gt=3B &gt=3B&gt=3B =
> > >&gt=3B&gt=3B=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=
> > >=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3Bve=3D<br>&gt=3B &gt=3Bcto=
> > >r&amp=3Blt=3D3D3Bin=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bt&amp=3Bgt=3D3D=
> > >3B a=3D3D3B&lt=3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbs=
> > >p=3D3D3B &amp=3Bnbs=3D<br>&gt=3B &gt=3Bp=3D3D3B&lt=3B/span&gt=3B&lt=3Bsp=3D=
> > >3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Ban style=3D3D3D"font-size: 12pt=3D3D3=
> > >B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B=
> > >&lt=3Bspan =3D<br>&gt=3B &gt=3Bstyle=3D3D3D"f=3D3D<br>&gt=3B &gt=3B&gt=3B &=
> > >gt=3B&gt=3Bont-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D=
> > >3B&lt=3B/span&gt=3B&lt=3Bspan style=3D3D3D"font=3D<br>&gt=3B &gt=3B-size: 1=
> > >2pt=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D=
> > >3B&lt=3B/span&gt=3Ba.push_back(...)=3D3D3B&lt=3Bspan style=3D3D3D"font-siz=
> > >=3D<br>&gt=3B &gt=3Be: 12pt=3D3D3B "=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=
> > >=3B&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan s=
> > >tyle=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bn=3D<br>&gt=3B &gt=3Bbsp=
> > >=3D3D3B&lt=3B/span=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B&gt=3B&lt=3B/div=
> > >&gt=3B&lt=3Bdiv&gt=3B&lt=3Bdiv&gt=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=
> > >=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnb=3D<br>&gt=3B &gt=3Bsp=3D3D3B&lt=
> > >=3B/spa=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bn&gt=3B&lt=3Bspan style=3D3=
> > >D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3Ba.push=
> > >_back(=3D<br>&gt=3B &gt=3B...)=3D3D3B&lt=3Bsp=3D3D<br>&gt=3B &gt=3B&gt=3B &=
> > >gt=3B&gt=3Ban style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B=
> > > &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan =3D<br>&gt=3B &gt=3Bstyle=3D=
> > >3D3D"fon=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bt-size: 12pt=3D3D3B "&gt=
> > >=3B&amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3B=
> > >span style=3D3D3D"font-s=3D<br>&gt=3B &gt=3Bize: 12pt=3D3D<br>&gt=3B &gt=3B=
> > >&gt=3B &gt=3B&gt=3B=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&lt=
> > >=3B/span&gt=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=3D3D=3D<br>&gt=3B &gt=
> > >=3B3B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=
> > >=3B/span&gt=3Bstd::sort(a.begin()=3D3D2C a.end())=3D3D3B&lt=3Bspan style=3D=
> > >3D3D"font-size:=3D<br>&gt=3B &gt=3B 12pt=3D3D3B "=3D3D<br>&gt=3B &gt=3B&gt=
> > >=3B &gt=3B&gt=3B&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=
> > >=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bn=3D<br>&gt=
> > >=3B &gt=3Bbsp=3D3D3B&lt=3B/span=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B&gt=
> > >=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=
> > >=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D=3D<br>&gt=3B &gt=3B3B&lt=
> > >=3B/span&gt=3B&lt=3Bsp=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Ban style=3D3=
> > >D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3Ba.resi=
> > >ze(std::uni=3D<br>&gt=3B &gt=3Bque(a.begi=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=
> > >=3B&gt=3Bn()=3D3D2C a.end()) - a.begin())=3D3D3B&lt=3Bspan style=3D3D3D"fon=
> > >t-size: 12pt=3D3D3=3D<br>&gt=3B &gt=3BB "&gt=3B&amp=3Bnbsp=3D3D3B=3D3D<br>&=
> > >gt=3B &gt=3B&gt=3B &gt=3B&gt=3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bsp=
> > >an style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/s=3D=
> > ><br>&gt=3B &gt=3Bpan&gt=3B&lt=3B/div&gt=3B&lt=3Bd=3D3D<br>&gt=3B &gt=3B&gt=
> > >=3B &gt=3B&gt=3Biv&gt=3B&lt=3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=
> > >=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B for (a=3D<br>&gt=3B &gt=3Buto i =
> > >=3D3D3D a.=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bbegin()=3D3D3B i !=3D3D3=
> > >D a.end()=3D3D3B ++i)&lt=3B/span&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3B=
> > >span style=3D3D=3D<br>&gt=3B &gt=3B3D"font-size=3D3D<br>&gt=3B &gt=3B&gt=3B=
> > > &gt=3B&gt=3B: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B {&l=
> > >t=3Bbr&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D=3D<br>&g=
> > >t=3B &gt=3B3B do stuff with=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B *i&lt=
