[M3devel] 32bit host 64bit target TextLiteral recurring problem
Jay K
jay.krell at cornell.edu
Thu Jun 4 20:01:05 CEST 2015
> Operator overloading is anathema to the Modula-3 design principles. Use C++ if that is what you want.
The combination of features I want hasn't been materialized.
Something like:
1) operator overloading -- C++
2) templates with type deduction (i.e. C++ function templates, not just class templates or generic modules) -- C++
3) a small easy to understand language -- not C++, maybe Modula-3
4) a small easy to understand compiler (m3front I don't understand) -- nowhere
5) fast compilation -- Modula-3
6) optional safey -- Modula-3
7) multiple inheritance, at least of "interfaces" -- C++
8) optionally stack or inline allocation of "classes"/"objects" -- C++
9) clear choice of build system -- Modula-3 perhaps
10) locals with destructors -- C++
11) clear portable choice for remoting/RPC -- Modula-3 perhaps
12) needs backend work -- Modula-3 perhaps
13) a small easty to understand backend -- Modula-3 perhaps kinda sorta
14) ?safety w/o garbage collection? -- rust??
15) static compilation for type checking -- C++, Modula-3, Java, Go, C#. Not Python/Perl/Ruby/Erlang/sh/Tcl.
16) static compilation to native code, maybe -- C++ and Modula-3! Go? Net.Native?
17) non-virtual member functions -- not C or Modula-3
18) virtual member functions -- C++, Modula-3
19) safe numbers? Scheme?? C++ w/ library? (with operator overloading)
20) clear/portable choice for threads -- Modula-3, C++14? Java. Geez C++ was late here.
21) clear/portable choice for interlocked -- Win32, msvc gcc; Modula-3 and C are decades late.
22) good string library
23) good regex library
Basically, for now, I want static compilation to native code, fast compilation, optional safety.
That combination is rare.
Rust is unusual in safety w/o gc. Extended static lifetime analysis/verification...
- Jay
Subject: Re: [M3devel] 32bit host 64bit target TextLiteral recurring problem
From: hosking at purdue.edu
Date: Thu, 4 Jun 2015 12:50:02 -0400
CC: rodney.m.bates at acm.org; m3devel at elegosoft.com
To: jay.krell at cornell.edu
On Jun 4, 2015, at 11:45 AM, Jay K <jay.krell at cornell.edu> wrote: How strongly preferred and why?
TInt preferred because LONGINT is still a terrible hack, and I hate to see it pollute the system more than it already has. What’s more, the backends break on a number of operations for it. I now regret ever having introduced it, and would like to back it out. We would have been better to specialize 32-bit targets to treat 64-bit offsets as ARRAY [0..1] OF INTEGER, and then hidden manipulation of those offsets behind a clean interface, much as Tint does. I think the one use-case we had for it to allow interfacing directly to C functions that take offset_t arguments could have been finessed differently.
good naturedly:
1) to cause me pain so that might give up? 2) to take more time so I don't muck with other stuff? 3) for compatibility with older releases? 4) for easier extension in future? 5) to cause me pain so I whine more about wanting operator overloading?
Perhaps 3 & 4.
I started this once and it going to be a pain. LONGINT is probably much easier. Maybe I have more patience now.
:-) Patience accrues with age…
Extension in the future could be addition of INTEGER128 to the language. :)And the 128 bit targets will initially have 64bit LONGINT limits, until we add INTEGER128and convert frontend to use it. Hypothetically. Perhaps before that happenswe'll have operator overloading. :)
Operator overloading is anathema to the Modula-3 design principles. Use C++ if that is what you want.
- Jay
Subject: Re: [M3devel] 32bit host 64bit target TextLiteral recurring problem
From: hosking at purdue.edu
Date: Thu, 4 Jun 2015 11:32:48 -0400
CC: rodney.m.bates at acm.org; m3devel at elegosoft.com
To: jay.krell at cornell.edu
Again, TInt preferred.
Sent from my iPhone
On Jun 4, 2015, at 11:08 AM, Jay K <jay.krell at cornell.edu> wrote:
When I proposed TInt I had actually forgotten about LONGINT!LONGINT is easier to code to (until/unless we get operator overloading...)
TInt is easier to extend, and is portable to before the current release.I think LONGINT is adequate.I did extent TInt to 72 bits I think.
- Jay
> Date: Thu, 4 Jun 2015 09:37:06 -0500
> From: rodney_bates at lcwb.coop
> To: jay.krell at cornell.edu; hosking at purdue.edu
> CC: m3devel at elegosoft.com
> Subject: Re: [M3devel] 32bit host 64bit target TextLiteral recurring problem
>
>
>
> On 06/03/2015 06:14 PM, Jay K wrote:
> > sorry, I missed that it is literals...so I can convert a blueray movie into a source file containing the data all in a text? Far fetched.
> > An array of chars? Probably has same problem.
> >
> >
> > Can I/we please LONGINT-ize the compiler now, for all type sizes and field offsets?
> >
> > - Jay
> >
>
> I'm OK with doing it, but I thought you had been talking about using TInt.
> Would that be better? It would be more general. But LONGINT would be
> faster at compile time, and less work, since the arithmetic operators
> would not need to be changed to TInt function calls. There might
> be quite a lot of those I guess the compiler would be of about equal
> help in finding missed places to be changed, either way.
>
> I just checked, and LONGINT is in the release compiler, contrary to
> my sense of relative history, so there would be no bootstrap barrier.
>
> Either would allow a 32-bit hosted compiler (cross- or native-) to handle
> types whose byte-count approached 2^31, instead of just 2^23. With a
> 64-bit hosted compiler, TInt would handle 2^63 byte-sized objects,
> whereas LONGINT would only go to 2^55. Do we really care?
>
> >
> >
> > ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> --
> > Subject: Re: [M3devel] 32bit host 64bit target TextLiteral recurring problem
> > From: hosking at purdue.edu
> > Date: Wed, 3 Jun 2015 14:07:02 -0400
> > CC: m3devel at elegosoft.com
> > To: jay.krell at cornell.edu
> >
> > It’s only TEXT /literals/ that are limited here. As in, what appears in a source program.
> >
> >
> --
> Rodney Bates
> rodney.m.bates at acm.org
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