[M3devel] TEXT

Daniel Alejandro Benavides D. dabenavidesd at yahoo.es
Wed Jun 27 03:54:31 CEST 2012


Hi all:
I don't know, but if this would coexist with everything (e.g C) hard to know is whether this will affect the overall performance, sometimes this is like that (for instance CM3 Text), but perhaps if it's just costs in memory then I wish it were like that.
Thanks in advance

--- El mar, 26/6/12, Hendrik Boom <hendrik at topoi.pooq.com> escribió:

De: Hendrik Boom <hendrik at topoi.pooq.com>
Asunto: Re: [M3devel] TEXT
Para: m3devel at elegosoft.com
Fecha: martes, 26 de junio, 2012 17:16

On Tue, Jun 26, 2012 at 09:53:18PM +0200, Dragiša Durić wrote:
> Also… If we add length info to TEXT fragments, we might as well add encoding info :).

We could do that by letting TEXT have subtypes, depending on the encoding.

-- hendrik
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://m3lists.elegosoft.com/pipermail/m3devel/attachments/20120627/255124cf/attachment-0002.html>


More information about the M3devel mailing list