> > >=3B/span&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bspan style=3D3D3D"font-s=
> > >ize: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B=3D<br>&gt=3B &gt=3B &amp=3Bnbsp=
> > >=3D3D3B =3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B}&lt=3B/span&gt=3B&lt=3B/d=
> > >iv&gt=3B&lt=3Bdiv&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=
> > >=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bspan style=3D3D3D=3D<br>&gt=
> > >=3B &gt=3B"font-si=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bze: 12pt=3D3D3B =
> > >"&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan sty=
> > >le=3D3D3D"font-size:=3D<br>&gt=3B &gt=3B 12pt=3D3D3B "&gt=3B&amp=3B=3D3D<br=
> > >>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bnbsp=3D3D3B&lt=3B/span&gt=3BNice=3D3D2C te=
> > >rse=3D3D2C efficient.&lt=3Bspan style=3D3D3D"font-si=3D<br>&gt=3B &gt=3Bze:=
> > > 12pt=3D3D3B =3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B"&gt=3B&amp=3Bnbsp=3D=
> > >3D3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan style=3D3D3D"font-size: =
> > >12pt=3D3D3B "&gt=3B&amp=3B=3D<br>&gt=3B &gt=3Bnbsp=3D3D3B&lt=3B/spa=3D3D<br=
> > >>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bn&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=
> > >=3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B &amp=
> > >=3Bnbsp=3D<br>&gt=3B &gt=3B=3D3D3B&lt=3B/span&gt=3B&lt=3Bs=3D3D<br>&gt=3B &=
> > >gt=3B&gt=3B &gt=3B&gt=3Bpan style=3D3D3D"font-size: 12pt=3D3D3B "&gt=3B&amp=
> > >=3Bnbsp=3D3D3B&lt=3B/span&gt=3BIn Modula-3?&lt=3Bspa=3D<br>&gt=3B &gt=3Bn s=
> > >tyle=3D3D3D=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B"font-size: 12pt=3D3D3B=
> > > "&gt=3B&amp=3Bnbsp=3D3D3B &amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3Bspan st=
> > >yle=3D3D3D"fo=3D<br>&gt=3B &gt=3Bnt-size: 12p=3D3D<br>&gt=3B &gt=3B&gt=3B &=
> > >gt=3B&gt=3Bt=3D3D3B "&gt=3B&amp=3Bnbsp=3D3D3B&lt=3B/span&gt=3B&lt=3B/div&gt=
> > >=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=
> > >=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BI kn=3D<br>&gt=3B &gt=3Bow that =3D3D<br>=
> > >&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bunique is one of the easiest algorithms to =
> > >manually write inline=3D3D2C&lt=3B/=3D<br>&gt=3B &gt=3Bdiv&gt=3B&lt=3Bd=3D3=
> > >D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Biv&gt=3Bbut I shouldn't have to.&lt=3B=
> > >/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=
> > >=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B(I'=3D<br>&gt=3B &gt=3Bm re=3D3D<=
> > >br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3Bally trying to stay in Modula-3 here=3D3=
> > >D2C but it is definitely a strugg=3D<br>&gt=3B &gt=3Ble. :(=3D3D<br>&gt=3B =
> > >&gt=3B&gt=3B &gt=3B&gt=3B )&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=
> > >=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BTh=
> > >ank you=3D3D2C&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&amp=3Bnb=3D<br>&gt=3B &gt=3Bs=
> > >p=3D3D3B-=3D3D<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B Jay&lt=3B/div&gt=3B&lt=
> > >=3Bbr&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B &lt=3B/div&gt=3B&lt=3B=
> > >/body&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B&lt=3B/html&gt=3B=3D3D<br>&g=
> > >t=3B &gt=3B&gt=3B &gt=3B&gt=3B<br>&gt=3B &gt=3B&gt=3B &gt=3B&gt=3B--_d2a02e=
> > >ce-d492-410e-88fb-fb53737d7219_--<br>&gt=3B &gt=3B =3D<br>&gt=3B=
> > > &gt=3B<br>&gt=3B &gt=3B--_7877d7e8-cb4a-4989-bdcd-d406e5b1f51f_<br>&gt=3B =
> > >&gt=3BContent-Type: text/html=3B charset=3D"iso-8859-1"<br>&gt=3B &gt=3BCon=
> > >tent-Transfer-Encoding: quoted-printable<br>&gt=3B &gt=3B<br>&gt=3B &gt=3B&=
> > >lt=3Bhtml&gt=3B<br>&gt=3B &gt=3B&lt=3Bhead&gt=3B<br>&gt=3B &gt=3B&lt=3Bstyl=
> > >e&gt=3B&lt=3B!--<br>&gt=3B &gt=3B.hmmessage P<br>&gt=3B &gt=3B{<br>&gt=3B &=
> > >gt=3Bmargin:0px=3D3B<br>&gt=3B &gt=3Bpadding:0px<br>&gt=3B &gt=3B}<br>&gt=
> > >=3B &gt=3Bbody.hmmessage<br>&gt=3B &gt=3B{<br>&gt=3B &gt=3Bfont-size: 12pt=
> > >=3D3B<br>&gt=3B &gt=3Bfont-family:Calibri<br>&gt=3B &gt=3B}<br>&gt=3B &gt=
> > >=3B--&gt=3B&lt=3B/style&gt=3B&lt=3B/head&gt=3B<br>&gt=3B &gt=3B&lt=3Bbody c=
> > >lass=3D3D'hmmessage'&gt=3B&lt=3Bdiv dir=3D3D'ltr'&gt=3B&lt=3Bdiv&gt=3B&lt=
> > >=3Bspan style=3D3D"font-size: 1=3D<br>&gt=3B &gt=3B2pt=3D3B "&gt=3BThe foll=
> > >owing is very efficient:&lt=3B/span&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=
