[M3devel] small set comparisons understood, now just to understand the front end code..

Jay jayk123 at hotmail.com
Mon Apr 14 19:55:47 CEST 2008


If they fit in an INT32, use an INT32.
But if they fit in an INT64, that's still probably more efficient than an otherwise "big set".
   Well, of course, there's always the inline vs. non-inline size vs. speed.
And here I teeter toward hypocricy in taking advantage of two "natural" integer types.
Heck, generalize it to a list of efficient sizes: 8, 16, 32, 64, pick the smallest that fits, and in the future when otherwise there would have been LONGLONGINT, add 128 to the list.
 
 - Jay


CC: m3devel at elegosoft.comFrom: hosking at cs.purdue.eduTo: jayk123 at hotmail.comSubject: Re: [M3devel] small set comparisons understood, now just to understand the front end code..Date: Mon, 14 Apr 2008 11:22:35 -0400


I would hesitate to implement small sets as LONGINT instead of INTEGER, since there is no guarantee that LONGINT is necessarily efficient, whereas INTEGER is intended to be the same as the natural word size of the target.

I could take a look at this but not anytime soon, since I have several other things I need to work on.

On Apr 14, 2008, at 10:51 AM, Jay wrote:


currently set <,>,<=,>= are implemented merely asinteger <,>,<=,>=

Yes, that seems quite wrong.  I can't imagine things ever worked properly if that is how they are implemented.


 This is wrong. I believe it should be: a < b => (a & b) == aa <= b => (a & b) == a (same as <=)

a > b => (a & b) == ba >= b => (a & b) == b (same as >)

Probably should be:

a <= b => (a & b) == a
a < b => (a # b) && ((a & b) == a)
a >= b => (a & b) == b
a > b => (a # b) && ((a & b) == b)


 The bug is in the frontend. m3-sys\m3front\src\misc\CG.m3. The code should be /something/ like: PROCEDURE Set_compare (s: Size; op: Cmp) =VAR tmp: Val;  swap := FALSE;BEGIN  (* a op b => BOOLEAN *)  IF Force_pair (commute := TRUE) THEN    op := M3CG.SwappedCompare [op];  END;  IF (s <= Target.Integer.size) THEN    IF (op = Cmp.EQ) OR (op = Cmp.NE) THEN      cg.compare (Target.Word.cg_type, Target.Integer.cg_type, op);    ELSE      (* set a is less than or equal to set b, if all of set a's members are in set b. *)      IF (op = Cmp.LT) OR (op = Cmp.LE) THEN        swap := TRUE;        Swap ();      END;      tmp := Pop ();      Push (tmp);      IF swap THEN        Swap ();      END;       cg.and (Target.Integer.cg_type);       Push (tmp);      SimpleIndirectLoad (tmp^, Target.Word.cg_type);      EVAL Force_pair (commute := TRUE);       cg.compare (Target.Word.cg_type, Target.Integer.cg_type, Cmp.EQ);      SPop (1, "Set_compare");      Free (tmp);    END;  ELSE    cg.set_compare (AsBytes (s), op, Target.Integer.cg_type);  END;  SPop (2, "Set_compare");  SPush (Type.Int32);END Set_compare; though this doesn't quite drive all the machinery correctly, since it yields assertion failures in the compiler due to an unbalanced software stack.upgrade works, but the test case (p155) fails assertions in the integrated backend. I'd love to figure this out but have to do other stuff for now.Anyone (if there is anyone) familiar with what all is being pushed and popped around here should be able to figure it out easily from this mail.Otherwise I'll stare at more later. ps: "small" sets should probably be anything up to the number of bits in longint, rather than int or pointer, since that is probably efficient enough at the next level down. This is tangential. - Jay
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