[M3devel] higher level m3cg?

Jay K jay.krell at cornell.edu
Thu Aug 16 16:21:01 CEST 2012


Should m3cg provide enough information for a backend to generate idiomatic C?
(What is idiomatic C? e.g. I'm ignoring loop constructs and exception handlinh..)


Should we make it so?


Or be pragmatic and see if anyone gets to that point?


But, look at this another way.
Let's say we are keeping the gcc backend.


Isn't it reasonable to have a better experience with stock gdb?


What should m3cg look like then?


Matching up m3front to gcc turns out to be "wierd".
As does having a backend generate "C".


In particular, "wierd" because there is a "level mismatch".


m3cg presents a fairly low level view of the program.
  It does layout. Global variables are stuffed into what you might call a "struct", with
no assigned field names. Field references are done by adding to addresses and casting.


Too low level to provide a "good" gcc tree representation or to generate "normal" C.


One might be able to, by somewhat extraordinary means, make due.
That is, specifically one could deduce field references from
offsets/sizes. But maybe it is reasonable for load/store
to include fields? Maybe in addition to what it provides?


As well, it appears to me, that


given TYPE Enum = {One, Two, Three};

the m3cg is like:

declare enum typeidblah
declare enum_elt One
declare enum_elt Two
declare enum_elt Three
declare_typename typeidblah Enum


One kind of instead wants more like:


declare enum typeidblah Enum
declare enum_elt One => rename it Enum_One
declare enum_elt Two ""
declare enum_elt Three ""


However I understand that {One, Two, Three} exists
as anonymous type independent of the name "Enum".


One could just as well have:
given TYPE Enum1 = {One, Two, Three};
given TYPE Enum2 = {One, Two, Three};


Enum1 and Enum2 probably have the same typeid, and are just
two typenames for the same type.


likewise:
given TYPE Enum1 = {One, Two, Three};
given TYPE Enum2 = Enum1;


but, pragmatically, in the interest of generating better C,
can we pass a name along with declare_enum?

I ask somewhat rhetorically. I realize there is the answer:
  enum Mtypeid { Mtypeid_One, Mtypeid_Two, Mtypeid_Three };
  typedef enum Mtypeid Enum1;


Also, enum variables I believe end up as just UINT8, 16, or 32.
Loads of enum values I believe end up as just loads of integers.
Can we pass along optional enum names with declare_local/declare_param?
And optional enum names with load_int?
Or add a separate load_enum call?


Really, I understand that the current interface can be pressed to do
pretty adequate things. I can infer field references. The way enums work
isn't too bad.


 - Jay 		 	   		  
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