> > >=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3B=3D<br>&gt=3B &gt=3Bbr&gt=
> > >=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3Brun through a bunch of records=3D2C picki=
> > >ng out one number from=3D<br>&gt=3B &gt=3B some of them&lt=3B/div&gt=3B&lt=
> > >=3Bdiv&gt=3Bappend those numbers to a growing vector&lt=3B/div&gt=3B&lt=3Bd=
> > >iv&gt=3B=3D<br>&gt=3B &gt=3Bsort the vector&lt=3B/div&gt=3B&lt=3Bdiv&gt=3Bu=
> > >nique the vector&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=
> > >=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/=3D<br>&gt=3B &gt=3Bdiv&gt=3B&lt=3Bd=
> > >iv&gt=3Bsequence allows for random access..but only via a function...&lt=3B=
> > >/div=3D<br>&gt=3B &gt=3B&gt=3B&lt=3Bdiv&gt=3Bor maybe an iterator&lt=3B/div=
> > >&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&=
> > >gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BSTL has =3D<br>&gt=3B &gt=3Bthis wonder=
> > >ful separation of algorithms from containers=3D2C via iterators.&lt=3B/=3D<=
> > >br>&gt=3B &gt=3Bdiv&gt=3B&lt=3Bdiv&gt=3BI suspect very few other libraries =
> > >do.&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BAnd it could be t=3D<br>&gt=3B &gt=3Bhat =
> > >most languages don't support it.&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BIt doesn't a=
> > >ppear I can easi=3D<br>&gt=3B &gt=3Bly sort a sequence=3D2C unless I copy t=
> > >he data out into an array -- gross ine=3D<br>&gt=3B &gt=3Bfficiency.&lt=3B/=
> > >div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3B=
> > >br&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BI've hacked something ve=3D<br>&gt=
> > >=3B &gt=3Bry manual together..and it is taking forever to get it to work.&l=
> > >t=3B/div&gt=3B&lt=3Bdiv&gt=3B&amp=3B=3D<br>&gt=3B &gt=3Bnbsp=3D3B It turns =
> > >out I can reasonably well bound the size of the data=3D2C so=3D<br>&gt=3B &=
> > >gt=3B I'm using an open array...and I have to keep track of my position ins=
> > >tead =3D<br>&gt=3B &gt=3Bof using addhi/push_back.&lt=3B/div&gt=3B&lt=3Bdiv=
> > >&gt=3BNot happy.&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BAt some point I mi=3D<br>&gt=
> > >=3B &gt=3Bght give up and write the backend in C++..at which point I might =
> > >as well wr=3D<br>&gt=3B &gt=3Bite a C++ frontend anywa.&lt=3B/div&gt=3B&lt=
> > >=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=
> > >=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div=3D<br>&gt=3B &gt=3B&gt=
> > >=3B&lt=3Bdiv&gt=3BI absolutely do not want a sorted table and unique upon i=
> > >nsert.&lt=3B/div&gt=3B=3D<br>&gt=3B &gt=3B&lt=3Bdiv&gt=3BThat is much less =
> > >efficient.&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BWhat I'm describing uses tempor=3D=
> > ><br>&gt=3B &gt=3Barily larger working set but vastly less CPU.&lt=3B/div&gt=
> > >=3B&lt=3Bdiv&gt=3BAn array that gets =3D<br>&gt=3B &gt=3Bsorted/uniqued occ=
> > >asionally=3D2C like just once.&lt=3B/div&gt=3B&lt=3Bdiv&gt=3BAnd not ongoin=
> > >g ma=3D<br>&gt=3B &gt=3Bintainence for every single add.&lt=3B/div&gt=3B&lt=
> > >=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bbr&gt=3B&lt=
> > >=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=3Bb=3D<br>&gt=3B &gt=3Br&gt=3B&lt=3B/div&gt=
> > >=3B&lt=3Bdiv&gt=3B&amp=3Bnbsp=3D3B- Jay&lt=3B/div&gt=3B&lt=3Bdiv&gt=3B&lt=
> > >=3Bbr&gt=3B&lt=3Bbr&gt=3B&lt=3Bbr&gt=3B&lt=3Bdiv&gt=3B&lt=3Bdiv id=3D3D"Sky=
> > >DrivePl=3D<br>&gt=3B &gt=3Baceholder"&gt=3B&lt=3B/div&gt=3B&amp=3Bgt=3D3B T=
> > >o: jay.krell at cornell.edu&lt=3Bbr&gt=3B&amp=3Bgt=3D3B CC: m3devel at ele=3D<br>=
> > >&gt=3B &gt=3Bgosoft.com&lt=3Bbr&gt=3B&amp=3Bgt=3D3B Subject: Re: [M3devel] =
> > >STL algorithms? sort/unique?&lt=3Bbr=3D<br>&gt=3B &gt=3B&gt=3B&amp=3Bgt=3D3=
> > >B Date: Fri=3D2C 28 Sep 2012 01:04:48 -0700&lt=3Bbr&gt=3B&amp=3Bgt=3D3B Fro=
> > >m: mika at async.=3D<br>&gt=3B &gt=3Bcaltech.edu&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &=
> > >lt=3Bbr&gt=3B&amp=3Bgt=3D3B &lt=3Bbr&gt=3B&amp=3Bgt=3D3B BTW I had the same=
> > > experience w=3D<br>&gt=3B &gt=3Bhen I first started using Modula-3.&lt=3Bb=
> > >r&gt=3B&amp=3Bgt=3D3B It was painful to jump throug=3D<br>&gt=3B &gt=3Bh al=
> > >l its hoops=3D2C coming from C=3D2C where you&lt=3Bbr&gt=3B&amp=3Bgt=3D3B c=
> > >an do whatever you=3D<br>&gt=3B &gt=3B want to whatever bits happen to be s=
> > >loshing around&lt=3Bbr&gt=3B&amp=3Bgt=3D3B your machine.=3D<br>&gt=3B &gt=
