[M3devel] typenames vs. typeids in M3CG?
Jay K
jay.krell at cornell.edu
Wed Apr 10 04:12:52 CEST 2013
Given something like:
TYPE A = RECORD ... END; (* typeid 123456 *)
TYPE B = A;
VAR a:A;
VAR b:B;
ideally the generated code looks like:
struct T123456; typedef struct T123456 T123456;
struct T123456 { ... };
typedef T123456 A;
typedef T123456 B;
A a;
B b;
Currently I produce:
T123456 a;
T123456 b;
it is easy to make the first or better yet last typename for any given typeid win, giving us:
B a;
B b;
However actually producing the ideal/idiomatic: A a;
B b;
I believe requires frontend/M3CG changes -- to pass an optional typename and not just a typeid for locals/parameters.
Reasonable?
The problem seems worst for records.
But it applies to enums, subranges, opaque types.
Actual source is full of typenames. M3CG is full of typeids.
TYPE Color = {Red, Blue, Green};
The thing to the right is anonymous type with a typeid (structural hash).
TYPE Color2 = {Red, Blue, Green};
VAR Color:c;
VAR Color2:c2;
In gcc and newer Visual C++, the ideal code can use enums with explicit sizes, *roughly*:
typedef enum { Red, Blue, Green } Color, Color2; /* importat gcc and Visual C++ extensions omitted */
Color c;
Color2 c2;
However, again, without frontend help we are faced with probably:
T1234 c;
T1234 c2;
or perhaps
Color c;
Color2 c2; Currently I just use one of INT8, UINT8, INT16, UINT16, INT32, UINT32, INT64, UINT64 for all enumerations and subranges.
That is only the portable way to all C and C++ compilers, but I think it is worthwhile to use gcc and Visual C++ extensions with #ifdef to do better. Ignoring the problem of what to name types, I can still make the enum member names visible in a debugger.
Similarly for opaque types, currently I have:
typdef char* ADDRESS;
TYPE A <: whatever;
TYPE B <: whatever;
typedef ADDRESS T1234; (* typeid for opaque type *)
typedef ADDRESS T123478; (* typeid for opaque type *)
T1234 a;
T123478 b;
This is not particularly readable. It can go either way:
ADDRESS a;
ADDRESS b;
Or ideally more like:
A* a;
B* b;
or
A a;
B b;
Opaque types are a larger problem, at least in my head.
I'd like to have pointers to structs, but I don't yet know how to make that work. Either the public part or the entire thing. If the information is available.
The goal isn't so much to make the C code readable, it is to make what the debugger shows readable.
(The C code has no indentation, no loops, many gotos, redundant temporaries/assignments...)
If you have used stock gdb or debugged the NT386 target, you should realize the problem.
I believe the frontend should be passing typenames along with typeids for locals/parameters.
I'll poke around later. It might not be trivial -- i.e. if the information isn't preserved.
Advise?
- Jay
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