[M3devel] missing m3gdb?
Hendrik Boom
hendrik at topoi.pooq.com
Tue Jun 19 18:55:16 CEST 2012
That was my fallback plan, and I'd still have to recompile it so it
would access current libraries on Debian.
What I wanted to know was whether it was intentional to leave the
debugger out of the current .deb-building script (because, perhaps, that
it didn't work).
And as I've said before, recompiling frmo source is too much work
for a beginner. Not that I class myself as a beginner anymore. but
if, for example, I'd want to submit a video game written in Modula 3 to
an open-source video-game competition, the judges would have to be able
to run it on their machines, and they would be beginners.
So if the development-source doesn't build a working .deb, I'll build
one from 5.8.6.
But if I didn't bungle the .deb build, and the m3gdb isn't a known bug,
it probably warrants some attentioin, by someone, someday..
-- hendrik
The LINUXLIBC6 problem may just be a problem with an incomplete build.
I've restarted it after installing postgresql (which was holding things
up), and it's compiling, comppiling, and compiling now.
But I really had thought the AMD64 Linux build has good, and it seemed
not to be.
-- hendrik
On Tue, Jun 19, 2012 at 06:08:00PM +0200, Dragiša Durić wrote:
> Short answer: If you need m3gdb - use 5.8.6 release version.
>
> On Jun 19, 2012, at 4:35 PM, Hendrik Boom wrote:
>
> > Having downloaded the development version in mid-May and succeeded in
> > biulding cm3-all-AMD64_LINUX-d5.9.0-20120518.deb. I then removed my
> > existing Modula 3, installed the new .deb, and proceeded to use it with
> > no problems until today.
> >
> > Today tried to use the debugger, and discovered that m3gdb is missing.
>
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