> > >=3B C++ from what I have seen mainly lets you do that to&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B more bits =3D<br>&gt=3B &gt=3Bin fewer lines of code.&lt=3Bbr&gt=
> > >=3B&amp=3Bgt=3D3B &lt=3Bbr&gt=3B&amp=3Bgt=3D3B But after a while I really c=
> > >am=3D<br>&gt=3B &gt=3Be to appreciate the value of things like the&lt=3Bbr&=
> > >gt=3B&amp=3Bgt=3D3B language's telling m=3D<br>&gt=3B &gt=3Be I'm using the=
> > > wrong data structure instead of&lt=3Bbr&gt=3B&amp=3Bgt=3D3B just letting m=
> > >e u=3D<br>&gt=3B &gt=3Bse the same "nice=3D2C terse=3D2C efficient" syntax =
> > >to write&lt=3Bbr&gt=3B&amp=3Bgt=3D3B a crappy=3D<br>&gt=3B &gt=3B program :=
> > >-)&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &lt=3Bbr&gt=3B&amp=3Bgt=3D3B mika writes:&lt=
> > >=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3BYou're using=3D<br>&gt=3B &gt=3B th=
> > >e wrong (abstract) data structure if you want sort and unique.&lt=3Bbr&gt=
> > >=3B&amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B &amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=
> > >=3D3B &amp=3Bgt=3D3BA "sequence" is meant to be accessed sequentially..=3D<=
> > >br>&gt=3B &gt=3B.&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&lt=3Bbr&gt=3B&=
> > >amp=3Bgt=3D3B &amp=3Bgt=3D3BNot knowing precisely what you're doing =3D<br>=
> > >&gt=3B &gt=3Bit sounds like you might want a&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &a=
> > >mp=3Bgt=3D3BSortedTable... you can get =3D<br>&gt=3B &gt=3Bunique on insert=
> > > and access it in increasing&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3Bor d=
> > >ecreasing =3D<br>&gt=3B &gt=3Border.&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=
> > >=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B Mika&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B &=
> > >amp=3Bgt=3D3BJay K writes:&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=
> > >=3Bgt=3D3B--_d2a02ece-d492-410e-88fb-fb537=3D<br>&gt=3B &gt=3B37d7219_&lt=
> > >=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3BContent-Type: text/pl=
> > >ain=3D3B charset=3D3D"iso-8=3D<br>&gt=3B &gt=3B859-1"&lt=3Bbr&gt=3B&amp=3Bg=
> > >t=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3BContent-Transfer-Encoding: quoted-printa=
> > >ble&lt=3Bbr=3D<br>&gt=3B &gt=3B&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=
> > >=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B I have an=
> > > IntSeq.T with a bu=3D<br>&gt=3B &gt=3Bnch of integers. =3D3D20&lt=3Bbr&g=
> > >t=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B What is a good terse eff=
> > >=3D<br>&gt=3B &gt=3Bicient idiom for sort and unique? =3D3D20&lt=3Bbr&gt=
> > >=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B =
> > >=3D<br>&gt=3B &gt=3B&amp=3Bgt=3D3B&amp=3Bgt=3D3B In C++ I would say: =
> > > vector&amp=3Blt=3D3Bint&amp=3Bgt=3D3B a=3D3D3B =3D<br>&gt=3B &gt=3B =
> > > a.push_back(...)=3D3D3B =3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B=
> > >&amp=3Bgt=3D3B a.push_back(...)=3D<br>&gt=3B &gt=3B=3D3D3B std=
> > >::sort(a.begin()=3D3D2C a.end())=3D3D3B =3D3D&lt=3Bbr&gt=3B&amp=3Bgt=
> > >=3D3B &amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Bgt=3D3B a.resize(std::unique=
> > >(a.begin()=3D3D2C a.end()) - a.begin())=3D3D3B =3D<br>&gt=3B &gt=3B f=
> > >or (aut=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bo i =
> > >=3D3D3D a.begin()=3D3D3B i !=3D3D3D a.=3D<br>&gt=3B &gt=3Bend()=3D3D3B ++i)=
> > > {&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B do stuf=
> > >f with *i }=3D3D20=3D<br>&gt=3B &gt=3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=
> > >=3Bgt=3D3B&amp=3Bgt=3D3B Nice=3D3D2C terse=3D3D2C efficient. In M=
> > >odula=3D<br>&gt=3B &gt=3B-3? =3D3D20&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bg=
> > >t=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D=
> > >3BI know that unique=3D<br>&gt=3B &gt=3B is one of the easiest algorithms t=
> > >o manually write inlin=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D<br>&gt=
> > >=3B &gt=3B=3D3B&amp=3Bgt=3D3Be=3D3D2Cbut I shouldn't have to.&lt=3Bbr&gt=3B=
> > >&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &am=
> > >p=3Bg=3D<br>&gt=3B &gt=3Bt=3D3B&amp=3Bgt=3D3B(I'm really trying to stay in =
> > >Modula-3 here=3D3D2C but it is defini=3D<br>&gt=3B &gt=3Btely a strug=3D3D&=
> > >lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bgle. :( )&lt=3Bbr&g=
