[M3devel] zero sized structs?
Antony Hosking
hosking at cs.purdue.edu
Thu Oct 4 19:22:04 CEST 2012
On Oct 4, 2012, at 12:16 PM, Jay K <jay.krell at cornell.edu> wrote:
> Yes..the assertions all passes..but granted, maybe we don't have full coverage. I can look at the frontend, or just make it so in the backend.
>
>
> On further thought..by quick read..this M3x86.m3 code is questionable.
> While in_proc is usually false for declare_local, I think it really goes both ways.
> So it looks like size is sometimes rounded up to 4, sometimes left as zero.
>
>
> But what does it mean?
> Does a zero sized array get any storage?
No storage.
> In C and C++, two objects can't be at the same address, so, for example:
> struct foo { } bar; is not legal C. It is legal C++, however:
But you can have zero-length arrays in C.
>
>
> struct foo { } a,b;
> assert(&a != &b); will pass.
>
>
> and
> void* a = malloc(0);
> void* b = malloc(0);
> assert(a != b) will also pass in C and C++.
>
>
> That is, size 0 struct is invalid in C. In C++ it is rounded up to at least 1.
> malloc(0) is rounded up to at least 1.
> No two "objects" can have the same address.
>
>
> What is the meaning Modula-3?
> Rounding up to 1 or alignment seems easy/decent.
> Certainly these zero sized things are rare in our tree.
>
>
> - Jay
>
>
>
> CC: m3devel at elegosoft.com
> From: antony.hosking at gmail.com
> Subject: Re: [M3devel] zero sized structs?
> Date: Thu, 4 Oct 2012 09:21:28 -0400
> To: jay.krell at cornell.edu
>
> Try to respect alignment.
>
> Sent from my iPad
>
> On Oct 4, 2012, at 2:25 AM, Jay K <jay.krell at cornell.edu> wrote:
>
>
> declare_local noArgs 0 8 Struct -1522787086 T F 50 v.318
>
>
> and here is some relevant M3x86 code:
>
> IF u.in_proc THEN
> v := get_temp_var (u, type, s, a, n);
> ELSE
> v := create_temp_var (u, type, s, a, n);
> END;
>
>
> PROCEDURE get_temp_var (u: U; type: Type; s: ByteSize; a: Alignment;
> n: Name := M3ID.NoID): x86Var =
> BEGIN
>
> (* round size and alignment up to 4 *)
>
> IF s < 4 THEN
> s := 4;
> END;
>
> IF a < 4 THEN
> a := 4;
> END;
>
>
> PROCEDURE create_temp_var (u: U; type: Type; s: ByteSize; a: Alignment;
> n: Name): x86Var =
> VAR v := NewVar(u, type, 0, s, a, n);
> BEGIN
> v.loc := VLoc.temp;
> v.parent := u.current_proc;
>
> u.current_proc.framesize := Word.And(u.current_proc.framesize + a - 1,
> Alignmask[a]);
>
> INC(u.current_proc.framesize, s);
>
> v.offset := -u.current_proc.framesize;
>
> RETURN v;
> END create_temp_var;
>
>
> which isn't clear by inspection...it actually looks like
> zero size is allowed through commonly...in_proc is rare,
> so create is common...assuming the frame is already aligned,
> the size remains unchanged...
>
>
> Relevant aside: I have been ignoring alignment.
> I'm inclined to go with something like:
>
> <* ASSERT (size MOD alignment) = 0 *>
>
>
> If that ever fails, then I will change it to:
>
>
> FUNCTION RoundUp(a, b: INTEGER): INTEGER =
> BEGIN
> WITH c = a MOD b DO
> IF c # 0 THEN
> RETURN a + b - c;
> END;
> END;
> RETURN a;
> END;
>
> size := RoundUp(size, alignment);
>
>
> and then, more to the point, I'll go with:
>
> IF size = 0 THEN
> size = 1;
> END;
>
>
> I haven't dug into what the gcc backend would do here, too much
> to dig through. :)
>
>
> Thoughts?
>
>
> I guess I should try both m3x86 and m3cc, and print the address
> of these things????
>
>
> - Jay
>
>
>
> From: jay.krell at cornell.edu
> To: m3devel at elegosoft.com
> Date: Thu, 4 Oct 2012 06:13:28 +0000
> Subject: [M3devel] zero sized structs?
>
> Building obliqrt I get:
>
>
> ***
> *** runtime error:
> *** <*ASSERT*> failed.
> *** file "../src/M3C.m3", line 1768
> ***
>
>
>
> PROCEDURE GetStructSizes_Declare(self: GetStructSizes_t; type: Type; byte_size: ByteSize): M3CG.Var =
> BEGIN
> IF type = Type.Struct THEN
> <* ASSERT byte_size > 0 *>
> self.sizes[self.count] := byte_size;
> INC(self.count);
> END;
> RETURN NIL;
> END GetStructSizes_Declare;
>
>
> due to presumably:
>
>
> PROCEDURE ApplyThreadClosure (self: ObliqThreadClosure): REFANY =
> VAR noArgs: ARRAY [0 .. -1] OF ObValue.Val;
>
>
> ...
>
> PROCEDURE HandleWork (self: ObliqWork) =
> VAR noArgs: ARRAY [0 .. -1] OF ObValue.Val;
>
> ..
> PROCEDURE EvalThread ( self : PackageThread;
> ...
> noArgs : ARRAY [0 .. -1] OF ObValue.Val;
>
>
> What is the meaning of this?
>
>
> - Jay
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