[M3devel] STL algorithms? sort/unique?
Jay
jay.krell at cornell.edu
Wed Oct 3 16:39:53 CEST 2012
Growable stack is basically nonsense.
True that stack allocation has large downside that picking a stack size is impossible. But it is super fast.
Once we have NT/C backend that doesn't use a thread local, & we have cooperative suspend, I'd like to try writing an NT driver with Modula-3.. limited stack space there. :)
(hm...what if we can't wrap the thread entry? Maybe ok.)
Right, C++ is the answer, once I have my own compiler. :)
- Jay (briefly/pocket-sized-computer-aka-phone)
On Oct 2, 2012, at 12:53 PM, Dragiša Durić <dragisha at m3w.org> wrote:
> I don't need stack allocated object.
>
> I don't need to have lot's of big stacks in my multithreaded program. Can you implement growable stack? Is it worth your while?
>
> I need even less a hassle of hand-selecting stack size, for threads where I need stack objects and other threads.
>
> As Anthony said. At this time and age…
>
> I am sorry to even mention that, but maybe you just need C++? Or C++ without "a bit" of fat? Like..., 60% of language.
>
> I think we just need even better collector that we currently have. One passing Mika's thread test :).
>
> dd
>
> On Sep 30, 2012, at 8:06 AM, Jay K wrote:
>
>> I don't just want UNTRACED OBJECT.
>> I also want stack allocated objects.
>
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