> > >t=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3B=3D<br>=
> > >&gt=3B &gt=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3BThank you=3D3D2C - Jay&lt=
> > >=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3B=
> > >gt=3D3B &amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Bgt=3D3B =3D3D&l=
> > >t=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B--_d2=3D<br>&gt=3B &gt=3Ba02ece-d492=
> > >-410e-88fb-fb53737d7219_&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bg=
> > >t=3D3BContent-Type: tex=3D<br>&gt=3B &gt=3Bt/html=3D3B charset=3D3D"iso-885=
> > >9-1"&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3BContent-Transf=
> > >er-Enc=3D<br>&gt=3B &gt=3Boding: quoted-printable&lt=3Bbr&gt=3B&amp=3Bgt=3D=
> > >3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&=
> > >amp=3Bgt=3D3B&amp=3Blt=3D3B=3D<br>&gt=3B &gt=3Bhtml&amp=3Bgt=3D3B&lt=3Bbr&g=
> > >t=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&amp=3Blt=3D3Bhead&amp=3Bgt=
> > >=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&amp=3Blt=3D<=
> > >br>&gt=3B &gt=3B=3D3Bstyle&amp=3Bgt=3D3B&amp=3Blt=3D3B!--&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B.hmmessage P&lt=3Bbr&gt=3B&amp=3Bgt=
> > >=3D3B &amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B&amp=3Bgt=3D3B{&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bmargin:0px=3D3D3B&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bpadding=3D<br>&gt=3B &gt=3B:0px&lt=
> > >=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B}&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bbody.hmmessage&lt=3Bbr&gt=3B&amp=3Bg=
> > >t=3D3B=3D<br>&gt=3B &gt=3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B{&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bfont-size: 12pt=3D3D3B&lt=3Bbr&gt=3B=
> > >&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3B=3D<br>&gt=3B &gt=3Bgt=3D3Bfont-family:=
> > >Calibri&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B}&lt=3Bbr&g=
> > >t=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B--&amp=3Bg=3D<br>&gt=3B &gt=
> > >=3Bt=3D3B&amp=3Blt=3D3B/style&amp=3Bgt=3D3B&amp=3Blt=3D3B/head&amp=3Bgt=3D3=
> > >B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B&amp=3Blt=3D3Bbod=
> > >y cl=3D<br>&gt=3B &gt=3Bass=3D3D3D'hmmessage'&amp=3Bgt=3D3B&amp=3Blt=3D3Bdi=
> > >v dir=3D3D3D'ltr'&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D<br>=
> > >&gt=3B &gt=3B=3D3Bnbsp=3D3D3B&amp=3Bamp=3D3Bnbsp=3D3D3BI have =3D3D&lt=3Bbr=
> > >&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Ban IntSeq.T wi=3D<br>&gt=
> > >=3B &gt=3Bth a bunch of integers.&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3B=
> > >nbsp=3D3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3Bbr&a=
> > >mp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspa=3D3D&lt=3Bbr&g=
> > >t=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bn style=3D3D3D"f=3D<br>&gt=
> > >=3B &gt=3Bont-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &=
> > >amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D<br>&gt=3B &gt=3B=
> > >=3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B =
> > >&amp=3Bgt=3D3B&amp=3Bgt=3D3B-size: 12pt=3D3D3B "&amp=3Bg=3D<br>&gt=3B &gt=
> > >=3Bt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3BWhat is=
> > > a good terse efficient idiom f=3D<br>&gt=3B &gt=3Bor so=3D3D&lt=3Bbr&gt=3B=
> > >&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Brt and unique?&amp=3Blt=3D3Bspan=
> > > style=3D3D3D"font-siz=3D<br>&gt=3B &gt=3Be: 12pt=3D3D3B "&amp=3Bgt=3D3B&am=
> > >p=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=
> > >=3Bgt=3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3B=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D=
> > >3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&a=
> > >mp=3Bgt=3D3B&amp=3Ba=3D<br>&gt=3B &gt=3Bmp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/sp=
> > >an&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=
> > >=3D3B&amp=3Blt=3D3Bbr&amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Blt=3D3B/div&a=
> > >mp=3Bgt=3D3B&amp=3Blt=3D3Bdiv=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D=
> > >3B&amp=3Bgt=3D3B&amp=3Bgt=3D3B&amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3B=3D<br>&=
> > >gt=3B &gt=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3B=
> > >amp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B In C++ I wo=3D<br>&gt=3B &gt=
