[M3devel] unicode in libm3 or separate package
Jay K
jay.krell at cornell.edu
Tue Dec 3 22:54:27 CET 2013
This is not necessary, but it is ok.
m3core and libm3 are never built with an older compiler and can depend on a newer compiler.
- Jay
> Date: Tue, 3 Dec 2013 22:13:38 +0000
> To: m3commit at elegosoft.com
> From: rodney at elego.de
> Subject: [M3commit] CVS Update: cm3
>
> CVSROOT: /usr/cvs
> Changes by: rodney at birch. 13/12/03 22:13:38
>
> Modified files:
> cm3/m3-libs/libm3/src/rw/: Tag: devel_unicode m3makefile
>
> Log message:
> Move Unicode codec stuff to its own package. This allows for
> bootstrapping the unicode branch with release and head compilers.
> This code depends on being compiled with Unicode-sized WIDECHAR,
> which is not initially available when first compiling libm3 and
> the compiler, using an earlier compiler. New package libunicode
> can now be compiled later, after a new compiler is installed.
>
> script do-cm3-unicode.sh does everything do-cm3-front.sh does,
> plus libunicode.
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://m3lists.elegosoft.com/pipermail/m3devel/attachments/20131203/c4e413a9/attachment-0001.html>
More information about the M3devel
mailing list