> > >=3Buld say:&amp=3Blt=3D3Bspan style=3D3D3D"font-si=3D3D&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bze: 12pt=3D3D3=3D<br>&gt=3B &gt=3BB =
> > >"&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3B=
> > >lt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D<br>&gt=3B &gt=3B=3D3D=
> > >3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3B=3D3D&lt=3Bbr&gt=3B=
> > >&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bnbsp=3D3D3=3D<br>&gt=3B &gt=3BB&=
> > >amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=
> > >=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font=3D<br>&gt=3B &gt=
> > >=3B-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=
> > >=3D3Bnbsp=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D<br>&g=
> > >t=3B &gt=3B=3D3B=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan =
> > >style=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B&amp=
> > >=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3Bvector&amp=3Bamp=3D3=
> > >Blt=3D3D3Bin=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B=3D<br>&gt=3B &=
> > >gt=3B&amp=3Bgt=3D3Bt&amp=3Bamp=3D3Bgt=3D3D3B a=3D3D3B&amp=3Blt=3D3Bspan sty=
> > >le=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3B=
> > >amp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=
> > >=3D3B&amp=3Blt=3D3Bsp=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B =3D<br>&gt=3B &gt=3B=
> > >&amp=3Bgt=3D3B&amp=3Bgt=3D3Ban style=3D3D3D"font-size: 12pt=3D3D3B "&amp=3B=
> > >gt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3B/span&am=
> > >p=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&=
> > >amp=3Blt=3D3Bspan style=3D3D3D"f=3D3D&lt=3Bbr&gt=3B=3D<br>&gt=3B &gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bont-size: 12pt=3D3D3B "&amp=3Bgt=3D3=
> > >B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D<br>&gt=3B &gt=3B=3D3D3B&=
> > >amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font-size: =
> > >12pt=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bg=3D<br>&gt=3B &gt=3Bt=3D3B&am=
> > >p=3Bgt=3D3B=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/=
> > >span&amp=3Bgt=3D3Ba.push_back(...)=3D3D=3D<br>&gt=3B &gt=3B3B&amp=3Blt=3D3B=
> > >span style=3D3D3D"font-size: 12pt=3D3D3B "=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B=
> > > &amp=3Bgt=3D3B&amp=3Bgt=3D3B&amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Bamp=
> > >=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3=
> > >B&amp=3Blt=3D3Bspan style=3D3D3D"=3D<br>&gt=3B &gt=3Bfont-size: 12pt=3D3D3B=
> > > "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span=3D3D&lt=3Bbr&=
> > >gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B&amp=3Bgt=3D3B&amp=3B=
> > >gt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=
> > >=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D<br>&gt=3B &gt=3B=3D3=
> > >D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=
> > >=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/s=3D<br>&gt=3B &gt=3Bpa=3D3D&lt=3Bbr&g=
> > >t=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bn&amp=3Bgt=3D3B&amp=3Blt=3D3=
> > >Bspan style=3D3D3D"font-size: 12pt=3D3D=3D<br>&gt=3B &gt=3B3B "&amp=3Bgt=3D=
> > >3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3Ba.push_back(..=
> > >.)=3D3D3B&amp=3Blt=3D3Bsp=3D3D=3D<br>&gt=3B &gt=3B&lt=3Bbr&gt=3B&amp=3Bgt=
> > >=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Ban style=3D3D3D"font-size: 12pt=3D3D3B "&=
> > >amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbs=3D<br>&gt=3B &gt=3Bp=3D3D3B &amp=3Bamp=3D3B=
> > >nbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D3D3D=
> > >"fon=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B &amp=3Bgt=3D3B&am=
> > >p=3Bgt=3D3Bt-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&am=
> > >p=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3B=3D<br>&gt=3B &gt=3Blt=3D3B/div&amp=3B=
> > >gt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font-=
> > >size: 12pt=3D3D&lt=3Bbr&gt=3B&amp=3B=3D<br>&gt=3B &gt=3Bgt=3D3B &amp=3Bgt=
> > >=3D3B&amp=3Bgt=3D3B=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=
> > >=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span=3D<br>&gt=3B &gt=3B&amp=3Bgt=3D3B=
> > >&amp=3Blt=3D3Bspan style=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=
> > >=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3B=3D3D&lt=3Bbr&gt=3B=
> > >&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B/span&amp=3Bgt=3D3Bstd::sort(a.b=
> > >egin()=3D3D2C a.end())=3D<br>&gt=3B &gt=3B=3D3D3B&amp=3Blt=3D3Bspan style=
> > >=3D3D3D"font-size: 12pt=3D3D3B "=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=
> > >=3D3B&amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D=
> > >3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=
> > >=3D3Bspan style=3D3D=3D<br>&gt=3B &gt=3B3D"font-size: 12pt=3D3D3B "&amp=3Bg=
> > >t=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span=3D3D&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Bgt=3D3B&amp=3Bgt=3D3B&a=
> > >mp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3B=
> > >span style=3D3D3D"font-si=3D<br>&gt=3B &gt=3Bze: 12pt=3D3D3B "&amp=3Bgt=3D3=
> > >B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&a=
> > >mp=3Bgt=3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3Bsp=3D3D&lt=3Bbr&gt=3B&amp=3Bg=
> > >t=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Ban style=3D3D3D"font-size: 12pt=3D3D3B "=
> > >&amp=3Bgt=3D3B&amp=3Ba=3D<br>&gt=3B &gt=3Bmp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/=
> > >span&amp=3Bgt=3D3Ba.resize(std::unique(a.begi=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=
> > >=3D3B &amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Bgt=3D3Bn()=3D3D2C a.end()) -=
> > > a.begin())=3D3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font-size=3D<br>&gt=3B &g=
> > >t=3B: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B=3D3D&lt=3Bbr&gt=
> > >=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B &amp=3Bamp=3D3Bnbsp=3D<br>&g=
> > >t=3B &gt=3B=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=
> > >=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bam=3D<br>&gt=3B &gt=3B=
> > >p=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3B=
> > >gt=3D3B&amp=3Blt=3D3Bd=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=
> > >=3Bg=3D<br>&gt=3B &gt=3Bt=3D3Biv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D3D=
> > >3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D<br>&gt=3B &=
> > >gt=3B=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B for (auto i =3D3D3D a.=3D3D&lt=3Bbr=
> > >&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bbegin(=3D<br>&gt=3B &gt=3B=
> > >)=3D3D3B i !=3D3D3D a.end()=3D3D3B ++i)&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&am=
> > >p=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv=3D<br>&gt=3B &gt=3B&amp=3Bgt=
> > >=3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font-size=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=
> > >=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B: 12pt=3D3D3B =3D<br>&gt=3B &gt=3B"&amp=
> > >=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B {&amp=3Blt=
> > >=3D3Bbr&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Ba=3D<br>&gt=3B &gt=
> > >=3Bmp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B do stuff with=3D3D&lt=3Bbr=
> > >&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B *i&amp=3B=3D<br>&gt=3B &g=
> > >t=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3=
> > >Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=3D3D3D"font-s=3D<br>&gt=3B &gt=
> > >=3Bize: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D=
> > >3Bnbsp=3D3D3B =3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D<br>&gt=3B &gt=
> > >=3B=3D3B&amp=3Bgt=3D3B}&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&=
> > >amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=
> > >=3B=3D<br>&gt=3B &gt=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=
> > >=3D3B&amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Bl=
> > >t=3D3Bdiv&amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B&amp=3Blt=3D3Bspan style=3D3D3D"=
> > >font-si=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bze: 12=
> > >pt=3D3D3B "&amp=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &am=
> > >p=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan =
> > >style=3D3D3D"=3D<br>&gt=3B &gt=3Bfont-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=
> > >=3Bamp=3D3B=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bnb=
> > >sp=3D3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3B/span&amp=3Bgt=3D3BNice=3D3D2C t=
> > >erse=3D3D2C efficient.&amp=3Blt=3D3Bspan style=3D3D3D"font-siz=3D<br>&gt=3B=
> > > &gt=3Be: 12pt=3D3D3B =3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=
> > >=3Bgt=3D3B"&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D<=
> > >br>&gt=3B &gt=3B=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan =
> > >style=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bam=3D<br>&gt=3B &=
> > >gt=3Bp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/spa=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &=
> > >amp=3Bgt=3D3B&amp=3Bgt=3D3Bn&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&=
> > >amp=3Blt=3D<br>&gt=3B &gt=3B=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan style=
> > >=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D<br>&gt=
> > >=3B &gt=3B=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D=
> > >3B&amp=3Blt=3D3Bs=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=
> > >=3D3Bpan=3D<br>&gt=3B &gt=3B style=3D3D3D"font-size: 12pt=3D3D3B "&amp=3Bgt=
> > >=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3BIn=3D<br>&g=
> > >t=3B &gt=3B Modula-3?&amp=3Blt=3D3Bspan style=3D3D3D=3D3D&lt=3Bbr&gt=3B&amp=
> > >=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B"font-size: 12pt=3D<br>&gt=3B &gt=3B=
> > >=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B &amp=3Bamp=3D3Bnbsp=3D3D3=
> > >B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3Bspan s=3D<br>&gt=3B &gt=3Bt=
> > >yle=3D3D3D"font-size: 12p=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&a=
> > >mp=3Bgt=3D3Bt=3D3D3B "&amp=3Bgt=3D3B&amp=3Bamp=3D3Bnbsp=3D<br>&gt=3B &gt=3B=
> > >=3D3D3B&amp=3Blt=3D3B/span&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&am=
> > >p=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3B/d=
> > >=3D<br>&gt=3B &gt=3Biv&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Bl=
> > >t=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=
> > >=3Bgt=3D3BI know =3D<br>&gt=3B &gt=3Bthat =3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B=
> > > &amp=3Bgt=3D3B&amp=3Bgt=3D3Bunique is one of the easiest algorithms to m=
> > >=3D<br>&gt=3B &gt=3Banually write inline=3D3D2C&amp=3Blt=3D3B/div&amp=3Bgt=
> > >=3D3B&amp=3Blt=3D3Bd=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3B=
> > >gt=3D3Bi=3D<br>&gt=3B &gt=3Bv&amp=3Bgt=3D3Bbut I shouldn't have to.&amp=3Bl=
> > >t=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bbr&amp=
> > >=3Bgt=3D<br>&gt=3B &gt=3B=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3=
> > >Bdiv&amp=3Bgt=3D3B&amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=
> > >=3D3B&amp=3Blt=3D3Bdiv&amp=3Bg=3D<br>&gt=3B &gt=3Bt=3D3B(I'm re=3D3D&lt=3Bb=
> > >r&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3Bally trying to stay in Mo=
> > >dula-3 here=3D<br>&gt=3B &gt=3B=3D3D2C but it is definitely a struggle. :(=
> > >=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B )&amp=3Blt=
> > >=3D3B=3D<br>&gt=3B &gt=3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3B&=
> > >amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3B=
> > >div&amp=3Bgt=3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3Bbr&amp=3Bgt=3D3B&amp=3Bl=
> > >t=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D3Bdiv&amp=3Bgt=3D3BThank you=3D3D2C&amp=
> > >=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D<br>&gt=3B &gt=3B=3D3Bdiv&amp=3Bgt=
> > >=3D3B&amp=3Bamp=3D3Bnbsp=3D3D3B-=3D3D&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3Bgt=
> > >=3D3B&amp=3Bgt=3D3B Jay&amp=3Blt=3D3B/div&amp=3Bgt=3D3B=3D<br>&gt=3B &gt=3B=
> > >&amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3Bbr&amp=3Bgt=3D3B&amp=3Blt=3D3B/=
> > >div&amp=3Bgt=3D3B &amp=3Blt=3D3B/div&amp=3Bgt=3D3B&amp=3Blt=3D<b=
> > >r>&gt=3B &gt=3B=3D3B/body&amp=3Bgt=3D3B&lt=3Bbr&gt=3B&amp=3Bgt=3D3B &amp=3B=
> > >gt=3D3B&amp=3Bgt=3D3B&amp=3Blt=3D3B/html&amp=3Bgt=3D3B=3D3D&lt=3Bbr&gt=3B&a=
> > >mp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3B=3D<br>&gt=3B &gt=3Bgt=3D3B&lt=3Bbr&gt=3B=
> > >&amp=3Bgt=3D3B &amp=3Bgt=3D3B&amp=3Bgt=3D3B--_d2a02ece-d492-410e-88fb-fb537=
> > >37d7219_--&lt=3Bbr&gt=3B&lt=3B=3D<br>&gt=3B &gt=3B/div&gt=3B&lt=3B/div&gt=
> > >=3B &lt=3B/div&gt=3B&lt=3B/body&gt=3B<br>&gt=3B &gt=3B&lt=3B/htm=
> > >l&gt=3B=3D<br>&gt=3B &gt=3B<br>&gt=3B &gt=3B--_7877d7e8-cb4a-4989-bdcd-d406=
> > >e5b1f51f_--<br></div></div></div> </div></body>
> > ></html>=
> > >
> > >--_13e6ee6a-034c-469d-aa83-18379d050866_--

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://m3lists.elegosoft.com/pipermail/m3devel/attachments/20120929/349a1ded/attachment-0002.html>


More information about the M3devel mailing list